When people think of what civilizations live in the forest, they think civilized, orderly humans. Thats why Cyrodiil was changed to a forest, because of the Imperials.
Jungles are typically associated with beasts, which aren't Imperials.
This is true. Of course, there's always been the Mesoamericans and Khmer. The original Imperial City sounded a lot like Tenochtitlan to me. Or Vivec. :shrug:
You know, I believe the PGE only described half of Cyrodiil being densely wooded anyway - and we still may never know just what sort of jungle (or lack thereof) the drier areas were supposed to be. I'm thinking it wasn't meant to be a genuine African jungle, but something more along the lines of the wet, coastal forests in Italy. Something like http://image.shutterstock.com/display_pic_with_logo/112756/112756,1201230033,1/stock-photo-seaside-villas-near-portofino-italy-8842768.jpg (lolstockimage). After all, I'm pretty sure the Imperials were supposed to be based off the Romans. Retconned jungle aside, I'm actually more concerned as to why Bethesda took http://www.elderscrolls.com/images/characters/mw_06CB.jpg and turned them into http://guides.gamepressure.com/theelderscrolls4oblivion/gfx/word/164868265.jpg.
Blackwood, Colovian Highlands, Gold Coast, Great Forest, Heartlands, Jerall Mountains, Nibenay Basin, Nibenay Valley, Valus Mountains, West Weald
Quantitatively, yes, Oblivion wins. What's the point of that listing anyway? When you see Oblivion's regions implemented in the game, however, they seem to be primarily cartographical regions - whereas Morrowind's were the complete opposite, very heavy in contrast. You could
tell when you were in another region. Even for the more universal terrain, such as grass and roads, there were completely different textures for them! Not to mention you had a good 1-in-3 chance that you just entered some place where it rains every other day. In Oblivion?
I sure couldn't tell when I stepped from the Great Forest into the West Weald.
Summerset Isle? I've heard "the technology isn't good enough to do it justice, yet" a lot, and people do seem to be very picky about provinces being as they were described, so that seems like a reasonable guess.
At the time, yes. Todd mentioned during QuakeCon's
Building Blockbusters panel, however, that most of 2009 was spent overhauling the engine. After the http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview?page=1, I could imagine them specializing their tech to accommodate an expansive and open area - like the sprawling cities of Summerset, or even the mountain ranges of Skyrim. Or maybe it just means my FPS will no longer halve when there's >2 NPCs in combat. :celebration: