The Black Days Of Cyrodil

Post » Tue May 17, 2011 6:27 am

The Fourth Era began a little bit hard for the people of Tamriel. The empire, already having been ready to collapse, now had to deal with the question. Who would lead them? Ocato decided that he would make the decisions of the empire, with the advise of the Elder Council. Some people did not care for this at all, kingdoms like Morrowind and Daggerfall not liking the idea that the first race to replace the empire would be that of elves. This eventually lead to what is known as the breaking of the empire.

All but the provinces of Skyrim and small territories spread out in the world claimed independence from the empire, though not in a warlike way... for most races anyways.

The Argonians of Black Marsh returned to there land in order to aid there families as band of Orvas Dren's supporters sailed south to round up slaves. Assisted however, the Argonians were, by the Khajiit who shared no love for the ash-skinned race that encroached upon there land.

Meanwhile, the elves of the south west, wood elves and high elves, took to remaining hidden inside there forest and islands. The High Elves are said to have prospered in there lands, great houses and towers being built. The wood elves are known to have dwelled in the tree's for many a time, defending there lands and throwing the greatest of celebrations each year.

The orcs and goblins of the world however... they were not among the prosperous. It is said that the orcs were split into three factions, one of which took up home back in the halls of Orsinium. This was the greatest of the three factions, known as the Tarra'Kur. It is rumored that they were lead by a great and powerful necromancer. Of this, little do we know until the mid years of the fourth era.

Another of the two factions are believed to have taken up home in a massive Aylied city, known as Nirrinvar, where they had golblin slaves carve them finer halls. The Morgroth'vane is what this hardy band of orcs were called. They would roam the western reaches of Cyrodil, raiding small settlements and occasionally launching large attacks on the city of Anvil. Only once it is recorded they have gotten in, for now.

As for the third faction, this faction of orcs stayed with the nords and imperials of the empire, forging some of the finest weapons one could find. Though not everyonce cares for there presence, these orcs are a lot more civil then there warlike brethren.

The Kingdom's of High Rock and Hammerfell, little is known. It is said that the Tarra'kur raid the lands, and that many goblins have taken up places in the caves and mountains. The Wrothgariran mountains... they are loss. It's people have fled to other districts, to escape the hordes of orcs and goblins that have taken up hold.




------

The Most Recent of Events, in 4E 39, on the fourth of Morning Star... war. War has now been declared, the Dark Elves of the east out of control after the death of Vedan Dren, and the complete destruction of both House Redoran, and House Hllalu. Vivec city has been destroyed, and Mourneholde has been conquered by many agents of a new enemy.

These agents consist of barbaric elves, wild men, and what appears to be many summoned daedra. The source of these attack's none have yet to know, but they seem to be spawning from Red Mountain itself. Indeed, blight and ash spew forth once more, and in great and massive amounts. However, many believe this is not the work of Dagoth Ur, but someone else.

The Orcs of Orsinium and Nirrinvar have gone on a rampage, the ones of Orsinium seeming to have found new passion in conquering the lands of the west. Nirrinvar, it strikes out to the north and south reaches of Cyrodil at the moment, creating many war camps.

The sudden attack's source, once more none know much of, though many believe that the rumored necromancer who supposedly is in allignment with the Tarra'kur is responsible for this. Either way, it spells trouble for Cyrodil and Skyrim, and indeed all the races of the world.



A council has been called. Not for heroes, but for anyone willing to fight these forces. Ocato awaits all able-bodied soldiers on the fifth of Morning Star, at four in the morning.













