Not a new release, but one that I never got around to making a release thread for, which makes discussion difficult. *chuckle* I'll throw up the readme when I'm not on my Blackberry.
Anyway, I finally got around to going through the tombs one by one to track down the unretextured tomb pieces people have mentioned in the comments. Happily, there were relatively few of them. This weekend I should be able to fix them and put up a new version.
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The Elder Scrolls III
MORROWIND:
Unique Tombs
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Index:
1. Description
2. Installation
3. Version
4. Conflicts
5. Thanks
6. Copyright
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1. DESCRIPTION
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TITLE: Unique Tombs
VERSION: 1.0
MOD TYPE: Retexture
BY: tronvillain
CONTACT: tronvillain@hotmail.com
I have always found it slightly irritating that tombs have exactly the same textures as the rest of Velothi architecture, so after being unable to find a mod that changed that, I decided to give it a try myself. So, after quite a bit of extremely tedious work, here you are: a plugin that retextures all of the Velothi meshes found in vanilla tombs. Enjoy!
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2. INSTALLATION
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To install, simply extract the "Data Files" folder into the Morrowind directory, and check "Unique Tombs.esp" in the launcher. Included (with his permission) are "placeholder" textures based on Connary's excellent "Veloth's Sons" and "Sewers, The Humid Realm."
Now, to customize Unique Tombs with your own choice of Velothi retexture, do a bulk rename on these textures:
tx_wall_adobe_brown_02
tx_wall_adobe_brown_02
tx_V_strip_01
tx_V_B_base_01
tx_border_adobe_darkbrown_01
tx_border_adobe_brown_04
tx_border_adobe_brown_02
tx_border_adobe_brown_01
Insert an "_int" after "tx", resulting in "tx_int_wall_adobe_brown_02", and so on.
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3. VERSION HISTORY
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v1.0
-Initial release of "Unique Tombs."
v1.1
-Fixed texture paths and added missing texture.
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4. CONFLICTS
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Obviously, this plugin will likely confict with mods changing the vanilla tombs, such as Zappara's "Tombs Expanded". I hope that this will simply result in the expanded or altered portions having the vanilla textures, but I haven't tested
it in depth yet. In addition this mod will not affect tombs added to the game at all, though if there is demand for unique tombs in specific mods I would consider making additional versions.
Anyway, please report any bugs (such as tomb meshes that I failed to retexture) to me at tronvillain@hotmail.com, or in
the "[RELz] Unique Tombs" thread in Bethesda Game Studios Forums>Morrowind>Morrowind Mods.
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5. THANKS
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Connary: for his amazing Velothi and Sewer textures.
Armed_Defender" for the improved ashpit and platform meshes.
Fliggerty: for this style of readme, and all his mods, especially his keyring.
Bethesda: for creating a game I love and want to contibute to.
And to all the modders who's work makes Morrowind so much richer.
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6. COPYRIGHT
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Feel free to use the meshes and plugin in your own Morrowind mods, but the textures are mostly derived from Connary's work, so don't re-use those without asking him. That said, a little credit for all of the tedious Nifscope and TESCS work would be appreciated. *chuckle*
Enjoy! -tronvillain