TES V Ideas and Suggestions # 174

Post » Tue May 17, 2011 3:14 am

My suggestion.....make the game more violent. Melee fighting is the most brutal combat, and Oblivion was a little to clean. Taking limbs off, and actually stabbing someone, or when you kill someone with a fireball they have burn marks on them and are a little scorched, etc etc.

I can deal without it, but it would be a nice touch.


yah i have always had a poblem that the bandit that atacks me when i have ebony armor and an ebony claymore and he has nothing it needs to be more balanced and chalanging and then in like 12 hits i kill him because the combat bar is up and he looks like he fell down and had a heart atack and there is like no blood at all and its light red and dissapears right away it needs to be more blood and damage and to stay there a while but dont let it be overkill ethier i mean i dont want a pool of blood 10 feet wide and a few inches deep around a dead body
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maddison
 
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Post » Tue May 17, 2011 10:27 am

yah iv always had a poblem that the bandit that atacks me when ive got ebeny armor and an ebony claymore and he has nothing it needs to be more bealaced and chalenging and then in like 12 hits i kill him because the dificulty bar is up and he looks like he fell down and head a heart atack and a little more blood dot let the bood be light read and emidietly disapear but dont let it be overkill eather i mean i dont want a pool of blood 10 feet wide and a few inched deep around a dead body


oh jeez, could you maybe type this up in word or something? and make sure to put spell check on
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Kari Depp
 
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Post » Tue May 17, 2011 2:24 am

Ok ur not magical yet u use a fast travel system that "magically" places you a distance away with time "magically" passing and not have you encounter anything in between? yea, explain that to me.... Fast Travel is like a magical teleporter that takes a while to get u there. So if u want to be truly non magical walk, otherwise i say the scrolls are a great idea.

It's not so much as a magic spell as it is a button to help me avoid all the crap I have to go through to get to Anvil from Cheydinhal, namely a drab landscape and thousands of enemies. In the Oblivion manual Beth said you play how you want. If you don't want to do all this annoying junk and you just want to enjoy your game, then you shouldn't be punished. I mean seriously.
You can either fight your way through 100 wolves and spend half an hour getting where you need to go
or
You can get where you need to be instantly so you can use the game for what it is intended for: personal enjoyment.

With all you travel-haters adding punishments to fast travel, your just making slowness seem more appetizing. Not everyone has the patience to do this junk that others enjoy. You like long walks on the beach, I like PULVERIZING THINGS INTO OBLIVION. What better way to do that than to get straight to the battle? It shouldn't be a battle just getting to the battle.
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Eibe Novy
 
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Post » Tue May 17, 2011 9:49 am

I think that the key things are:

? Provide viable and exciting new alternatives to fast travel
—? Water travel ~ rafts, ferries, ships, etc.
—? Cheap, fast land transport ~ carriages, caravans, wagons, etc.
—? Improved horses ~ more fluid, responsive, better controls, better animations. Basically something that can compete with RDR...
—? More mounts ~ only if they make sense in terms of lore/setting, so I dunno if there are really any good options but I'm not a lore expert


? Give incentives to players who avoid using fast travel
—? Random encounters/events that can occur on pathways and in the wilderness, offering rewards as items, money, fame, new NPC's, etc.
—? Plant more set loot in the overworld to encourage players to explore
—? Make the game world vibrant, exotic, and immersive (not too worried about this one)
—? Perhaps give access to certain perks for players who spend a certain amount of time walking/running outside of settlements


? Have consequences for players who rely on fast travel too much
—? Only allow fast travel to major settlements and waypoints, rather than every discovered location
—? Have a chance of losing items/money to an ambush while fast traveling
—? As walking/running/swimming raise Athletics, make it so that fast travelers who avoid these activities lose experience in Athletics
—? Perhaps make it cost money to use fast travel, like the scroll/stone idea suggested recently
—? Make fast travel less accessible from the menu