So there is my idea... yeh.... what do you all think?
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Richard
 
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Post » Tue May 17, 2011 3:38 pm

I like the idea, and it should work out as long as there is some guidance. WIthout it, people tend to wander off and such.
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barbara belmonte
 
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Post » Tue May 17, 2011 1:37 am

Poll up
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Roisan Sweeney
 
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Post » Tue May 17, 2011 1:22 am

Hmm... The basic idea- conflict and war causing the interim Emperor to call the players into the action- is well known around here, and for good reason, it works beautifully if done well. You are very creative, and you seem to have a good basis of lore knowledge, but I will caution that hosting an RP is not easy. My RP, and I have been RPing for just about a year now, only got to three or so pages, mostly due to my poor hosting. The success of the RP depends partly on the actual RPers, but without a good host the whole thing falls apart. Not to say that you would be a poor host, simply that it is difficult when one is new here.

Do you have RPing experience elsewhere? If so then you probably already know what I am about to say, but just in case I will go ahead and say it anyway. Please keep in mind that it is meant as helpful advice, I would never insult someone who is making such an effort to do well.

First off, you should focus your background plot down to the actual conflict you intend to focus the RP on. To me it looks like you either want us to go to Red Mountain to fight off this new threat or to High Rock and stop the Orcs rampage. Both are good ideas, but you need to choose one or the other, as we can't do both at the same time. Unless you somehow get more than, say, sixteen RPers, but then it is a hosting nightmare to keep track of them all. And once you decide what the main conflict of the RP is, shorten the details about the other provinces and stuff not directly related to those groups in the main conflict. We don't need to know what the Bosmer are doing if the RP is in Morrowind :)

Secondly, work on the causality of your backstory. While saying things "just happened" might work, it doesn't sound as good or feel as immersive or thought out. Everything needs to happen for a reason, and though you can throw new spins on things (like the breakup of Orsinium), you should give a good explanation of why that happened. Most of your ideas are plausible (though you ignored Landfall, which is okay), and none really break any major lore no-no's, you just need to flesh them out a bit more.

Finally, anyone that wishes to write or RP here should strive towards perfect grammar. Yes, we might be able to understand most of what you are saying, but the little details can cause a lot of problems if an RPer misinterprets a post of your's. I mostly noticed it with the word "there" when it should have been "their". Remember, their is used whenever you show possession: "Their house, their dog, their tree." Once again, it doesn't cause a major problem, it just doesn't look as good, and some RPers (like myself :P) notice that kind of stuff. It simply makes you seem more intelligent and mature when you use proper grammar, and when you just start out here you want people to have a good first impression of you :goodjob:

But really, the idea is great, very original, and I'd love to see you have fun pulling this off. If you need any help, please don't hesitate to ask, as myself and many other members here would be all too happy to offer their services :) That said, I think I would like to join, if you can handle me only posting sporadically with my busy schedule.

Thanks, I hope you have a good time here, and keep up the good work :goodjob:
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Steeeph
 
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Post » Tue May 17, 2011 10:13 am

Thanks for the helpful info!

I was tempted to go into a giant story about the things, but decided to keep the intro basic. As for why none of the plots mentioned seem to have a landing point. I was thinking that the players otta make that landing point, instead of it just being written in stone.

Like the whole Orsinium, Nirrinvar, and Red Mountain thing. I didn't want to have Ocato put up a sign post that said, "GO THIS WAY! THIS WAYYY!". I want the players to decide which way they go and how they get there.

I would most likely play the role of main character that weren't adventurers, having 'leader' types of characters assigned to the group or groups if the players decide to do that.

As for if I have roleplayed before... there was a time, a year ago now, that I played on WoW, in a channel. We didn't go by WoW's lore for a while, deciding that we should experiment with our own imaginations. Boy was that fun.. channel fell apart months back. I only just now remembered it.

If we get two/three more people to say they will join in, Ill post up the character sheet format. The actual roleplay thread will have a ton of more backstory, this is just the skeleton to lure people in.
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Ricky Meehan
 
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Post » Tue May 17, 2011 3:06 pm

Thanks for the helpful info!

I was tempted to go into a giant story about the things, but decided to keep the intro basic. As for why none of the plots mentioned seem to have a landing point. I was thinking that the players otta make that landing point, instead of it just being written in stone.

