Silent Dismembering

Post » Tue May 17, 2011 11:33 am

I'm using the kill command to dismember a corpse (Actor.Kill Killer:ref DismemberLimb:int CauseOfDeath:int), the same way Bethesda does it, but then there's that loud *splat* sound.

Does anyone have an idea on how to get around it?

Having a script do it when the player is outside doesn't seem to have any effect. I've also tried doing it while the corpse is disabled, and then enabling it, but that just leaves an intact corpse.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Tue May 17, 2011 2:29 pm

I'm using the kill command to dismember a corpse (Actor.Kill Killer:ref DismemberLimb:int CauseOfDeath:int), the same way Bethesda does it, but then there's that loud *splat* sound.

Does anyone have an idea on how to get around it?

Having a script do it when the player is outside doesn't seem to have any effect. I've also tried doing it while the corpse is disabled, and then enabling it, but that just leaves an intact corpse.


You can move the corpse a few thousand unit above the players position decap it then move it into the position its suppost to be in, should eliminate hearing the sounds.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Tue May 17, 2011 10:54 am

When I tried it Havok went havoc... and the corpse went flying. :(
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Tue May 17, 2011 4:24 am

If the corpse is a creature, then give them a unique bodypartdata that doesn't associate an explosion with that limb dismemberment.

Cipscis
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Tue May 17, 2011 6:59 am

It's an NPC though. I'll just settle for the splat...
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Tue May 17, 2011 5:38 am

I had scattered a few dismembered NPCs around a cell through an OnLoad block. I do not recall there being any "Splat" noise.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Tue May 17, 2011 12:19 pm

If you enter the cell far enough away you don't hear it, but it's there.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Tue May 17, 2011 2:01 pm

I had scattered a few dismembered NPCs around a cell through an OnLoad block. I do not recall there being any "Splat" noise.


The Splat is from using the KillActor "Killer" "LimbValue" "Method" function to pop off a limb and as long as the player is even remotely near the actor you should hear the sound.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm


Return to Fallout 3