[Relz] Race Balancing Project

Post » Fri May 27, 2011 5:33 pm

Quick Question (sort of) - If I want to install this mod into my current FCOM + custom hair, skin and eyes setup, can I do it without it conflicting? Here is my current Mod List (so far it's stable, and fairly nicely customizable, and I'd like to keep playing that way):

Active Mod Files:?  00 Oblivion.esm ?  01 Francesco's Leveled Creatures-Items Mod.esm ?  02 Francesco's Optional New Items Add-On.esm ?  03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] ?  04 Mart's Monster Mod.esm [Version 3.7b3p3] ?  05 FCOM_Convergence.esm [Version 0.9.9a7] ?  06 DLCShiveringIsles.esp ?  07 Francesco's Optional Chance of Stronger Bosses.esp ?  08 Francesco's Optional Chance of Stronger Enemies.esp ?  09 Francesco's Optional Chance of More Enemies.esp ?  0A Francesco's Optional Leveled Guards.esp ?  0B FCOM_Francescos.esp [Version 0.9.9] ?  0C FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] ?  0D FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ?  0E Fran Armor Add-on.esp ?  0F Fran_Lv30Item_Maltz.esp ?  10 DLCHorseArmor.esp ?  11 DLCOrrery.esp ?  12 DLCVileLair.esp ?  13 DLCMehrunesRazor.esp ?  14 DLCSpellTomes.esp ?  15 Adonnays Elven Weaponry.esp ?  16 DLCThievesDen.esp ?  17 Bob's Armory Oblivion.esp ?  18 FCOM_BobsArmory.esp [Version 0.9.9] ?  19 Oblivion WarCry EV.esp ?  1A FCOM_WarCry.esp [Version 0.9.9] ?  1B Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ?  1C FCOM_Convergence.esp [Version 0.9.9] ?  1D FCOM_RealSwords.esp [Version 0.9.9] ?  1E Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ?  1F DLCFrostcrag.esp ?  20 Knights.esp ?  21 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] ?  22 _Ren_BeautyPack_onlyhairs.esp ?  23 1SB Soulshade Sword.esp ?  24 Underworld Armor.esp ?  25 Bashed Patch, 0.esp


What I'm most worried about (because you said this is basic FCOM compatible), are IFT_Improved_Facial_Textures, Enayla's facial textures (not shown/not "installed"), and Ren's Beauty Pack of hair choices.
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Darren Chandler
 
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Post » Fri May 27, 2011 9:10 am

Quick Question (sort of) - If I want to install this mod into my current FCOM + custom hair, skin and eyes setup, can I do it without it conflicting? Here is my current Mod List (so far it's stable, and fairly nicely customizable, and I'd like to keep playing that way):


http://www.uesp.net/wiki/Tes4Mod:FCOM#R-S_--_Race_Balancing_Project.2C_Slof.27s_Horses.2C_Spells_No_Lighting.2C_Stock_Clothing_Replacer

* Race Balancing Project -- includes an NPCDiversity option that needs to be treated just like TNR. Leave it inactive and use Import NPC Faces in the Bashed Patch. It should already have the proper tag for {{BASH:NpcFaces}}.

Ren's beauty pack is already included in RBP though, so it's not necessary.
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Code Affinity
 
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Post » Fri May 27, 2011 11:02 am

http://www.uesp.net/wiki/Tes4Mod:FCOM#R-S_--_Race_Balancing_Project.2C_Slof.27s_Horses.2C_Spells_No_Lighting.2C_Stock_Clothing_Replacer

* Race Balancing Project -- includes an NPCDiversity option that needs to be treated just like TNR. Leave it inactive and use Import NPC Faces in the Bashed Patch. It should already have the proper tag for {{BASH:NpcFaces}}.

Ren's beauty pack is already included in RBP though, so it's not necessary.


Got it. I think that option is already checked in my Bash for every time I repatch., What about IFT_Improved facial textures, and Enayla's facial textures? Are those going to get hosed?
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 4:41 pm

Closed for post limit.
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Erika Ellsworth
 
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