Problems with spawning

Post » Tue May 17, 2011 3:21 pm

I am trying to create another dogmeat, but with the actor base of a deathclaw. The problem is when I try to spawn it in the game an error message pops up. I can spawn regular IDs fine, and I know how to get mods to work and all. Is there some option or script I need to change? I am pretty new to modding so it is most likely something simple I am overlooking. Thanks in advance.
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Chloe Yarnall
 
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Post » Tue May 17, 2011 1:24 am

Would probably need to know more info about what you tried, and what the error message said when you tried it. Sounds like you didn't save your mod plugin properly before trying to spawn an ID from it, but no way to tell without more info.
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Sammygirl500
 
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Post » Tue May 17, 2011 12:19 am

The error basically says that the object you are trying to place is not in the data. I have gotten other mods to work, where I created weapons and modified actors, but I can't seem to create an actor.
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Anne marie
 
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Post » Tue May 17, 2011 9:29 am

More info

To make this actor, I took dogmeat's ID changed the editor to ID FFEU255Dogmeat2 , then changed its model to a deathclaw and created a new actor. The new actors base ID is 01000EA6. Do I need to change the name or script or something else?
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Oyuki Manson Lavey
 
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Post » Tue May 17, 2011 1:19 am

You only use the 'form ID' when you are in console mode. You never use it in a script.

If you are using the console to spawn it, you need to switch out the first two digits '01' to the hex number that represents the load order number of the mod with that form ID.
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Thomas LEON
 
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Post » Tue May 17, 2011 6:30 am

You only use the 'form ID' when you are in console mode. You never use it in a script.

If you are using the console to spawn it, you need to switch out the first two digits '01' to the hex number that represents the load order number of the mod with that form ID.


So like if my mods name is Deathclaw make it De000ea6?
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N Only WhiTe girl
 
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Post » Tue May 17, 2011 2:09 pm

Nevermind the above comment, it didn't work. Can you give me an example please?
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Auguste Bartholdi
 
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Post » Tue May 17, 2011 4:57 am

If your mod is number 12 in your load order, you convert the decimal 12 to hexadecimal 0C. So, the console form ID would become 0C00EA6.

You have to figure out your mods load order yourself. There are tools that help with that, but I never use console commands so I never looked into it. I script OnActivate blocks when I want to spawn something in-game.
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Your Mum
 
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Post » Tue May 17, 2011 1:20 am

Thanks you, I think I understand now.
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NO suckers In Here
 
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