That still makes it unusable, unless there is an easy way to force a selection of a spell on reload of a save game?
OR...or...maybe I can just LOG what spell is in the cast slot, then on a reload use THAT if (Spellloaded == 0)?
:hehe:
Thinking about this: Log the spell every half second? or ONCE on a menu?
mmm...I know once coming OUT of a menu back to the game mode!
The only issue I had was that in order for it to work I had to pick out a new spell from the in-game menu (it would not work on a spell if it was currently selected at save - it seems like the variable that OBSE uses isn't set until the player selects a spell, but after that it works a treat).