» Tue May 17, 2011 8:14 am
I guess you're right, it's just that I pictured it as a huge model where you could not only zoom in on stuff but also rotate the camera and fly around like if you were playing the game, minus monsters and characters maybe, and that would make itr hard to implement fog in a smooth way. "You can explore it at your leisure, passing the towering [...] peaks, forests, cities, and tundra." I guess that "explore it at your leisure" might have made it seem more extreme than it actually is, fortunately.
I'd prefer the ol' paper map, but this might be really cool as well and seem a lot more modern provided they only allow one angle which is straight down, and have a fog feature of some kind. But fog would be kind of ugly, so I'd prefer just an invisible barrier for the camera, so that you simply cannot move towards unexplore areas, and maybe a gradual fade out on the edges.