It's not so much as a magic spell as it is a button to help me avoid all the crap I have to go through to get to Anvil from Cheydinhal, namely a drab landscape and thousands of enemies. In the Oblivion manual Beth said you play how you want. If you don't want to do all this annoying junk and you just want to enjoy your game, then you shouldn't be punished. I mean seriously.
You can either fight your way through 100 wolves and spend half an hour getting where you need to go
or
You can get where you need to be instantly so you can use the game for what it is intended for: personal enjoyment.
With all you travel-haters adding punishments to fast travel, your just making slowness seem more appetizing. Not everyone has the patience to do this junk that others enjoy. You like long walks on the beach, I like PULVERIZING THINGS INTO OBLIVION. What better way to do that than to get straight to the battle? It shouldn't be a battle just getting to the battle.
The new game shouldn't have to be like Oblivion. It can be interesting to go from A to be B while exploring.
Pausing the game, opening a menu, clicking on icons to fast travel, this isn't playing.
In Oblivion, they took out all of the travel options(up to 4+) and gave us some stupid and slow horses. We were punished.
Seriously.
The battle can be a surprise, it could happen anytime, anywhere. If you want to get straight into action, there are many choices on market. Besides TES offers action too. It is just not intensely scripted, at least in Morrowind. I want to think we have something special here.
Sometimes I like long walks, sometimes I like to go on killing spree. Both available in TES. And every battle is a battle, a rat fight can turn into a truly epic fight. I am sure many Morrowind users can recall an epic rat or cliff racer fight which was probably more epic than MW2.
100 wolves is a lot. We need an ecology. A dynamic food chain, animal behavioral AI. Wolves only attack you when you're wounded and/or at night. Having torches scare wild animals. TES is not like other games. If they want to surpass Morrowind and Oblivion. They can introduce these things and show what a game must be.