Resouce Wars FO Game

Post » Tue May 17, 2011 11:59 am

So we all know the resource wars were the conflicts that happened in the UK/Middle East that set the stage for the Great War.

I know J.E. Sawyer expressed interest in making a game in this setting.

My question is; would it work to make a fallout game PRE great war (like a prequal) set in the UK/East?

Or perhaps set during the US/Chinese annexation of Canada.

This would give players what a lot of people have been asking for- a FO game outside the US, and it would still be keeping theme with the FO universe and style.

Also, It might be cool to be in a less ruined, more technologically advanced world for once.

On the other hand, maybe it wouldn't work. I deffinatly wouldn't want the next game to be set somewhere else, because I want to see what is going to happen in America post 2281.


What do you guys think?
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Kayla Oatney
 
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Post » Tue May 17, 2011 8:22 am

I think it would work, but it would exactly be Fallout. So, to go around that obstacle, you can call it "The Resource Wars: A Prologue to Fallout" or something like that.

I think it would be more streamlined though. I don't think you could go out and explore, or do a lot of quests and other stuff we're used to now. I think you'd probably be a soldier somewhere, and you'd get missions which you could complete in different ways and there are dilemmas in these quests you can deal with to get +/- rep and +/- karma, and in the end you get some ending sliders (which all, of course, end with the Great War, but it wouldn't be fun if your actions didn't affect anything, so some things it could've affected like if you always followed orders and did bad things because of that, or if you sometimes broke the protocol to save civilians. Maybe you can choose to use deadly force if you're in some city where the citizens riot, or you can be a bit more diplomatic, or you act quick and get ahold of a fire truck and use it against the crowd or...)
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Amber Hubbard
 
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Post » Tue May 17, 2011 5:46 am

Maybe if they made a few different wastelands, connected by some method of transportation.

That way they could encorporate much more of the european commonwealth and the middle east.

Also, they would be able to show all the nessesary events that occured in the Resource Wars, including what happened in Canada/Alaska.
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Victor Oropeza
 
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Post » Tue May 17, 2011 11:59 am

It would be in the fallout universe and it would work. of course it would be noted as a prequel. but the pre war elements that echo in the winds of the wasteland would be more vibrant.
In the areas hit hardest by the resource wars, the setting would be pretty close. No muties or rad creatures. I am not even sure that the robots would be too common either as i am not sure they were available to much of the world outside of the US during that time period.

Things would be pretty run dwont hough. lots of fighting over those limited resources would pretty much turn most reigions that werent fortified into third world zones and i am cvertain that some would try and use SCIENCE! to their advantage. but in what ways?

We know the overall outcome of the war, but not specifics, so it would have to be handled with care

So ya. it would be a fallout game, but it would be. makes perfect sense, no?
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NeverStopThe
 
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Post » Tue May 17, 2011 9:50 am

I'm just picturing a mushroom cloud rising over Tel Aviv.
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Charles Mckinna
 
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Post » Tue May 17, 2011 7:07 am

Maybe if they made a few different wastelands, connected by some method of transportation.

That way they could encorporate much more of the european commonwealth and the middle east.

Also, they would be able to show all the nessesary events that occured in the Resource Wars, including what happened in Canada/Alaska.

No wastelands. Yet.
Pre-war society is pretty dystopic, at least in Europe, while USA has it better living the American Dream. But then the world catastrophe affects them aswell, what with all the resources running out leading to mass starvation, the war with China, all the insurgents in Canada and of course the New Plague. USA turns more dystopic, it probably were eariler but it was painted utopic in media.
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Minako
 
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Post » Tue May 17, 2011 3:21 am

My bad.

Regions, not wastelands.
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Ezekiel Macallister
 
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Post » Tue May 17, 2011 6:17 am

It's a good idea however, who wants to wait longer for a fallout 4 that's using the same engine as skyrim.
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ashleigh bryden
 
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Post » Tue May 17, 2011 3:29 pm

I love RTS games. I think it could work. It'd probably be a generic building/unit game. Maybe have like the most expensive American troop being the guys in power armor and fat mans. Have various units like the different ones you select in operation anchorage. I think it could work out. I think it would be funny if people who never played fallout play it and expect a big happy faction ending with parades and a big epic ending scene but instead it ends with everything going kaboomy with nukes. LOL how funny and pointless would it be if you did all these missions and won all these battles and everybody gets defeated anyways! It'd be different for a change I'm sick of happy endings...

I could see it now "WTF HOW DO I BEAT THIS GAME I KEEP GETTING NUKED!"
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Joe Alvarado
 
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Post » Tue May 17, 2011 5:22 am

I have an idea for a few ideas for the Resource Wars.

First off I don't think Bethesda should try and make this anything like Fallout, it should be what Portal is to Half-life.

