Need experienced Mesh editor to help me.

Post » Tue May 17, 2011 7:47 am

Nah, about 3 years ago, I started learning blender. Within a month I could make pretty awsome stuff. Plus my best friend is really good with it, so he will teach me. (Just he does not know any nifskope or anything, so cant help me with this) I have not used blender in over 2 years, but I should pick it up quickly again. I just need someone with the basic know-how to throw together some items and pose them.

Making it an activator is not that simple. I have tried making many statics an activator, and simply making it one, does not actually make it one, if that makes sense. I believe there is a requirement elsewhere (I guess nifskope) that actually makes it... activatorable.
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Sarah Knight
 
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Post » Tue May 17, 2011 10:15 am

Making it an activator is not that simple. I have tried making many statics an activator, and simply making it one, does not actually make it one, if that makes sense. I believe there is a requirement elsewhere (I guess nifskope) that actually makes it... activatorable.

Not sure, never tried making an activator without an animation, but maybe it needs either, an animation to activate. and/or enabling BSX flags for animation, havok, and collision.
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Peter lopez
 
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Post » Tue May 17, 2011 4:44 am

I responded to http://www.gamesas.com/index.php?/topic/1107322-curious-how-do-you-turn-an-npc-into-a-posed-statue/page__p__16222342&#entry16222342 which kind of covers the same thing. I used the same method with the BoS guy and it worked fine. Like Scarecrow23 said, somethings a little weird because the armor doesn't import to the spot it should - it's a little in front of where it's supposed to be. The attachments import fine, it's just the main power armor that imports like that. So I moved it to where it looks like it should be and tested it real quick. I gave it a name and a activate sound (nothing special) and it seems work.

You can get the blend and nif here: http://www.mediafire.com/?cap8f9b5bv8hr9t

I modified the skeleton a bit to make it easier to pose (IK and stuff), so the armature in the zip might look a little strange (and it won't work for making animations). But you can always start over with the default skeleton.

You basically just import the skeleton. For the collision, I just import something that already has working collision and delete everything except the "poly0" (collision mesh). Then it's just a matter of selecting the armature and then importing each piece using "Import Geometry Only + Parent To Selected Armature". If the imported item has weights assigned, you don't need to do anything special. If not, then you have to paint the weights for that item if you want it to move with the armature.

Once it's posed, in object mode - select each part of the mesh (hands, head, upperbody, etc) one at a time and select "Make Real -> Apply" under Modifiers. Once you get them all, you can delete the armature and the mesh will retain its shape. Then it's ready for export.
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Kim Kay
 
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Post » Tue May 17, 2011 5:19 am

Aww man!!! Thats awsome! Thanks so much Ez0n3. Just two little things. Can you (or anyone who knows how) pose it with the arms down by its side, so it look like a guy is standing in it. And maybe bend the fingers a bit, but that you dont have to do. And I forgot the BoS armor has the little BoS logo on the shoulder, but I can just use a texture set on that and replace it with the little USA logo. (The stripes with the circle and star in the middle) So if someone can pose it (since I havent a clue what most of what you said there means) it will be absolutely perfect. :D Then I can place it ingame and its good to go. Thanks again.
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Dark Mogul
 
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Post » Tue May 17, 2011 1:02 am

Yeah thats very good advice! I second Gunmaster, thanks for sharing that. :)
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Susan
 
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Post » Tue May 17, 2011 5:59 am

Np ;)

Here's a relaxed army one: http://www.mediafire.com/?pvlm1cp67z714r3
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Cash n Class
 
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Post » Tue May 17, 2011 9:11 am

Thats perfect!!! Thank you sooo much! I owe you big time, and your name is going in the credits. :D I'm super excited to finally have the actual mesh in there instead of silly liberty prime. :P
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M!KkI
 
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Post » Tue May 17, 2011 8:04 am

No sweat ;)
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Chantelle Walker
 
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