Less Annoying Magic Experience + OOO + DEI = Not Good

Post » Tue May 17, 2011 2:11 am

Okay, I am utilizing Less Annoying Magic Experience with Obscuro's Oblivion Overhaul and also using the Plugin for LAME that grants the Starting Spells depending on which spell schools you have as Major Skills. Okay, I chose to choose my character's class as a Mage, which put all the spell schools as Major Skills, therefore giving me the Memory spells for the Alteration, Restoration, Conjuration, Mysticism, Destruction and Illusion spell schools. However, when I use the Conjuration Memories spell after I exit the tutorial sewers, and then choose The Path of Nature to give me Nature Summons, I check my spell-book, only to find out that they have the right names, except the Spell Effects were that of the Hunger summons from the Shivering Isles Expansion. I have no idea why the hell this happened but it is a major programming fail on the behalf of the creator of LAME. I am not trying to insult anyone, I am just pointing this out, and I have no idea why the hell the custom spell effects (it should have been the ones added by LAME that were Summon Mud Crab and Summon Timber Wolf, not Gluttonous Hunger and Voracious Hunger) got jumbled up by the game, and by the way, I am using Wyre Bash thank you very much.

My Load Order
Spoiler
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
03 Kvatch Rebuilt.esm
04 AkaviriKojima.esm
05 ShieldOnBack.esm
06 CM Partners.esm
07 IngredientJars.esm
08 BP-CosmeticLibraryBase-Public.esm
09 Unofficial Oblivion Patch.esp [Version 3.2.0]
0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0C Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
0D Cobl Glue.esp [Version 1.72]
0E Cobl Si.esp [Version 1.63]
0F OOO 1.32-Cobl.esp [Version 1.72]
10 Kvatch Rebuilt.esp
11 Kvatch Rebuilt - OOO Compatibility.esp
12 bgMagicEV.esp [Version 1.7EV]
13 bgMagicEVStartspells.esp [Version 1.68EV]
14 bgMagicLightningbolt.esp
15 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
16 bgShaderStandAloneEV.esp [Version 1.0EV]
17 IlluminationWithin.esp
18 Landmarks, w Wells.esp [Version 1.11]
19 ImprovedSoulgems.esp [Version 1.11]
1A No psychic guards v1.2.esp
1B Side's Cheydinhal House.esp
1C Side's Cheydinhal House (COBL).esp
1D Bravil House For Sale Upgrade.esp
1E Bravil House For Sale Upgrade - COBL Compatibility Patch.esp [Version 1.0]
1F BravilSeaDomes.esp
20 The Ser-Cuin Race.esp
21 Knights.esp
22 DLCShiveringIsles.esp
23 Extra Robe Pack.esp
24 Nico's Quinga Bows.esp
25 Castle_Knightstone.esp
26 Rise Of A Samurai.esp
27 Lera's Clothes for Men.esp
28 AgarMoreVariedSpellEffects.esp
29 GlenvarCastle.esp
2A 1masamune.esp
2B 1Elven.esp
2C CRT Guest Quarters.esp
2D Sunset Keep.esp
2E SpellSinger.esp
2F Adonnays Elven Weaponry.esp
30 Halcyon Island.esp
31 Slof's Horses Base.esp
32 PCSoundCernd.esp [Version 2.6]
33 Atmospheric Loading Screens - Original Text.esp
34 DMC Stylish - Specialanims.esp
35 BeldaElysium.esp
36 ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged - Lightless.esp
37 LetThePeopleDrink.esp [Version 2.5]
38 Nico's Daes' Rakan Swords.esp
39 Natural_Weather_with_darker_Nights_by_Max_Tael.esp
3A Natural_Habitat_by_Max_Tael.esp
3B Natural_Water_by_Max_Tael.esp
3C 1HweaponOnBack.esp
3D DandD_Portable_Hole-mod-Ethereal.esp
3E AkaviriKojimaTravel.esp
3F Anwolf Race.esp
40 xulBravilBarrowfields.esp [Version 1.3.2]
41 Better Benirus Manor for Cobl - Complete.esp
42 Warglaives by Jojjo v1.0.SoB.esp
43 Silverlight Armor by Jojjo.esp
44 CM Partners.esp
45 CM Partners Extra NPCs.esp
46 CM Partners Marker NPCs.esp
47 CM Partners More NPCs.esp
48 CM Partners NPC.esp
49 CM Partners Special NPCs.esp
4A Mayu's Animation Overhaul.esp
4B Miche_Elvaan_Underwear.esp
4C RidableWolf.esp
4D _Ren_BeautyPack_full.esp
4E Beautiful People.esp
4F BP-Cosmetic_Compilation-Alternative.esp
50 Beautiful PeopleV22 - MaleReplacerV4.esp
++ RTFemaleReplacerV12.esp
++ Borderless_Cyrodiil-3578.esp
++ Faction_Rank_Fix-5862.esp
51 Diverse Effect Icons for OOO.esp
52 The Lost Spires.esp
53 Bashed Patch, 0.esp

