I'd actually like attributes to become invisible.
An Orc just IS stronger then a Bosmer. From day one. He's physically larger, heavier. He swings his weapon harder. No numbers showing why or how much.
High Intelligence you say? Solve the puzzles. Specialize in skills and new dialoge options show up because of it. Of course a master blacksmith has something intelligent to say about Blacksmithing.
Speed is speed. I don't need numbers to hear the wind, see the world move by.
As I see it, every skill in the game filters back into attributes and so improving your skills improves your attributes. We don't need to pick our strength. Pick a strong race. The go out and get even stronger by swinging your sword.
You still pick your endurance, in a manner of speaking, through the option to gain Stamina. Same goes for willpower and the option to increase your mana. It's six of one, a half dozen of the other. You are still leveling up. These things we call Attributes are still improving as we go. Maybe we just don't see the numbers. Instead we feel the difference.
An Orc just IS stronger then a Bosmer. From day one. He's physically larger, heavier. He swings his weapon harder. No numbers showing why or how much.
High Intelligence you say? Solve the puzzles. Specialize in skills and new dialoge options show up because of it. Of course a master blacksmith has something intelligent to say about Blacksmithing.
Speed is speed. I don't need numbers to hear the wind, see the world move by.
As I see it, every skill in the game filters back into attributes and so improving your skills improves your attributes. We don't need to pick our strength. Pick a strong race. The go out and get even stronger by swinging your sword.
You still pick your endurance, in a manner of speaking, through the option to gain Stamina. Same goes for willpower and the option to increase your mana. It's six of one, a half dozen of the other. You are still leveling up. These things we call Attributes are still improving as we go. Maybe we just don't see the numbers. Instead we feel the difference.
Plausible, surely.
Doesn't Todd always say he doesn't want us to see the dice?
I believe that is Beth's ultimate goal, the perfect marriage between real time interaction and skill based character progression. I don't expect that from Skyrim and I'll be very happy if we're merely a step closer.