I think people tend to respond better to positive reinforcement, so benefits and rewards for people who avoid fast travel will work better than punishments against those who do fast travel a lot... And in the end I think people should have the right to fast travel if they really want to, but I think Beth should make it easier for people not to, and they should reward those players more.





i think your idea is the best yet but more areas where there is fast traval like more fishermen at rivers who will take you somewhere and make it so they can go farther than in morrowind so you wont have to run super far to get a place i was runing for 40 min once and almost died 15 times to get to a quest area and if a village is realy remote give it a form or 2 of fast traval and let their be air traval just for a new form and let some typs of trval bemore expenciv like boats need suplies for long voyages and a flying dragon transport needs lots of meat let some forms go farther like a sailboat can go farther than a small skiff and a dragon or dwemer airship can go super far and a war ship can go very far too and a carage can go only a certan area without vilage or town to get new horses and rest at and let there be caravans wich with enough guards can go almost anywhere if there is land and bridges and let there be mages to telleport you and mae it be expensive for rare engreedients for the traval ceramony and mabey silt striders who can go the second farthest on land and let their be live traval so you can wach the area go past and you jus have a buton to press so you dont wach anymore so you go faster
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Mike Plumley
 
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Post » Tue May 17, 2011 5:05 am

and a dragon or dwemer airship

Even a casual TES player non-lore freak should know whats wrong these.
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Mackenzie
 
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Post » Tue May 17, 2011 2:16 am

It's not so much as a magic spell as it is a button to help me avoid all the crap I have to go through to get to Anvil from Cheydinhal, namely a drab landscape and thousands of enemies. In the Oblivion manual Beth said you play how you want. If you don't want to do all this annoying junk and you just want to enjoy your game, then you shouldn't be punished. I mean seriously.
You can either fight your way through 100 wolves and spend half an hour getting where you need to go
or
You can get where you need to be instantly so you can use the game for what it is intended for: personal enjoyment.

With all you travel-haters adding punishments to fast travel, your just making slowness seem more appetizing. Not everyone has the patience to do this junk that others enjoy. You like long walks on the beach, I like PULVERIZING THINGS INTO OBLIVION. What better way to do that than to get straight to the battle? It shouldn't be a battle just getting to the battle.


Mhm, and you know what could possibly get you from one place to another without having to encounter whats in between? MAGIC thats what im trying to say is wrong with ur argument, its a magic button. I have no problem with fast travel just ur argument svcks.
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Yama Pi
 
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Post » Tue May 17, 2011 7:07 am

Even a casual TES player non-lore freak should know whats wrong these.
Yeah, they only let you use dwemer airships in two of the games so far, they couldn't let you ride them around like silt striders. And dragon mounts were only shown in one game.
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Peter lopez
 
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Post » Tue May 17, 2011 12:20 am

It's not so much as a magic spell as it is a button to help me avoid all the crap I have to go through to get to Anvil from Cheydinhal, namely a drab landscape and thousands of enemies. In the Oblivion manual Beth said you play how you want. If you don't want to do all this annoying junk and you just want to enjoy your game, then you shouldn't be punished. I mean seriously.
You can either fight your way through 100 wolves and spend half an hour getting where you need to go
or
You can get where you need to be instantly so you can use the game for what it is intended for: personal enjoyment.

With all you travel-haters adding punishments to fast travel, your just making slowness seem more appetizing. Not everyone has the patience to do this junk that others enjoy. You like long walks on the beach, I like PULVERIZING THINGS INTO OBLIVION. What better way to do that than to get straight to the battle? It shouldn't be a battle just getting to the battle.

The new game shouldn't have to be like Oblivion. It can be interesting to go from A to be B while exploring.
Pausing the game, opening a menu, clicking on icons to fast travel, this isn't playing.

In Oblivion, they took out all of the travel options(up to 4+) and gave us some stupid and slow horses. We were punished. Seriously.

