Fallout 4 Speculations, Suggestions and Ideas # 20

Post » Tue May 17, 2011 1:48 am

Or what about crossbows, Gas grenades, and swat armor.
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suniti
 
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Post » Tue May 17, 2011 9:22 am

Explosive crossbow bolts!
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Lisa Robb
 
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Post » Tue May 17, 2011 1:01 am

High enough Perception, and you can see signs that the person is lying (what's with the sudden speech errors/stutters/excessive sweating/blinking? Are you not telling me the truth?)
Or with the skill Deception (Speech split into Deception and Persuasion), with it you can tell people good lies and spot their own.


Yep. Something like that would do me fine.
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Dan Endacott
 
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Post » Tue May 17, 2011 1:43 pm

Or what about crossbows, Gas grenades, and swat armor.




In New Vegas you can craft a gas bomb at a workbench
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Jacob Phillips
 
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Post » Tue May 17, 2011 9:28 am

Thought i'd add my 2 cents as ive been playing all the Fallout's, (even Fallout Tactics) and it would be nice to see some things I would like in the game:

The Playing Character have a genuine story line linked back to a previous game, as in both FO3 and NV, the PC has been a new character, with little to no history from the game itself.

Have a longer story line, as I felt that both in FO3 and NV the main story is quite short, and the way they have pushed this is to included alot of side quests. (Which is good, just my vision and preference is to follow a story line with many different variations of scenarios to acquire or fail)

Be able to setup a base from either acquiring a town/village/houses from NPC's (Both Evil Junkies/Fiends/Raiders and Good people) and make this your home with this own name, with its own story/history (make it up or follow a previous legacy) and have raiders attack it, or have caravans trade, settlers setting up shop, recruiting guards etc etc etc..

With linking to the above, if/once you have a decent sized settled village/town, you can setup a raiding party (or become the leader and lead them yourselves) to either help others in need, or raid other towns and settlements, or setup your own trading caravans...

The above 2 is also linked with its own reputation, and once the game has been completed, you can move on, destroy what's been built, or force an alliance with some other group. (I think you see where im going with this)

Better modifications to both weapons and armour alike. Wether its stitching on leather shoulder pads to a vault suit, or formal suit, to duck taping a combat knife to the bottom of a shotgun to provide closer range combat for the "OH SH**, NO AMMO" moments..

More and better interaction for them chillax moment, i.e. when sitting at a bar, have people talk to you in general chitchat without the stop time situation.. Better and more genuine interactions with NPC's

Multiplayer mode - have 2-4 people co-op mode or have a mode of evil, rather than being the saviour of the wastelands, how about becoming a Raider Leader? be apart of it from the other side, even at the start have a companion from the start, as if it is another Vault leaving scenario, have the dialogue to have someone follow you (a friend maybe) or demand they stay in the vault) etc.. This reflects down the line on the story, and they can be killed and again, this affects story line..

Makeshift vehicles, surely by now, people would have used the tools required to come up with some sort of travel rather than walking.. Im not talking "Pimp my ride" style either :-)

More side games, boxing, full blown fist fighting, a hunting game (Like the movie, think its called the game) were people have the same gun, armour and the last one who lives..

Character creation, rather than a default body, surely there is something we can do to create someone of a Very Thin, Thin, Average, Bulky, Sticky, Fat (These reflect in the SPECIAL stats), with this, there are different interations within the game, as in you can become a bouncher at a bar or a guard if your the stocky type, or you may become a town doctor if you have a high enough medical/doctor skill/trait.

Have preset builds, Warrior, Fighter, Scientist, Gun Slinger, Geek, Hunter - These are built in preset charactistists but can be change thought-out the course of the game to reflect the actually players type of RPG experience.
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Marine Arrègle
 
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Post » Tue May 17, 2011 8:34 am

In New Vegas you can craft a gas bomb at a workbench

im more refering to poisonous gas grenades like mustard gas when the germans use it in WW2
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sam
 
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Post » Tue May 17, 2011 6:20 am

Character creation, rather than a default body, surely there is something we can do to create someone of a Very Thin, Thin, Average, Bulky, Sticky, Fat (These reflect in the SPECIAL stats), with this, there are different interations within the game, as in you can become a bouncher at a bar or a guard if your the stocky type, or you may become a town doctor if you have a high enough medical/doctor skill/trait.

http://imageshack.us/m/860/3404/customization.jpg I made some time ago, concerning this with body types.

im more refering to poisonous gas grenades like mustard gas when the germans use it in WW2

Gas wasn't used in WW2, mustard gas was used in WW1. If you don't mean the gas the nazis used to kill jews in the gas chambers, called Zyklon B (originally a pesticide against bugs, invented by a jew who died before Hitler got power. I find that very ironic.)
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Emily Rose
 
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Post » Tue May 17, 2011 6:25 am

Gas wasn't used in WW2, mustard gas was used in WW1. If you don't mean the gas the nazis used to kill jews in the gas chambers, called Zyklon B (originally a pesticide against bugs, invented by a jew who died before Hitler got power. I find that very ironic.)