Oh, and by the way, no matter what I do with Diverse Effect Icons, either Bash Patching it or whatever, not all of the new spell effect icons actually appear. The Diverse Effect Icons ones that do appear are the restore health, fatigue and magicka, as well as the resist effects, and sometimes the weakness effects sometimes. And I have even tried changing around the load order position of Diverse Effect Icons. And the only reason I have Roberts Female Body is due to requirements for certain mods, and I do not use the nvde versions of the body re-placers (seriously? Who the [censored] is crazy enough to make female clothing mods of a sixual nature, that make up 85% of the clothing and armour mods on TES Nexus. ). And I don't use all of the DMCStylish Attack Animations, my blade master power attacks are that of the the animations for the Final Fantasy XI Weapon Skills animation mod for Oblivion. ((The funny thing with all those Beautiful People and Ren's Beauty Pack mods is that... I have 3 or 4 entries for each of the Mystic Elf races and the Dremora, and the damend Tang Mo and Skyrim Khajiit, and I think for the Anmihi.))
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Victoria Bartel
 
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Post » Tue May 17, 2011 3:48 am

Unrelated to your problem, but might help:

http://www.tesnexus.com/downloads/file.php?id=27710

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953
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Joey Avelar
 
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Post » Tue May 17, 2011 12:34 am

I have no idea why the hell this happened but it is a major programming fail on the behalf of the creator of LAME.

While I understand your frustration: I suggest looking at the part of this sentence before the "but," and asking yourself if the part after might be a statement you come to regret.

I also suggest disabling the following as the first step of troubleshooting:

16 bgShaderStandAloneEV.esp [Version 1.0EV]
28 AgarMoreVariedSpellEffects.esp
2E SpellSinger.esp
51 Diverse Effect Icons for OOO.esp

(SpellSinger mainly because I don't know what it is/does.) Be sure to rebuild your bashed patch.
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joseluis perez
 
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Post » Tue May 17, 2011 6:33 am

While I understand your frustration: I suggest looking at the part of this sentence before the "but," and asking yourself if the part after might be a statement you come to regret.

I also suggest disabling the following as the first step of troubleshooting:

16 bgShaderStandAloneEV.esp [Version 1.0EV]
28 AgarMoreVariedSpellEffects.esp
2E SpellSinger.esp
51 Diverse Effect Icons for OOO.esp

(SpellSinger mainly because I don't know what it is/does.) Be sure to rebuild your bashed patch.