Like the whole Orsinium, Nirrinvar, and Red Mountain thing. I didn't want to have Ocato put up a sign post that said, "GO THIS WAY! THIS WAYYY!". I want the players to decide which way they go and how they get there.

I would most likely play the role of main character that weren't adventurers, having 'leader' types of characters assigned to the group or groups if the players decide to do that.

As for if I have roleplayed before... there was a time, a year ago now, that I played on WoW, in a channel. We didn't go by WoW's lore for a while, deciding that we should experiment with our own imaginations. Boy was that fun.. channel fell apart months back. I only just now remembered it.

If we get two/three more people to say they will join in, Ill post up the character sheet format. The actual roleplay thread will have a ton of more backstory, this is just the skeleton to lure people in.



Hmm... So what you are going for is a free form RP? Where the players choose what the main plot and conflict is? And you mean to have two-three groups going at once? There is a way for that to work, but it takes very good players and a lot of hosting skill to pull it off without things spinning out of control. Not to doubt your skill, but a bit of WoW over a year ago probably isn't much for your players to go on. Trust me when I say that you need to prepare for the worst possible scenario, and a laissez-faire hosting style isn't going to help that just starting out. You can go ahead with your plans if you'd like, but I highly recommend starting with something a bit more structured. Much easier to get you into hosting than trying something like this.

As for the multiple groups thing, I would hold off on that one unless you get a whole bunch of RPers. Unless you get so many that you can't have them all in the same place and still make sense of things you should try and keep everyone together. If you haven't already seen it, Half Tooth's Dark Bloods RP has two groups going, but that's because she had six or seven people in each group. Please consider for the time being focusing on one plot, and if you get over a dozen people then you can try splitting them up. And even then you probably don't want two entirely separate plots for the two parties, it'd be like trying to run two RPs at once in the same thread.

You don't need more backstory, you just need to focus the story you have down to one main idea and then flesh it out. Quantity doesn't equal quality, dozens of huge paragraphs just mean more stuff for the RPers to have to read. And not everyone is as trusting as me, I would advise changing a few of the things I pointed out, at least in part, before you move on too far. You can't build a skyscraqer on a crumbling foundation, patch up that base before you add on the next story- I always recommend editing :D

Once again, the most important thing is enthusiasm and creativity, the rest of it will come in time so long as you have a drive to improve. Keep up the good work :goodjob:
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Juliet
 
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Post » Tue May 17, 2011 11:23 am

A good ol' open world RP, eh? Haven't seen a good one of these in a good long time.

The backstory sounds alot like an RP I hosted, "Bitter new Dawn" which got alot of enthusiasm but, sadly, unexpected things came up in my life and I had to leave for a while and the rp, well, died. I tried restarting it, but that was bad timing too. I may, one day, probably over the summer, give it a third shot.

And usually in the open world RP's I do, people end up wandering together one way or another. People usually pick similar starting points, PM outside the rp, and get some good coordination done with these RP's. At least, with good RPers.

Nice to see some enthusiasm from a Novice. Have at it, man. I'll join in on the rp if it gets off te ground.
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Svenja Hedrich
 
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Post » Tue May 17, 2011 2:40 am

If we get one or two more people to say they'll join in, we can discuss how to flesh it out real quick (this is the first time I have hosted a forum rp, but I used to do it all the time in that little channel of mine) and then start up the roleplaying topic.

For now we otta stick with one group I guess, and as the story develops (assuming we do get into it) we can begin splitting the groups up if we wish.
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Jacob Phillips
 
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Post » Tue May 17, 2011 12:57 am

A selfish bump, shameless to!
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Project
 
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Post » Tue May 17, 2011 9:53 am

The whole 4th Era civil war thing seems done to death on these boards. You've got the setting explained nicely, but it could really use something to make it stand out better. Just my two cents...
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Crystal Birch
 
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