Brink Ability Preview, Day 3: The Medic's Self Resurrection

Post » Tue May 17, 2011 12:22 pm

Self Resurrection allows you to Revive yourself when Incapacitated. There is a very long Cooldown period between successive uses.

http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/216942_10150151210434843_94712919842_6774253_3795597_n.jpg

It's rank 4. Note the Lazarus Grenade at Rank 5. Also note that the Lazarus grenade is mapped to an ability button - It won't replace your Frag Grenade against popular belief.
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Heather M
 
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Post » Tue May 17, 2011 10:24 am

Just saw this myself. One commenter asks: "How long is 'very long' ?"

The Lazarus Grenade by itself makes me want to roll Medic.... Choices.....
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Marquis deVille
 
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Post » Tue May 17, 2011 12:58 pm

The problem with the Lazarus grenade is that as good as it could potentially be, the only time it will be useful is when there are a bunch of friendlies all in one area, which makes you think "hey why are like 10 guys all incapped in the same place (yes i know you can't have 10 it just happened to be the first number i thought of)" So you proceed to throw your lazarus grenade and your buddies all jump like hey yes we are alive!

Victory shortlived as the Heavy with the minigun that was originally responsible for them all being down runs back round the corner and proceeds to mow them all down again...

Lazarus grenade = failure,

now you may say "well its good cause you can revive people from far away"
Medics can throw syringes just as far as they can throw a grenade? (or maybe not as far but you know, you still don't have to be right up next to them) I guess maybe if you had to choose between 2 people which you would revive the the laz would be nicer cause you could just get them both. But honestly i think it will be one of those things that can end up being annoying for you if you are the one actually downed.
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Emily Jeffs
 
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Post » Tue May 17, 2011 12:47 am

The problem with the Lazarus grenade is that as good as it could potentially be, the only time it will be useful is when there are a bunch of friendlies all in one area, which makes you think "hey why are like 10 guys all incapped in the same place (yes i know you can't have 10 it just happened to be the first number i thought of)" So you proceed to throw your lazarus grenade and your buddies all jump like hey yes we are alive!

Victory shortlived as the Heavy with the minigun that was originally responsible for them all being down runs back round the corner and proceeds to mow them all down again...

Lazarus grenade = failure,

now you may say "well its good cause you can revive people from far away"
Medics can throw syringes just as far as they can throw a grenade? (or maybe not as far but you know, you still don't have to be right up next to them) I guess maybe if you had to choose between 2 people which you would revive the the laz would be nicer cause you could just get them both. But honestly i think it will be one of those things that can end up being annoying for you if you are the one actually downed.


The range you can throw a syringe is hardly farther than arm's length, much less the length of a grenade throw. The Laz grenade could definitely have its uses at range.
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Evaa
 
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Post » Tue May 17, 2011 12:55 pm

Yeah but still, do you get my point about the whole "hey look like 5 guys all in a pile, who gives a [censored] what caused it i'm going to get them all up for exp and my team will not be any better off cause they will just die again!"
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Trevi
 
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Post » Tue May 17, 2011 1:25 pm

Another good use for the Lazarus grenade:

2 Heavies take down 4 of your team, including the other Medic (who had just used his self-resurrect before the first Heavy turned the corner), before you manage to beat them. You need to get everyone back on their feet FAST, because your Operative just gave you a radar feed which says 3 more enemies are inbound. What do you do?
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Andrew Tarango
 
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Post » Tue May 17, 2011 8:02 am

If the heavies are still there i would probably have to say try to kill the heavies first. Otherwise you will get everybody up and hey look HEAVIES AWAY! boom you are all down again...

Or you could try to run away and find a vantage point to ambush the 3 incomings. Depends on your skill level and confidence i guess, the less confident player would go for a revive but the more confident/arrogant player would do the whole vantage point thing, maybe when you reach your vantage point you could go for a Lazade but i would rather reach the vantage point before worrying about reviving other people.

At the end of the day personal preservation will always come highest on MOST peoples list. A team with 1 player alive is more productive than a team with no players alive right?
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x_JeNnY_x
 
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Post » Tue May 17, 2011 10:50 am

If the heavies are still there i would probably have to say try to kill the heavies first. Otherwise you will get everybody up and hey look HEAVIES AWAY! boom you are all down again...

You missed an important part of my post.
you manage to beat them.

This is AFTER the Heavies are down, and your Operative used one to locate the incoming threats (because that's what Operatives do). They're not on you yet, but they're not far away.

Lazarus Grenade = everyone back on their feet.

Any other strategy leaves at least a couple to stay down.
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Tasha Clifford
 
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Post » Tue May 17, 2011 10:51 am

Oh the way i read it i thought you meant like "you were all down before you could do antying about it" kinda situation.

It's just the way i pictured it in my head :P Like you were stuck behind cover with everybody dead and 2 heavies still down the other end of the space and you didn't manage to beat them yet.

Erm yeah if the heavies are all dead then sure the Lazade is a good option cause you know you are safe (at least untill the 3 incomings arrive). But the point of view i was going for was like, you walk around a corner and see a bunch of inc'd friendlies and you don't know why they are all inc'd in the same spot so you decide to Lazade them and they get up and then that heavy who was waiting chuckles to himself before mowing them all down again.

My situation assumes you are a) A total noob and wouldn't be slightly put off by the huge pile of inc'd friendlies in the middle of an empty room and B) You don't already know why they are down.