Spellsinger is a DMCStylish addon which is basically new casting animations and staff animations. I don't see how the hell Hit and Enchantment Shaders, Spell Casting Visuals and Spell Icons have anything to do with the SPELL EFFECTS. But thanks for trying though <.< One thing I wonder about Bethesda is their idiocy of taking up the majority of the extra summon slots with individual summons of creatures. HELLO BETHESDA! YOU INCORPORATED LEVELLED LISTS TO WORK WITH SUMMONS! WHY DIDN'T YOU USE THEM FOR SHIVERING ISLES!
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Emily Shackleton
 
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Post » Tue May 17, 2011 10:48 am

@ Crystalline Seraphim: If you are looking for a solution to your problem, you aren't going the right way about it. However, if you are looking to be as insulting as possible, I think you are a resounding sucess.
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Ashley Hill
 
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Post » Tue May 17, 2011 10:43 am

Spellsinger is a DMCStylish addon which is basically new casting animations and staff animations. I don't see how the hell Hit and Enchantment Shaders, Spell Casting Visuals and Spell Icons have anything to do with the SPELL EFFECTS. But thanks for trying though <.<

Umm yeah, you might not see the connection there, but we do. You assume there aren't any unnecessary limitations in the CS, while there are actually a lot of them. Changing a spell's icon can cause undesired effects, which is why clever stuff like the Bashed Patch was invented.
Seriously, just disable the mods tejon mentioned, and see if that fixes your problem. I guess it's Diverse Effect Icons, because it overwrites the changes LAME makes to the Summon spells. But that's just a guess.
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Pete Schmitzer
 
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Joined: Fri Sep 14, 2007 8:20 am

Post » Tue May 17, 2011 12:03 pm

I don't see how the hell Hit and Enchantment Shaders, Spell Casting Visuals and Spell Icons have anything to do with the SPELL EFFECTS.

I didn't expect you to see how they're connected. Refusing to believe that they could be connected is likely to prevent a solution to your issues.

You're here because you couldn't resolve your own issue. Rein in the attitude.
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kennedy
 
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Joined: Mon Oct 16, 2006 1:53 am

Post » Tue May 17, 2011 12:10 pm

I didn't expect you to see how they're connected. Refusing to believe that they could be connected is likely to prevent a solution to your issues.

You're here because you couldn't resolve your own issue. Rein in the attitude.

=w=
||pokes you with a five meter long stick||
Okay...

||just realized that Lame has Diverse Spell Icons built in||
O_O

||facepalm||
BRAIN FAIL!
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Chloé
 
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Joined: Sun Apr 08, 2007 8:15 am

Post » Tue May 17, 2011 12:09 am

BRAIN FAIL!

Apology accepted. ;)

But no length of stick is safe for poking badgers.
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Laura Tempel
 
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Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue May 17, 2011 6:43 am

Grr... disabling Diverse Spell Icons had no effect...
T_T
T_T
T_T
T_T
||throws a whole block of chocolate at Tejon||
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Bryanna Vacchiano
 
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Joined: Wed Jan 31, 2007 9:54 pm

Post » Tue May 17, 2011 4:15 am

1: I doubt your load order is correct... For one thing BOSS(Better Oblivion Sorting System) loads LAME much lower than that.

2: You have LAME, why are you using the standalone version of the Shader that is already included as an optional plugin within LAME? (ie: get rid of the "standalone" esp and replace it with the one from LAME)

3: User error does not equal Author error.
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Rob Davidson
 
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Joined: Thu Aug 02, 2007 2:52 am

Post » Tue May 17, 2011 6:51 am

You should not run Ren's Full mod and BP together. Disable Ren's mod, as her hairs and elves are already included, not to mention, BP uses a different eye mesh.
http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods
http://sites.google.com/site/oblivionpoinfo/stabilization/stabilizationmods <-- If you are not already using the fixed version


I guess it has already been mentioned that your load order needs sorting. Could you post the updated LO here, please?
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Danielle Brown
 
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Joined: Wed Sep 27, 2006 6:03 am

Post » Tue May 17, 2011 3:33 am

1: I doubt your load order is correct... For one thing BOSS(Better Oblivion Sorting System) loads LAME much lower than that.

2: You have LAME, why are you using the standalone version of the Shader that is already included as an optional plugin within LAME? (ie: get rid of the "standalone" esp and replace it with the one from LAME)

3: User error does not equal Author error.

Because I never got a plug-in FOR the shaders when I downloaded LAME, yeah, that is right, there is not damned plugin for the shaders when I checked the darned Rar file. T_T Nevermind... Found it... I had a boy-look...
Spoiler
00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
03 Kvatch Rebuilt.esm
04 AkaviriKojima.esm
05 IngredientJars.esm
06 CM Partners.esm
07 ShieldOnBack.esm
08 Unofficial Oblivion Patch.esp [Version 3.2.5]
09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0A DLCShiveringIsles.esp
0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0C Atmospheric Loading Screens - Original Text.esp
0D Natural_Weather_with_darker_Nights_by_Max_Tael.esp
0E Natural_Habitat_by_Max_Tael.esp
0F Natural_Water_by_Max_Tael.esp
10 PCSoundCernd.esp [Version 2.6]
11 IlluminationWithin.esp
12 bgShaderStandAloneEV.esp [Version 1.0EV]
++ Faction_Rank_Fix-5862.esp
13 1HweaponOnBack.esp
14 Landmarks, w Wells.esp [Version 1.11]
15 1Elven.esp
16 1masamune.esp
17 Adonnays Elven Weaponry.esp
** Blades Ceremonial Armour.esp
18 Extra Robe Pack.esp
19 Nico's Daes' Rakan Swords.esp
1A Nico's Quinga Bows.esp
++ RTFemaleReplacerV12.esp
1B Silverlight Armor by Jojjo.esp
1C Slof's Horses Base.esp
1D Cobl Glue.esp [Version 1.72]
1E Cobl Si.esp [Version 1.63]
1F OOO 1.32-Cobl.esp [Version 1.72]
20 Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
21 Halcyon Island.esp
22 AkaviriKojimaTravel.esp
23 BeldaElysium.esp
24 Better Benirus Manor for Cobl - Complete.esp
25 BravilSeaDomes.esp
26 Bravil House For Sale Upgrade.esp
27 Bravil House For Sale Upgrade - COBL Compatibility Patch.esp [Version 1.0]
28 CRT Guest Quarters.esp
29 ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged - Lightless.esp
2A ImpeREAL Empire - Unique Forts.esp
2B Kvatch Rebuilt.esp
2C Kvatch Rebuilt - OOO Compatibility.esp
2D GlenvarCastle.esp
2E LetThePeopleDrink.esp [Version 2.5]
2F Rise Of A Samurai.esp
30 Side's Cheydinhal House.esp
31 Side's Cheydinhal House (COBL).esp
32 Sunset Keep.esp
33 Knights.esp
34 Castle_Knightstone.esp
35 The Lost Spires.esp
36 xulBravilBarrowfields.esp [Version 1.3.2]
37 ImprovedSoulgems.esp [Version 1.11]
++ Borderless_Cyrodiil-3578.esp
38 AgarMoreVariedSpellEffects.esp
39 SpellSinger.esp
3A No psychic guards v1.2.esp
3B Mayu's Animation Overhaul.esp
3C DMC Stylish - Specialanims.esp
3D Anwolf Race.esp
3E Beautiful People.esp
3F Beautiful PeopleV22 - MaleReplacerV4.esp
40 CM Partners.esp
41 CM Partners Special NPCs.esp
42 CM Partners NPC.esp
43 CM Partners More NPCs.esp
44 CM Partners Marker NPCs.esp
45 CM Partners Extra NPCs.esp
46 bgMagicEV.esp [Version 1.7EV]
47 bgMagicEVStartspells.esp [Version 1.68EV]
48 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
** bgMagicEVShader.esp [Version 1.7EV]
49 bgMagicLightningbolt.esp
4A Bashed Patch, 0.esp
4B The Ser-Cuin Race.esp
4C Lera's Clothes for Men.esp
4D DandD_Portable_Hole-mod-Ethereal.esp
4E Warglaives by Jojjo v1.0.SoB.esp
4F Miche_Elvaan_Underwear.esp
50 RidableWolf.esp
51 Natural_Weather_non-HDR+Darker_Nights_2.1.2_bugfree.esp