The battle can be a surprise, it could happen anytime, anywhere. If you want to get straight into action, there are many choices on market. Besides TES offers action too. It is just not intensely scripted, at least in Morrowind. I want to think we have something special here.

Sometimes I like long walks, sometimes I like to go on killing spree. Both available in TES. And every battle is a battle, a rat fight can turn into a truly epic fight. I am sure many Morrowind users can recall an epic rat or cliff racer fight which was probably more epic than MW2.

100 wolves is a lot. We need an ecology. A dynamic food chain, animal behavioral AI. Wolves only attack you when you're wounded and/or at night. Having torches scare wild animals. TES is not like other games. If they want to surpass Morrowind and Oblivion. They can introduce these things and show what a game must be.
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Sara Lee
 
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Post » Tue May 17, 2011 4:19 am

And dragon mounts were only shown in one game.

When did they show dragon MOUNTS????

100 wolves is a lot. We need an ecology. A dynamic food chain, animal behavioral AI. Wolves only attack you when you're wounded and/or at night. Having torches scare wild animals. TES is not like other games. If they want to surpass Morrowind and Oblivion. They can introduce these things and show what a game must be.

I agree. give every animal a matabolism so that they will die of hunger if they don't feed. If they do it right, bethesda won't even need to get the numbers right. the foodchain will even it'self out.
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ILy- Forver
 
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Post » Tue May 17, 2011 4:29 pm

at least when you get attacked by wolves they should be in pack
as for bear they should attack if you approach their babies
and all sort of little things wich are interesting to implement.
also, we need more fantastical creatures
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barbara belmonte
 
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Post » Tue May 17, 2011 9:13 am

When did they show dragon MOUNTS????
Battlespire. They mentioned it in Morrowind though.

http://www.uesp.net/wiki/Lore:Starlover%27s_Log
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Tamara Primo
 
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Post » Tue May 17, 2011 1:15 pm

Mhm, and you know what could possibly get you from one place to another without having to encounter whats in between? MAGIC thats what im trying to say is wrong with ur argument, its a magic button. I have no problem with fast travel just ur argument svcks.

And your argument is valid? You're arguing that fast travel is magic, and I don't want to use magic, so I shouldn't use it. Guess what? That's different! I need that.

Perhaps if there were good alternatives, say silt striders, boats, etc, that would take off some the temptation and necessity of fast travel, however it would still be usable without punishment, as - get this - those alternatives are just fast travel but with a fee! Oblivion always had quest locations spread out. Your most efficient option was to fast travel there. Travel to the action. Travel to the game. Running through 50 wolves on my slow paint horse was boring as heck. Fast travel cuts out the boredom, so why put a penalty on that? I should be punished for wanting to enjoy my game? Basically, heres what I'm saying:

FAST TRAVEL
ALTERNATIVES TO FAST TRAVEL

That way those who want options have them. Think. How many here have never used fast travel? If so, why did you use it? Would you like to be punished for using that for that reason?
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Soph
 
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Post » Tue May 17, 2011 12:58 am

they should just have the alternatives to FT, no one would argue with a caravan net work that ran between the major towns that would be ok its fast travel but doesn't take you anywhere for free. perhaps the caravan could have stopping points where you could hitch a ride en route but if your going out to the middle of the wilderness fast travel is immersion breaking you don't feel threatened if you can just teleport out of a situation you don't care for, i know you cant FT with enemies around but even this is to much just make a logical non immersion breaking mechanic that accomplishes relatively the same goal. this would also mean that at lower level when players have less money they would have to explore but as money is less of an issue you can FT essentially with impunity. also cities should not be revealed from the start make is so that while they are on your map and you have roads you need to find them before using FT to get to them forcing early game exploration is key in mid to late game who cares
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kat no x
 
