» Tue May 17, 2011 2:22 am
Look, I've played both games, and I admit that I prefer Morrowind - but Morrowind was still a deeply flawed game in a lot respects. It was buggy as hell, had absurdly bad character models (even for the time), a flat-out stupid AI, ridiculously bad combat interaction, and textures that would have made the baby Jesus cry.
However, its depth and attention to story and detail allowed to transcend all of that. It made you feel like an alien in a subtly strange world. The books, letters, and carefully positioned props gave a sense of depth to the world, etc. It was the plot, atmosphere, and setting that allowed Morrowind to be greater than it really should have been. You became so immersed in it that you stopped noticing all of the flaws.
Oblivion, on the other hand, got most of the technicals right. It's amazingly beautiful, the AI is significantly better (fewer NPC's repeatedly bouncing off of walls endlessly, etc) The havok physics are a nice upgrade (I liked being able to kick bottles, etc.) The water model was much improved, voice acting was nice, etc. The two features I would love to have most in Morrowind are horses and sitting/laying down. It's a shame Morrowind didn't have either.
However, the story just felt stilted and boring to me - though I admit I gave up on it fairly early on. I haven't played it, but I understand Shivering Isles brought back some of that atmosphere and story telling that we missed from Morrowind - which gives me hope for Skyrim.
I believe had Morrowind and Oblivion been switched - such that Morrowind had come out with Oblivion's engine and assets - it would have been one of the finest RPG ever made. People would have written books and sung songs about it. However, that's now how it happened - and perhaps its for the best.
So, I'm hoping for the depth and immersiveness of Morrowind with the upgraded core of Oblivion. If Skyrim can pull that off, we will have something great to play with for a long time.
It's a bit late, but here's my hint to the devs. Make it deep, but make it optional. Let the casual games finish the game in 20 hours and feel like they accomplished something, but under the surface, allow for a 100+ hour game for the diehards that want to explore every corner, do every side quest etc. That way, everyone wins.