Special Requests for POA [Armor textures + Quest ideas]

Post » Tue May 17, 2011 9:04 am

:intergalactic:
Hello chums; i thought i'd put together this thread to cover some of the requests and help i need to finish POA [link in sig if you havent followed the mod development]

Hopefully some of you who have skills where i dont can chip in and help out some; or atleast guide me in the direction of something that would help. I'll try not to give too much away in the requests, but some requests are fairly obvious. I'll probably update this too in the future as i come across problems.

---------------------
RESOURCE's
---------------------


1. Ordinator Armor Retexture. Know the Outcasts from Fallout3? How they run around in retex Brotherhood armor, well i sort of need the same sort of thing for the 'normal' Ordinator (Indoril) armor. Preferably something that looks like they have recoloured it themselves ingame (ie: dont a retexture that makes it look suddenly made of metal or anything). I have little doubt there are some retx's out there, but i couldnt find any. Hopefully somebody can:
  • a. Contact me and offer your services to make some,
  • b. Direct me to a mod/resource that matches this loose description
  • c. Tell me how i can recolour the existing textures. I am a quick learner, and its probably about time i learnt how to do this basic thing <_<


-------------------
QUEST IDEAS
-------------------

1. One of the final initiation missions requires the player to prove his Obediance. This is a massive hurdle i have not been able to get over. Basically ALL quests require obediance, since you go and do what you are asked. Ive torn my mind up trying to think of some elaborate (and it must be elaborate!) way to prove one's obediance. Maybe i shouldnt mod late at night when im tired... Can you guys think of anything? Maybe some elaborate example from folklore or mythology that can serve as a good model. I mean really it has to be more that just "go and do this and you will prove your obediance via.. err magic and obviousness.." Some situation/task that most players would not want to do but are forced to do for the quest -> but obviously nothing bad ("Go wipeout balmora!" -_- ) or anything stupid ("Go stand in lava for an hour!" -_- ). hmm

2. Mission ideas for fully inducted High Ordinators. In theory, now you should be joining the mainstream 'policeforce' defending Mournhold. With such a small environment, already crammed with quests, im still thinking i could do with some MORE ideas (ive got a long list.. but still dont feel 'right' about most of them). Obviously there has to be some mundane element to them, with the occasional task that gets complex*; so im trying to balance roleplaying tedium, with fun adventuring and satisfactory excitement.

3. Though im reasonably far away, i still need good ideas to round the quests/faction off. Inevitably i imagine that the player will earn some leadership position, probably just at the sort of 'Lodge Master' equivilent where you manage the Fortress Monastary: i am definately not going to offer up anything like "leader of the High ORdinators" or anything rediculous ad unbelieveable like that -_- As it stands, im thinking of some system similar to the Fighters Guild in Oblivion, where the player returns everynow and then to dictate general commands for the Monastary's business. But then thinking back to Oblivion, i never remember going back :( So im at a crossroad.


And thats where im at ^_^
Help is helpful beloved community.
Cheers in advance: especially for the resource request -> urgent i guess. :D
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djimi
 
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Post » Tue May 17, 2011 7:49 am

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=2113 is a retex of ordinator and high ordinator meshes. It looks pretty nice, but might not be what you are looking for.

I can offer an open indoril and open high ordinator helms (http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/misc_new_armor3.jpg).

For tests of loyalty:
- hunting down a "heretic" (perhaps accused as a heretic by a jealous neighbor)
- hunting down witches who might be doing beneficial things (such as proving cures for blight disease to ashlanders) - moral grey areas are the best areas!
- not being tempted by bribery to let a prisoner up in Lie Rock escape (i.e. your character would be doing a stint as jail guard)
- torture (inquisition) "heretics" for info to try to find their base
Alternatively, loyalty tests could be obeying a superior who is breaking the rules. in other words, a "heretic" happens to be related to a powerful, influential politician. Your superior is going to let him/her go - but a true ordinator would not let political connections exempt someone from being punished for their heresy. What does the player character do?

