Only if it's in first person. I hated it when Oblivion zoomed out on me, even when I was just sitting down...
Without a doubt, I don't want there to be ANY instances of the game zooming out on your character (except maybe like in RDR when you stay still for an extended period of time, and the game shows the landscape).
Or if you block a really heavy hit from said creature with your shield, your should hurt your arm, like limb damage.
I also think you should be disarmed by big hits, or if you have a low strength and/ or a heavy weapon.
I don't see how limb damage could NOT be in the game, seeing as Fallout has it. Also, if you hurt your arm, after a while you should be unable to lift the shield/weapon, or anything over X weight (depending on your strength and the damage taken). When you hurt your leg, you should limp (at minimal damage), stumble (at medium damage), and barely be able to walk (at critical damage). This would make it realistic, and it would also make it important for you to have a horse/whatever they put in for transportation so that you can get to a city to be healed if you're seriously injured.
It has to be in Skyrim, It was in Oblivion, I don't see any reason why it wouldn't be there? I also want to see knocked down effect do falling damage, not only when you really fall of a cliff when getting knocked down, but also normal knock down effect on downhill.
Once again, this was NOT in Oblivion. You would slide back, or you would stumble backwards, both about the same distance. It was terrible.
Also, they need to make it so that enemies don't do that ridiculous glide backwards when you attack them. Maybe they could show gashes in clothes/light armor, cuts open up, and dents in heavy armor.