Is this okay? And I did use BOSS
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Minako
 
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Post » Tue May 17, 2011 8:26 am

Update BOSS. Some of those mods left at the bottom there should be recognized. If you do have the latest version of BOSS, make sure you are turning Lock Times off (right-click on the "File" tab) before running BOSS. You should update OOO as well. There are separate updates for LITE and FULL. I highly recommend switching out IWR for AWLS. There is a huge optimization difference between the two. One more thing: Is the BP Robert's plugin a replacer for the main plugin. Should those be used together?


http://sites.google.com/site/oblivionpoinfo/downloadmods
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Cartoon
 
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Post » Tue May 17, 2011 10:32 am

Before anyone goes crazy trying to find out what mod has edited those spell effects, try using http://www.tesnexus.com/downloads/file.php?id=11536 to check your whole list for what mods touch those effects.
They're under the Magic Effect tab in the Oblivion ESM and in the LAME bgMagicEV.esp for starters, and those two when opened will likely have conflicts in slots Z004, Z006-Z008, Z012-Z019, all of which are used for nature summons(well, kinda all, some are SI creatures).
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Sheeva
 
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Post » Tue May 17, 2011 7:16 am

Okay, I just updated BOSS, same results, as for why it is recognizing the Silverlight Armour and not the Warglaives is beyond me. I am using OOO 1.33 and I am not updated to the 1.34 Beta because it is a Beta... I would rather a stable release. And yes, Robert's Beautiful People V4 Body Replacer plugin is a replacement for the main Robert's V4 Body Replacer...
Just installed AWLS
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loste juliana
 
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Post » Tue May 17, 2011 4:22 am

Check the masterlist file to see if the plugin is actually defined, and double-check Lock Times and whether or not you have other apps open with a lock on the mods. If the plugin is not recognized, post the exact name in the BOSS thread with a link to the upload page, please. Remember to rebuild your bashed patch.
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DAVId Bryant
 
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Post » Tue May 17, 2011 3:52 pm

Okay, I just updated BOSS, same results, as for why it is recognizing the Silverlight Armour and not the Warglaives is beyond me. I am using OOO 1.33 and I am not updated to the 1.34 Beta because it is a Beta... I would rather a stable release. And yes, Robert's Beautiful People V4 Body Replacer plugin is a replacement for the main Robert's V4 Body Replacer...
Just installed AWLS


You should definitely update OOO. Just because it says beta does not mean it is not stable. If anything, it is more stable then 1.33 because of the bug fixes and such.
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Emmie Cate
 
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Post » Tue May 17, 2011 2:12 pm

You should definitely update OOO. Just because it says beta does not mean it is not stable. If anything, it is more stable then 1.33 because of the bug fixes and such.

Fair enough.
I have also disabled Lock Times... I've never even used them.. and I have rebuilt my Bashed Patch tons of times, don't have really anything more to bash patch. Okay... now to check if the damned thing works... ||crosses fingers||
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Mariana
 
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Post » Tue May 17, 2011 1:25 pm

OMG IT IS WORKING! AND SO IS THE SPELL ICONS!!! HOORAY!! ||does an epic dance||
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Melanie
 
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Post » Tue May 17, 2011 2:34 am

Lock Times is enabled by default, and I recommend leaving it on after you are satisfied with the state of your load order. There are many things that can make it disorderly again, not to mention user error. It is a safety feature. It can sometimes be useful to use it to preview BOSS' changes too.
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Kate Norris
 
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Post » Tue May 17, 2011 12:23 pm

Yeah, it seems that BOSS fixed up the load order big time, and now the spell icons and the spell effects are working properly, what a relief...
Amazing how picky Oblivion is with its plugins...
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Brιonα Renae
 
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Post » Tue May 17, 2011 3:16 pm

It needs some way of figuring out which version of a record the user should see...
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e.Double
 
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