Quest ideas
- hunting down daedric cultists who worship "bad" daedra. You could pop in a few hidden shrines in the Vivec canton underworks (there's already one down there), in some caves, or in someone's basemant
- exterminating blighted creatures/corprus monsters that broke through the ghost fence
- competing with the imperial legion on a detective work case. I.e. you are trying to get to the perpetrator before the legion does.
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Ross
 
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Post » Tue May 17, 2011 5:53 am

Mmm got any screenshots of the Ancient Indoril Armor? Not much point in hosting a mod if you dont put up screenshots ;)

Those quest ideas are really good hey. I think the moral gray areas concept is probably the most suitable for what i had in mind. Although i could make it a multi-facet'd quest with moral determination on behalf of the player, and that of carrying out orders; and possibly choices made in carrying out orders.

[that may not have made sense] lol

I have added some of them to my missions list, definately good food for thought. Some of those themes are already missions too ;)

Cheers dude

Edit: oh is this a relevent screenshot? http://img.photobucket.com/albums/v474/Cythus/AncientIndoril1.jpg
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Yvonne
 
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Post » Tue May 17, 2011 12:40 am

The only thing for obedience I can think of is some sort of temptation being incurred from somebody you're supposed to apprehend (like stated by Alaisiagae above). A twist on that could be that the person you're supposed to catch/whatever is actually an agent of the Ordinators who's there to test how steely your resolve actually is. Make the temptation something big, a promise of power or knowledge of rare artifacts would be better than mere gold.

Another idea for proving loyalty would be going the extra mile for the greater good of the order. You're supposed to kill/catch three heretics in the southern parts of Vvardenfell, but you find out that the third one you have to actually search for across the mainland (with clues, of course).

Though far fetched, and I have no idea right now on the implementation, taking the fall for someone else could be a proof of extreme loyalty or obedience.

Hope that helps!
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Gemma Woods Illustration
 
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Post » Tue May 17, 2011 2:33 pm

1. One of the final initiation missions requires the player to prove his Obediance. This is a massive hurdle i have not been able to get over. Basically ALL quests require obediance, since you go and do what you are asked. Ive torn my mind up trying to think of some elaborate (and it must be elaborate!) way to prove one's obediance. Maybe i shouldnt mod late at night when im tired... Can you guys think of anything? Maybe some elaborate example from folklore or mythology that can serve as a good model. I mean really it has to be more that just "go and do this and you will prove your obediance via.. err magic and obviousness.." Some situation/task that most players would not want to do but are forced to do for the quest -> but obviously nothing bad ("Go wipeout balmora!" -_- ) or anything stupid ("Go stand in lava for an hour!" -_- ). hmm


It's inspired in rumors about the Sovietic Police:

At the beginning of the quest, you will be given a dog/little guar/scrib/loyal friend. Your superiors will give it to you, and he will be your loyal companion through the quests. When this quest(obedience) arrives, your temple superiors will give you the order of kill your dog/loyal friend in order to probe you are truly obedient.

2. Mission ideas for fully inducted High Ordinators. In theory, now you should be joining the mainstream 'policeforce' defending Mournhold. With such a small environment, already crammed with quests, im still thinking i could do with some MORE ideas (ive got a long list.. but still dont feel 'right' about most of them). Obviously there has to be some mundane element to them, with the occasional task that gets complex*; so im trying to balance roleplaying tedium, with fun adventuring and satisfactory excitement.


I suggest to be sent on a military campaign on the mainland, so you give away mournhold. Something like Elite warriors supporting regular troops. So, you only will have to design a battle interior landscape(using skyboxes or something).
You will play the role of a commander of a group of Ordinators. It will be not so hack-and-slash, you will give tactics and orders to your troops, and depending on your personality, willpower, and intelligence, your troops will win the battles or not

The military campaing could consist on smashing dissident camps (a bit cruel, in my opinion) imposing faith on the Tribunal. You will have scripted items like a portable flag, wich will give boost to your troops, or, as seen at the mod The Goblin Lab, a pire to burn heretics.
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ShOrty
 
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Post » Tue May 17, 2011 11:37 am

Armor-- I have an idea, I'll get back to you on this.

