[RELz] Unique Tombs

Post » Tue May 17, 2011 4:24 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8757.

Not a new release, but one that I never got around to making a release thread for, which makes discussion difficult. *chuckle* I'll throw up the readme when I'm not on my Blackberry.

Anyway, I finally got around to going through the tombs one by one to track down the unretextured tomb pieces people have mentioned in the comments. Happily, there were relatively few of them. This weekend I should be able to fix them and put up a new version.

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The Elder Scrolls III
MORROWIND:
Unique Tombs

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Index:

1. Description
2. Installation
3. Version
4. Conflicts
5. Thanks
6. Copyright


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1. DESCRIPTION

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TITLE: Unique Tombs
VERSION: 1.0
MOD TYPE: Retexture

BY: tronvillain
CONTACT: tronvillain@hotmail.com

I have always found it slightly irritating that tombs have exactly the same textures as the rest of Velothi architecture, so after being unable to find a mod that changed that, I decided to give it a try myself. So, after quite a bit of extremely tedious work, here you are: a plugin that retextures all of the Velothi meshes found in vanilla tombs. Enjoy!



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2. INSTALLATION

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To install, simply extract the "Data Files" folder into the Morrowind directory, and check "Unique Tombs.esp" in the launcher. Included (with his permission) are "placeholder" textures based on Connary's excellent "Veloth's Sons" and "Sewers, The Humid Realm."

Now, to customize Unique Tombs with your own choice of Velothi retexture, do a bulk rename on these textures:

tx_wall_adobe_brown_02
tx_wall_adobe_brown_02
tx_V_strip_01
tx_V_B_base_01
tx_border_adobe_darkbrown_01
tx_border_adobe_brown_04
tx_border_adobe_brown_02
tx_border_adobe_brown_01

Insert an "_int" after "tx", resulting in "tx_int_wall_adobe_brown_02", and so on.

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3. VERSION HISTORY

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v1.0
-Initial release of "Unique Tombs."

v1.1
-Fixed texture paths and added missing texture.


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4. CONFLICTS

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Obviously, this plugin will likely confict with mods changing the vanilla tombs, such as Zappara's "Tombs Expanded". I hope that this will simply result in the expanded or altered portions having the vanilla textures, but I haven't tested
it in depth yet. In addition this mod will not affect tombs added to the game at all, though if there is demand for unique tombs in specific mods I would consider making additional versions.

Anyway, please report any bugs (such as tomb meshes that I failed to retexture) to me at tronvillain@hotmail.com, or in

the "[RELz] Unique Tombs" thread in Bethesda Game Studios Forums>Morrowind>Morrowind Mods.


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5. THANKS

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Connary: for his amazing Velothi and Sewer textures.
Armed_Defender" for the improved ashpit and platform meshes.
Fliggerty: for this style of readme, and all his mods, especially his keyring.
Bethesda: for creating a game I love and want to contibute to.

And to all the modders who's work makes Morrowind so much richer.

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6. COPYRIGHT

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Feel free to use the meshes and plugin in your own Morrowind mods, but the textures are mostly derived from Connary's work, so don't re-use those without asking him. That said, a little credit for all of the tedious Nifscope and TESCS work would be appreciated. *chuckle*

Enjoy! -tronvillain
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Tue May 17, 2011 6:11 am

I love this mod. Lets you make Tombs use unique textures. Great for making them spooky without changing the original texture set! Thanks for the hard work!
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Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Tue May 17, 2011 12:21 pm

Nice idea, thanks for taking the time and sharing. Will nab the updated version (so pls advertise) once done and check it out when I get back to playing MW.


:foodndrink:
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Claire Mclaughlin
 
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Post » Tue May 17, 2011 5:12 am

Just a couple of things I would like some input on:

1) In Tukushapal, which you reach through an Ancestral Tomb, there are a bunch of exterior Redoran tiles used to create the maze, and I was thinking of just leaving them unchanged. What do you think?

2) There are Velothi ashpits, Redoran Ashpits, and plain ashpits, but as far as I can tell, the Hlaalu ashpits do not appear in game. Should I add some of them to Hlaalu tombs?
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Len swann
 
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Post » Tue May 17, 2011 1:24 pm

1) No, please make this tomb also unique like the others.
2) Yes
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Lizzie
 
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Joined: Sun Nov 19, 2006 5:51 am

Post » Tue May 17, 2011 7:13 am

1. well why not give the opportunity? one can use the same textures if wanted unchanged...
2. yeah. could be optional for the purists, but better yes than no.
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Nienna garcia
 
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Post » Tue May 17, 2011 3:21 pm

Well, I'll see how many meshes there are and decide if it's worth the work for one interior.

As for the Hlaalu ashpits, the meshes exist already, but don't seem to have been put in game as far as I can tell. Possibly they just never got around to it.

A question that occurs to me: are any of the tombs Telvanni? I'll have to check the list of NPC names against the tomb names. I'm guessing that none of them are, but what do they do with their dead otherwise?
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REVLUTIN
 
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Joined: Tue Dec 26, 2006 8:44 pm

Post » Tue May 17, 2011 8:04 am

I'm guessing that the Telvanni have tombs as well. Anyway, great mod.

I like your signature by the way, if it is referencing what I think it is referencing... Haha.
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BlackaneseB
 
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Post » Tue May 17, 2011 2:02 pm

You are right, there are Telvanni tombs. Curious that there is nothing to distinguish them - perhaps something for a future version.
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roxxii lenaghan
 
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