Here are some of the things I’m confused about:
-How many total files are there for body meshes and what are their names? It appears to me that there might be separate ones for the upper body, lower body, hands, feet, and head. Is that correct?
-Where are the body meshes stored? I know the .bsa’a have the original ones but if I was manually installing a new one such as Robert’s or HGEC which folder should the files be in?
-Does each race share a common body mesh or can you have a different body mesh for each race?
-I thought that I had read somewhere that when you change armor you are not really putting a new mesh (armor) over top of the body mesh that it’s just replacing that section of the body mesh with one that looks like the armor instead of the body. If that is correct why are there so many mods that adapt armor to a specific body type? Is it just so the armor would truly look like it would actually fit a body that has larger proportions or is there a real issue with the vanilla meshes working with a new body mesh?
-I have seen mods that improve or change textures for a specific body mod then I have seen clothes that have a transparency to them that show those specific textures through the clothing.
Example: You have installed a new texture that has a tattoo and you have some clothing on that shows the tattoo through the clothes.
How was this done? If when equipping the clothing replaces that section of the mesh then I would have to assume that the mod for the clothing used the improved textures when they created it. Is that right?
Sorry for all of these questions. I just want to get a clear understanding of how it works but I’m having a hard time making sense of it. Any help would be greatly appreciated.
Thanks!