Daggerfall full screen

Post » Tue May 17, 2011 1:18 pm

Iv just installed daggerfall using DOSbox but i cant get it full screen, there is no maximise button on the top right of the window. Can anyone help me?
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Samantha Wood
 
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Post » Tue May 17, 2011 10:00 am

alt-enter
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Robert Jr
 
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Post » Tue May 17, 2011 2:53 pm

Too bad DOSbox doesn't have letterbox-like formats for non-4:3 monitor shapes. :( As a result of that I play in a window.
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Stephanie Valentine
 
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Post » Tue May 17, 2011 12:19 am

I play Daggerfall on an old 17 Inch LCD that my company gave me. I used to use a CRT, but I gave that to a down and out buddy of mine.

Anyway, on a 17 Inch, even Windowed mode is large enough to be nice to play in.
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Steve Smith
 
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Post » Tue May 17, 2011 1:43 pm

Exactly. On a big monitor playing in a window is fine. I'm playing it on a 22" LCD and I have the game in a 1280x960 window. It works well, since I end up doing a lot of alt-tabbing to type in the IM window on my other monitor. Playing fullscreen would still be nice if it looked correct.
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Cody Banks
 
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Post » Tue May 17, 2011 10:48 am

Many LCD monitors (like my 22") have menus that allow the monitor to go from windowed to full screen mode,where it 'stretches' the screen. (Not as bad as it sounds!) On my monitor the option didn't appear unless I was playing a game, so I had to notice it buried in the manual. The good thing is, once set, you don;t have to keep re-setting it! I can play any game and it appears full screen. Even games likethe original Fallout in 640x480 looks fantastic full screen on a widescreen 22" LCD! Really make the game even more epic! When I tell DOSBox to go fuillscreen via ALT-Enter, I get true full screen, all 22" widescreen!
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I’m my own
 
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Post » Tue May 17, 2011 5:39 am

Full screen works fairly well on CRT monitors, wherein the pixellation only adds to the game's old-timey feel. It's a shame good ones are hard to come by now, as LCDs are awful at handling these lower resolutions in fullscreen.

For the most part though, I don't know anyone who'd want to run the game in fullscreen. Running in a window with normal2x or normal3x is good enough.
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Casey
 
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Post » Tue May 17, 2011 3:59 am

Full screen works fairly well on CRT monitors, wherein the pixellation only adds to the game's old-timey feel. It's a shame good ones are hard to come by now, as LCDs are awful at handling these lower resolutions in fullscreen.

For the most part though, I don't know anyone who'd want to run the game in fullscreen. Running in a window with normal2x or normal3x is good enough.



What makes a CRT the choice for older games is you can run the CRT at 640 by 480 or 800 by 600 and have it looked pretty good, even when it is full screened. Stretching that 640 or 800 pixel image across the Native 1280 or 1440 or even worse, 1600 screen is when it gets real ugly.
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Emily Martell
 
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Post » Tue May 17, 2011 3:12 am

Well, sorry to disagree, but whatever my monitor does, it definitely doesn't make the game more pixelly, it makes small Fallout characters bigger and the world a little more rough around the edge, but very little on my monitor! With games like Daggerfall, the change isn't much between 2/3 window and full screen. Also, a tip for Daggerfall players is not to get to close to NPC's. You can talk to them when far enough away that they have not become pixellated, it seems normal to get closer , but you don't have to, thereby never seeing pixellated NPC's ever - and it's always the NPC's you notice!
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Kevin S
 
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Post » Tue May 17, 2011 9:01 am

What makes a CRT the choice for older games is you can run the CRT at 640 by 480 or 800 by 600 and have it looked pretty good, even when it is full screened. Stretching that 640 or 800 pixel image across the Native 1280 or 1440 or even worse, 1600 screen is when it gets real ugly.

This is why I will never ever play Commandos 3 again. :)
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Mashystar
 
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Post » Tue May 17, 2011 2:10 am

If my monitor has a feature to letterbox things at non-16:10 resolutions I'll probably never find it. The buttons on this thing are some kind of touch panel with labels I can't see. I have no idea what a single one of the buttons does. They totally did it because it looks nice without physical buttons. It just happens to be completely unusable if your vision is less than perfect.

The thing that doesn't make the CRT my choice for anything is size, weight, the flicker if the refresh rate goes below 75 Hz, and the fact that they're not great for programming. Widescreens are just nicer for that. The one thing I like about my olde Dell CRT is the colours are nicer than anybody's LCD so far. That's noticable in Oblivion. In Daggerfall I can see no difference.
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Louise
 
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