Edit: i know understand why i miss-pictured your situation, you had the brackets before the ", before you managed to kill them" And i quickly read through it so the , blurred into the ) for me.
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Brian LeHury
 
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Post » Tue May 17, 2011 5:30 am

Yeah, your scenario is where the Lazarus is a bad idea, I was giving a scenario where it would be an example of GOOD teamplay.

Also, Self-Resurrect seems like a rather.... critical... Medic upgrade once it's available.

To me, it's going to be one of those "ASAP" type abilities when I'm doing a Medic-focused build.
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Strawberry
 
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Post » Tue May 17, 2011 12:31 am

Mhm Self-revive a perfect example of self-preservation :P

And yeah i have no doubt that Lazades will have a good use, I just feel it will be one of those annoying things when in the hands of a noob, but hopefully noobs will no longer be noobs by the time they can use them seeing as you have to be at rank 5 abilities before you can unlock it. Hopefully by that time they have gained some common sense :)
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Shianne Donato
 
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Post » Tue May 17, 2011 9:57 am

Mhm Self-revive a perfect example of self-preservation :P

And yeah i have no doubt that Lazades will have a good use, I just feel it will be one of those annoying things when in the hands of a noob, but hopefully noobs will no longer be noobs by the time they can use them seeing as you have to be at rank 5 abilities before you can unlock it. Hopefully by that time they have gained some common sense :)


People have common sense? .....LOL! That's a rare trait for many people.... ;)
Not even I have common sense, hehe. :D

Self-revive is good because if the Medics die, then no more buffing or healing for you, mister! :o
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Mandy Muir
 
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Post » Tue May 17, 2011 6:11 am

I'd imagine the Laz grenade and Self-revive to become almost essential. I'd compare it to the Assassin from Monday Night Combat. If you don't run Armor and Rate of Fire with her, You're asking for a quick death. Same thing here - Everyone else would use Laz and Self-rev, so if you don't, you're putting yourself at a disadvantage.
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Daddy Cool!
 
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Post » Tue May 17, 2011 3:19 am

I was under the impression that common sense had people... But not all the people are under the control of this greater being of common sense :P I for one am not.

Fight the system? Hell yeah.

But yeah self revive (even though its all about yourself) Is quite a good feature to have on a teambased game. Imagine you and a buddy are running and you both get gunned down, oh no we have to wait 30 seconds for a respawn!? Oh wait, no we don't -BAM- self revive, -BAM- revive buddy, you and your buddy proceed to kill the guy who originally thought he had you both in his grasps. The guy crys a bit and everybody is happy (except that one guy, he is crying)

Also, hypothetically i agree with you, but seeing as we haven't got the game and do not know all the abilities i wouldn't be so sure to say EVERYBODY will be using them, Who knows, there might be other medic abilities/tools that are even more awesome!
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Ashley Hill
 
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Post » Tue May 17, 2011 7:03 am

I think for players who want to focus on sticking with a single critical player (Heavy medic paired with a Heavy Engie/Soldier) and make sure that ONE person never goes down, the Lazarus will be less important.

And Lights who are good at evading fire, and ducking in and out of hot zones to heal/resurrect will have an advantage in mobility that reduces their risk of death enough that they may prefer spending their ability points on something other than self-resurrection.

Point being - I DON'T think there are going to be ANY "must have no matter what" abilities - I'll want those abilities because they fit my playstyle/expected skill level, but I can see situations where another player would forgo them in favour of something they'll get more use out of.
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Thomas LEON
 
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Post » Tue May 17, 2011 2:47 pm

And that is because SD, being the gods they are, decided balance was important in an FPS :P
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KU Fint
 
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Post » Tue May 17, 2011 3:35 pm

People have common sense? .....LOL! That's a rare trait for many people.... ;)
Not even I have common sense, hehe. :D

Self-revive is good because if the Medics die, then no more buffing or healing for you, mister! :o


In my profession, its needed. I can think of a few worthy quotes:

“Common sense is instinct. Enough of it is genius.” -George Bernard Shaw

“It is a thousand times better to have common sense without education than to have education without common sense.” -Robert Green Ingersoll

“Common sense is as rare as genius, - is the basis of genius” -Ralph Waldo Emerson


OT: From what I remember back when playing Global Agenda, the timer was... I think either 1min or 30sec depending on if it was epic or not.
I'd expect for balance purposes, depending on how fast the game-play is, the recharge would be anywhere from 30seconds - 2min.
We shall see I suppose.

Edit: actually, the timer was decreased based on if you put points into the skill used to decrease recharge timers on devices.

- :flame:
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Monique Cameron
 
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Post » Tue May 17, 2011 6:51 am

I feel like I read somewhere that offense had a like a 25 second respawn while defense had 30 seconds...something like that, to balance out the fact that the defense can camp and the offense has to push forward.

I'm probably wrong though.
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Monique Cameron
 
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Post » Tue May 17, 2011 10:59 am

I feel like I read somewhere that offense had a like a 25 second respawn while defense had 30 seconds...something like that, to balance out the fact that the defense can camp and the offense has to push forward.

I'm probably wrong though.



A respawn on what lives? 20 seconds but can be changed on the server.
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Farrah Lee
 
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Post » Tue May 17, 2011 8:41 am

So What are these lazarus grenades? U throw them n they give any incapacitated player within that radius a syringe?
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Poetic Vice
 
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