I Know the connection works off the bandwidth of one player, but I'd like to know if it will be better than Call of Duty's system of connection. Every few minutes the game would stop to reconnect, and frankly, it was annoying. Battlefield's connection type is better, and I wish Brink would just use that one. But I hope there won't be a problem with connection, like previously mentioned CoD
That was mostly due to bad coding, and that was due because they wanted to cash in on another CoD title and make billions, and was rushed because of that.
So I am completely sure it might need to reconnect to a host once every couple games, granted you stay on the same server.