[Req] Levitation Animation Replacer

Post » Tue May 17, 2011 11:42 am

I recently took a look at Vivec, and wondered why he had a cool levitating animation and I had the 'walking' levitation. I also noticed that he is a creature and I have not a clue as to how I would create an NPC animation. Furthermore, I don't even know if it is possible to replace the current levitation animation at all. If anyone knows the answers to these questions, knows of an existing mod, or will make one :hubbahubba: , I would be very grateful.
Have a nice day.
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Lizs
 
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Post » Tue May 17, 2011 9:58 am

I recently took a look at Vivec, and wondered why he had a cool levitating animation and I had the 'walking' levitation. I also noticed that he is a creature and I have not a clue as to how I would create an NPC animation. Furthermore, I don't even know if it is possible to replace the current levitation animation at all. If anyone knows the answers to these questions, knows of an existing mod, or will make one :hubbahubba: , I would be very grateful.
Have a nice day.

The thing is, the levitation animation is the walk animation. To change one will change both. Of this I am almost certain.
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D IV
 
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Post » Tue May 17, 2011 10:00 am

I was afraid of that. Too bad. :(
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Jessica Phoenix
 
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Post » Tue May 17, 2011 3:29 pm

I wonder if you could use MWSE so that if Player had cast levitation spell, and walked or ran, to implement "new walking animation" until spell has ended. Then revert back to original walking animation. That might be possible, right?
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[ becca ]
 
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Post » Tue May 17, 2011 5:03 am

As likely as I think it is that this won't happen, it has always been on my "wishlist" too. :)
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Danger Mouse
 
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Post » Tue May 17, 2011 3:41 pm

As I have said before, even preventing the walking animation from playing while levitating would be fantastic. Ah well, probably something that will have toi wait for OpenMW.
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Nadia Nad
 
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Post » Tue May 17, 2011 9:21 am

As likely as I think it is that this won't happen, it has always been on my "wishlist" too. :)
Well you're a scripting buff, Chainy. Don't you think you could write a short simple script that could implement a new animation if levitation spells is cast? I mean, can the engine check for what types of spells have been cast? If it can, then would not it be easy to script if levitation is cast, to enable new walking animation?
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GEo LIme
 
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Post » Tue May 17, 2011 6:22 am

Well you're a scripting buff, Chainy. Don't you think you could write a short simple script that could implement a new animation if levitation spells is cast? I mean, can the engine check for what types of spells have been cast? If it can, then would not it be easy to script if levitation is cast, to enable new walking animation?

I don't think there is any way to change animations in-game. Animations are pretty limited as far as I know, and I don't think that you can even have more than one for any given action. I don't know of a way to disable them either. The engine can very easily detect what spells or effects have been cast though.

Unless you play in third-person, or if you can see your legs in first, it doesn't have much gameplay effect anyway. Still, I wish it were possible.
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Spaceman
 
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Post » Tue May 17, 2011 2:03 am

What about Yacoby's PC mesh generator, has anyone actually used it for animation control yet? Because I thought that's what it was for...
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Cheville Thompson
 
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