They said it couldn't be done.
They said the technology simply wasn't available.
They said if we so much as even tried to do it, we would risk causing the space-time continuum to implode and stuff.
But I didn't listen to them.
I said good bye to Auntie Em and Kansas, then stepped into the shadow of the valley of death, and I feared no evil.
But seriously, with FO3Edit, some trial and error, and a lil bit of luck, I managed to get the two "incompatible" overhauls to work together.
Fallout3 is running quite stable.
The only issue I have is with FOOK2's implementation of Fellout. It doesn't work for me. I still need to load the Fellout plugins.
And the WMK CPs only support one or the other, not both.
It's not a pretty process. Some features are missing, I'm sure (but I haven't noticed any yet).
It is possible to get the two mods to work together, but it is not easy.
Some knowledge of esp file Records and what they do is required. And you really need to know your way around FO3Edit.
And if you do go this route, you are pretty much on your own. Don't expect any support from the FOOK2 or FWE teams.