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Post » Tue May 17, 2011 3:06 am

id like to see reputation as well be usefull i.e as you do quest like in oblivion people hear about a champion ect but most of the time no1 knows its you, how about a order which hires skilled people as you do quests thay come to with a contract, and as you fame rises more quests ect as well.
in bloodmon theirs a book which gets writen about thirst leaders and your in it, it would be good as say you become head of mages guild some1 rights books on depends on ur choices in quests.
and nothing beats the 3 great houses of morrowind i like the main quest but the house quests just ruled bring back house talvanni, in the book it says vverdenfel got wiped by red moutain well sidith mora wasnt on that island, id also like to see solstheim return because of the dark elves moving there be some series tension.
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jadie kell
 
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Post » Tue May 17, 2011 8:43 am

Then you should be able to rely on your own two feet also.

or get a car thats what we did lol oj and in morrowind you did have mark recall spell and have the silt strider thing so i didnt mind running about.
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NeverStopThe
 
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Post » Tue May 17, 2011 3:13 pm

you can just teleport out of a situation you don't care for

Bingo, you got it! Immersion is a great thing to have in a game, but when it forces you to do the most boring stuff, then it's gotten a bit out of hand. And all things others have suggested only transport you to major places, but what do we do if we want to go to a remote cave? Do we have to walk the the boring scenery and thousands of wolves? What's the point? We're only going to be in that cave for a few minutes, anyways, and we're still going to have to walk back. The best alternative I've heard of so far was the one with the overpriced scrolls and the under-priced stone.

By the way this was post number 216. Mods? Mods?! Moooooooodddsss!!?!!?
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He got the
 
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Post » Tue May 17, 2011 11:40 am

On Questing, Discovery and Immersion:

Personally I would prefer it if you could start out with one of several back stories (someone already covered this aspect - ie. a young noble, son of a pig farmer etc etc.) which influenced your abilities slightly. You are introduced into the game world but not to the Main Quest line - I think it would be better to "discover" the main quest line through smaller quests and tasks and through reputation. I also think that your reputation should limit the tasks or quests you can take on. If you have a bad rep. perhaps the ordinary citizens would be less likely to give you tasks etc. Personally I loved trying to do EVERY quest available - but with reputation limiting you it would give rise to higher replayability and deeper immersion.

On the FastTravel debate:

FastTravel between main towns and cities etc. based on TIME - yep the good old train/bus schedule. If you want to fast travel you have got to be waiting at the station at the right times. Create an actual FastTravel route/map, all towns don't automatically connect to each other - you need to get to junctions and change "lines". And make it cost. The FastTravel overland options (like caravans) might hire you on to ride shotgun, or you could take FastTravel and be attacked by Bandits trying to take down the coach.

FastTravel to smaller locations (caves, crypts, places of interest) - you could enlist a guide who takes you there, but once again you might encounter enemies or other NPC's en-route which would break your FastTravel. Once dealt with you could continue just so long as the guide is willing and able. Guides could also be randomly bad, they might lead you to their bandit buddies all intent on robbing you blind. Also - if you see my thought on Reputation - this could help with stupid low-levels trying to attack you. If you are a renowned slayer of bandits, then smaller groups would actually drop weapons, guts and flee at the mere sight of you. Animal attacks - unless you really peeve them off most single animals are unlikely to attack - and that should be true of the game. Monsters - fair game.

With regard to magical travel - I liked the Mark/Recall system in Morrowind. Teleportation, in my mind, should be very difficult and limited in range by your skill, available mana and focus/concentration. You wouldn't be able to concentrate/focus on teleporting yourself in the heat of battle. Not sure what might happen if you FAIL at teleporting. Maybe you take damage, maybe you end up with legs for arms and arms for legs... until it dispels and you can heal properly.
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Jesus Lopez
 
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Post » Tue May 17, 2011 12:07 pm

Time for a new thread ---- http://www.gamesas.com/index.php?/topic/1111409-tes-v-ideas-and-suggestions-175/
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N Only WhiTe girl
 
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