The UESP mentions that it is heavily trapped with gas traps and has odd lighting. Might have to try going into the CS and removing the more oddball lighting and gas clouds?


 
  


 Can't imagine that you would cause any harm by running it (and you could always make a backup of your save before chnaging it to be on the safe side)
  Can't imagine that you would cause any harm by running it (and you could always make a backup of your save before chnaging it to be on the safe side) 
												







-Villages & Inns-GottshawVillages 1.1Tel VallusPine Peak Lodge-forts & Hideouts-ImpeREAL Unique FortsFort Nova SadFort Novi VarosBandit HideoutsBarbarian Camp-Other-Hunting TowersWatchtowerBasically a lot of locations. And so it was the Villages mod by Martinb was the 'thing' in that area causing crashes. Now here is the main point - when I made this I had extensively went out of my way to make sure that it worked. That meant examining in tes4edit for any conflicts with other mods loaded (including TOTF), Gift of Kynareth ... and especially the UL and the patch Vorians made for the UL (renaming masters, checking in CS, etc) then testing in game by going there with characters and testing with both fast travel and running all over the place. It was work.

 
 



 
												