Here are a couple of the plotlines (they could be called Campaigns) I thought up:

Spoiler

1) The Annexation Campaign-
You play through a short character creation process in an open world suburban town as a man who eventually gets drafted by the military. You then go through boot camp and finally get put on the frontlines to annex Canada. Between missions you are able to wander a large military base, you can help people there or get side missions. When you do helpful things (ex: Carry a wounded soldier to safety) you get noticed and eventually promoted. When you get promoted you get more difficult missions and more people under your control to do other missions. Towards the end of the campaign things get a lot more difficult, a militia group has a colonel hostage and you must find a way to free him. Once that's done the Annexation Campaign is over.

2) The Arabic Campaign-
You play as a British soldier in Saudi Arabia guarding an oil plant from militia groups attacking it. The Arabic Campaign would be a lot differen from the Annexation Campaign, it would be completely open world and you do not go up any ranks but you do gain (or lose) reputation. The reputation is based around either helping local issues (making the locals more accepting of the Europian invaders) or benefitting your battilion and causing more issues (ex: stealing food, etc.). It would end with the Saudi Arabian military starting to push back Europian forces and your battilion has to make a stand against them.

3) The Anchorage Campaign-
You play as a resistance fighter against the Chinese occupation. This campaign would be more focused on stealth (avoiding being spotted by the Chinese soldiers) and would require scavenging in a hostile open world. Your primary goal is to cause as much trouble for the Chinese as possible without being caught up in too big of a fight. It would end with a large scale attack on a Chinese oil rig and causing it's destruction.

4) The Bejing March Campaign-
You play as an American soldier invading China, trying to make it's way to Bejing. It would be a constant struggle as civilians, sodliers, and militias all try and stop the tirelessly invading forces. At the end you are tasked with inflitrating a Chinese base that has three nuclear missiles in it. You must try and stop these missiles from ever being fired (if you suceed then you must escape the base before it gets destroyed by them). Afte that you and what's left of your squad must find a place safe from the dangers of an iminant nuclear war. If you find one then it says how years after the war, "A great empire rose from the ashs of an ancient buker," but if you don't suceed then it says, "Although they fought hard ______ Squad was lost in the Great War like millions of others."


Hope you like the ideas!
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Bird
 
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Post » Tue May 17, 2011 8:45 am

A pre-war Fallout game would awesome. Especially if the ending of the game is the Great War. A prequel that leads into the entire Fallout series. Could simply be called "Fallout: The Great War".

Granted, you wouldn't have the same freedom as all the other Fallout games as it'll be a very story driven game however it'll give insight into how the world was before it became a wasteland.

The only downside I could see to a game like this would be that it would effectively destroy some of the mystery and wonderment you get from all the Fallouts when learning and thinking about how the world used to be. That mystery is a big driving factor for me in the games. Without it, you lose some of the prospect and that perspective I find creates a great deal of fun from the relatively unknown.
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Hayley Bristow
 
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Post » Tue May 17, 2011 12:07 am

Could simply be called "Fallout: The Great War".

Though having that name would confuse with it being about the Great War, which isn't really something you can make a game about since it's basically just "the world in nuclear flames for two hours".
And the title shouldn't imply much about it being a Fallout game, more than a game sharing the Fallout lore, since that can confuse people who love the post-apocalyptic but they'd buy it and find none since it's pre-war.
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FoReVeR_Me_N
 
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Post » Tue May 17, 2011 12:17 pm

It could be a COD-type thing and maybe it'd be a good game. I think not Fallout isn't COD, Fallout's a couple billion times better. A Resource Wars game just wouldn't feel right to me I need mutants, ghouls, and raiders in my Fallout games.
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Daniel Holgate
 
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Post » Tue May 17, 2011 3:04 am

It could be a COD-type thing and maybe it'd be a good game. I think not Fallout isn't COD, Fallout's a couple billion times better. A Resource Wars game just wouldn't feel right to me I need mutants, ghouls, and raiders in my Fallout games.

Well, you'd get soldiers clad in power armor, energy weapons, people suffering from the New Plague, rioters and insurgents, and the chaos it all causes. Cities might be aflame, stores are torn apart and looted, people turn into raiders (not punks with makeshift armor and body parts in their belts though), people would violently protest, the riots against the soldiers (clad in power armor to shatter riots) because of the starvation. All that. You don't need super mutants, though. Raiders will always be there in one way and another, as I described. We'd also see or hear about some Enclave in the background. We'd see alot of pre-war american army. Weapons wouldn't be dusty 200 years old, they'd be picked from a fresh corpse.
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Ella Loapaga
 
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Post » Tue May 17, 2011 5:17 am

It could be a COD-type thing and maybe it'd be a good game. I think not Fallout isn't COD, Fallout's a couple billion times better. A Resource Wars game just wouldn't feel right to me I need mutants, ghouls, and raiders in my Fallout games.


Hence the whole 'spin-off' theme we're generally aiming for.
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josh evans
 
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Post » Tue May 17, 2011 10:04 am

I think it would work, I like J.E. Sawyers original idea, the dystopic europe, with a kind of mad max highway white line nightmare kind of thing, vehicles breaking down saluaging, syphoning gas to get you a bit further, while anarchistic italian gangs run the road. It could absolutely work as a spinoff and would be cool to see, i dont think a true fallout rpg before the war would work honestly, but a spin-off most definitely.
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Zach Hunter
 
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