I messed up on that one WW1 mustard gas yes, Zyklon B ok also sounds like good intentions gone bad.
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Tiffany Carter
 
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Post » Tue May 17, 2011 4:07 am

Thought i'd add my 2 cents as ive been playing all the Fallout's, (even Fallout Tactics) and it would be nice to see some things I would like in the game:

The Playing Character have a genuine story line linked back to a previous game, as in both FO3 and NV, the PC has been a new character, with little to no history from the game itself.
Have a longer story line, as I felt that both in FO3 and NV the main story is quite short, and the way they have pushed this is to included alot of side quests. (Which is good, just my vision and preference is to follow a story line with many different variations of scenarios to acquire or fail)

Be able to setup a base from either acquiring a town/village/houses from NPC's (Both Evil Junkies/Fiends/Raiders and Good people) and make this your home with this own name, with its own story/history (make it up or follow a previous legacy) and have raiders attac it, or have caravans trade, settlers setting up shop, recruiting guards etc etc etc..

With linking to the above, if/once you have a decent sized settled village/town, you can setup a raiding party (or become the leader and lead them yourselves) to either help others in need, or raid other towns and settlements, or setup your own trading caravans...

The above 2 is also linked with its own reputation, and once the game has beencompleted, you can move on, destroy what's been built, or force an alliance with some other group. (I think you see where im going with this)

Better modifications to both weapons and armour alike. Wether its stitching on leather shoulder pads to a vault suit, or formal suit, to duck taping a combat knife to the bottom of a shotgun to provide closer range combat for the "OH SH**, NO AMMO" moments..

More and better interaction for them chillax moment, i.e. when sitting at a bar, have people talk to you in general chitchat without the stop time situation.. Better and more
genuine interactions with NPC's

Multiplayer mode - have 2-4 people co-op mode or have a mode of evil, rather than being the saviour of the wastelands, how about becoming a Raider Leader? be apart of it from the other side, even at the start have a companion from the start, as if it is another Vault leaving scenario, have the dialogue to have someone follow you (a friend maybe)



or demand they stay in the vault) etc.. This reflects down the line on the story, and they can be killed and again, this affects story line..

Makeshift vehicles, surely by now, people would have used the tools required to come up with some sort of travel rather than walking.. Im not talking "Pimp my ride" style either :-)

More side games, boxing, full blown fist fighting, a hunting game (Like the movie, think its called the game) were people have the same gun, armour and the last one who lives.
Character creation, rather than a default body, surely there is something we can do to create someone of a Very Thin, Thin, Average, Bulky, Sticky, Fat (These reflect in the SPECIAL stats), with this, there are different interations within the game, as in you can become a bouncher at a bar or a guard if your the stocky type, or you may become a town doctor if you have a high enough medical/doctor skill/trait.

Have preset builds, Warrior, Fighter, Scientist, Gun Slinger, Geek, Hunter - These are built in preset charactistists but can be change thought-out the course of the game to
reflect the actually players type of RPG experience.

Warrior sounds like skyrim...not fallout
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Cat Haines
 
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Post » Tue May 17, 2011 3:06 am

Warrior sounds like skyrim...not fallout

Also, if you're only going to answer a tiny bit of a persons post, please shorten down the quote to only that relevant bit. Thanks!
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Courtney Foren
 
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Post » Tue May 17, 2011 3:19 pm

Warrior sounds like skyrim...not fallout


Seeing as you posted such a constructive comment, please suggest what you would use instead of the term Warrior??

Avenger? Renegade? Hero?

My post was about adding a bit more depth to the game, nit picking on 1 word and shooting it down is rather pedantic and is useless..

Please refrain from comment such useless babble next time and add something worthwhile..

Thank you
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Jonny
 
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Post » Tue May 17, 2011 11:06 am

The Playing Character have a genuine story line linked back to a previous game, as in both FO3 and NV, the PC has been a new character, with little to no history from the game itself.

Be able to setup a base from either acquiring a town/village/houses from NPC's (Both Evil Junkies/Fiends/Raiders and Good people) and make this your home with this own name, with its own story/history (make it up or follow a previous legacy) and have raiders attack it, or have caravans trade, settlers setting up shop, recruiting guards etc etc etc..


I would prefer an even blanker slate than the Courier for the PC. Certainly nothing as intimate as the Fallout 3 history, and I don't want to be forced into being a tribal or a vault dweller, or have a certain lineage. My idea is "The Stranger", the only thing that is set about this player character is that they have never been to the game area. They'd have opportunities to suggest places they've been through dialogue (like mentioning you've been to New Reno in New Vegas), but nothing would forced on the player. Basically, a roleplayer's paradise.

Also, I would prefer it if they focused more on adding more and more side quests and options to join factions. I just don't see a good RTS-type deal working with this game unless it is really barebones or it takes away from other content in the game, so either way it wouldn't be very good. It works as a mod because they aren't concerned about deadlines and making sure the other content in the game is adequate, so that's why it should stay as something for a mod.
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Dina Boudreau
 
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