A Smoother Fallout

Post » Tue May 17, 2011 1:03 am

/snip

I know that, and I'm not saying it should be more skill related, I'm saying that the PC should be able to interact in a more physical/realistic manner with the world. Maybe instead of a pop up and a another font saying that you defused a bomb or cooked an imitation of human flesh, you could snip a wire, throw some brahmin on a skillet, instead of just jumping and running mid-air a full on vault, instead of doing an odd run, a temporary sprint- not a full on sprint mind you, maybe you can only sprint when you go below a weight limit that's below the over-encumbered weight limit, or if you fall down too far, there's a realistic landing that looks like you're trying to land without being hurt, something like when you jump while crouched. There's so much room for improvement, and you're all saying it wouldn't work when I can see it work SO WELL. It's frustrating.
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Lakyn Ellery
 
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Post » Tue May 17, 2011 9:22 am

I don't see how at the very least some improved movement wouldn't be a bad thing, personally. If Fallout is going to be a real-time game where at least a portion of the gameplay consists of running around shooting enemies, then I'd like it to be as good as possible.

I've long felt that Bethesda's style of game design could benefit greatly from some procedural animation, for example.
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lucile davignon
 
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Post » Tue May 17, 2011 3:28 am

The cover system from crysis 2 is pretty cool. I hope they implement something like that.
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sw1ss
 
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