Off topic:
Would I be considered a dinosaur for being a fallout1/2 fan but also a fan of falllout3/NV? Even though I feel they left out a lot but I like a lot of what they added in. Fallout 3/NV is pretty bad ass in my opinion... So a dinosaur is somebody who is a fan of the originals or is a dinosaur a fan of the originals but hates the modern aspect of fallout3/NV? Could somebody clear this up I haven't been on these forums for like 4 months...
Would I be considered a dinosaur for being a fallout1/2 fan but also a fan of falllout3/NV? Even though I feel they left out a lot but I like a lot of what they added in. Fallout 3/NV is pretty bad ass in my opinion... So a dinosaur is somebody who is a fan of the originals or is a dinosaur a fan of the originals but hates the modern aspect of fallout3/NV? Could somebody clear this up I haven't been on these forums for like 4 months...
Well, I like Fallout 3 and New Vegas and I'm, uh, considered a dinosaur. Bethesda did fail alot of good things in Fallout, changed and added bad things, and dumbed down some RPG-mechanics, but I like the game. And I think NV is a big improvement of Fallout 3 except that I lost the "wow, this is new"-feel of F3 first time I played it (since NV looks so similar) and the rather boring wasteland. Which is why I think they should cooperate, Bethesda builds an interesting world to explore and fight in, Obsidian builds an interesting world to listen and to think in. I don't think New Vegas is "one step in the right direction but still bad/the best out of the worst", I think it's cool, although the engine annoys me alot being so limited and all. I hope I don't get kicked out of the club now. Fallout 4 will be a beast if Bethesda and Obsidian cooperate with the new engine. Rawr!
Also, that video of a turn-based mod in Fallout 3, I just find it looking very boring. I'm sorry. I don't think it's done right that way. In Fallout 1 and 2 it works great and it's a lot of fun, but not in this now 1st person, highly detailed (visually) world. It just feels wrong. That's why I think VATS should be improved upon alot, make it much much much more like turn-based where alot of numbers matter more, where the enemy gets to shoot back within VATS and keep the cinematic "action movie"-effect to keep it interesting and not having enemies standing there awkwardly (or with a moving animation, but not moving anywhere) but instead look like they are frozen in their action like it's in VATS now, and when it's their turn, it's slow-mo just like when you take your shots... Ok, it looks really good in my head, I svck at explaining.