Quests-- For the test of obedience, it should obviously be something that is difficult for the player. I don't like the idea of "Help me and I'll give you this" so much because for a loyal Ordinator that's an easy choice to make. But what about something more like this: You're sent to apprehend an Ordinator who has abandoned his post, allowing assassins to kill a highly-ranked Temple official. But when you encounter the traitor, he tells you that he has received word that his village is under siege by bandits/Daedra/whatever and if you don't let him go immediately, they will all certainly be slaughtered. But if you do let him go, you will fail your quest.

I like the idea of moral quandaries of that nature a lot more than a simple "just say no to quid pro quo." Especially because it showcases the ruthless nature required of an Ordinator.
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marina
 
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Post » Tue May 17, 2011 2:15 pm


RESOURCE's
---------------------[/center]

1. Ordinator Armor Retexture. Know the Outcasts from Fallout3? How they run around in retex Brotherhood armor, well i sort of need the same sort of thing for the 'normal' Ordinator (Indoril) armor. Preferably something that looks like they have recoloured it themselves ingame (ie: dont a retexture that makes it look suddenly made of metal or anything). I have little doubt there are some retx's out there, but i couldnt find any. Hopefully somebody can:
  • a. Contact me and offer your services to make some,
  • b. Direct me to a mod/resource that matches this loose description
  • c. Tell me how i can recolour the existing textures. I am a quick learner, and its probably about time i learnt how to do this basic thing <_<



For the ordinator armor, I don't mind retexing it if you tell me what color scheme you want? It's really simple to just change it from like gold to silver to red or whatever. It would look the exact same except red instead of gold, in the case red was the color you chose. Shoot me an email at slaaneshthecorruptor@gmail.com and tell me what you need and i'll tell you if I can do it.


It's inspired in rumors about the Sovietic Police:

A
t the beginning of the quest, you will be given a dog/little guar/scrib/loyal friend. Your superiors will give it to you, and he will be your loyal companion through the quests. When this quest(obedience) arrives, your temple superiors will give you the order of kill your dog/loyal friend in order to probe you are truly obedient. At the beginning of the quest, you will be given a dog/little guar/scrib/loyal friend. Your superiors will give it to you, and he will be your loyal companion through the quests. When this quest(obedience) arrives, your temple superiors will give you the order of kill your dog/loyal friend in order to probe you are truly obedient.   -Dagoth Murdock


Dude. That's hardcoe.
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Tiffany Castillo
 
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Post » Tue May 17, 2011 3:10 am

What about something like http://img197.imageshack.us/img197/1410/indoriltest.jpg The paint markings are actually a detail map overlaid over the base texture, so it would use whatever texture replacer for the Ordinator armor a person used.
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meghan lock
 
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Post » Tue May 17, 2011 12:47 am

It's inspired in rumors about the Sovietic Police:

At the beginning of the quest, you will be given a dog/little guar/scrib/loyal friend. Your superiors will give it to you, and he will be your loyal companion through the quests. When this quest(obedience) arrives, your temple superiors will give you the order of kill your dog/loyal friend in order to probe you are truly obedient.

I suggest to be sent on a military campaign on the mainland, so you give away mournhold. Something like Elite warriors supporting regular troops. So, you only will have to design a battle interior landscape(using skyboxes or something).
You will play the role of a commander of a group of Ordinators. It will be not so hack-and-slash, you will give tactics and orders to your troops, and depending on your personality, willpower, and intelligence, your troops will win the battles or not

The military campaing could consist on smashing dissident camps (a bit cruel, in my opinion) imposing faith on the Tribunal. You will have scripted items like a portable flag, wich will give boost to your troops, or, as seen at the mod The Goblin Lab, a pire to burn heretics.


10/10 suggestion. The military campaign idea is really awesome, but i fear including something as detailed as that would delay the release even further; but i may be able to compromise. Me likes the cut of ye jib.

Armor-- I have an idea, I'll get back to you on this.

Quests-- For the test of obedience, it should obviously be something that is difficult for the player. I don't like the idea of "Help me and I'll give you this" so much because for a loyal Ordinator that's an easy choice to make. But what about something more like this: You're sent to apprehend an Ordinator who has abandoned his post, allowing assassins to kill a highly-ranked Temple official. But when you encounter the traitor, he tells you that he has received word that his village is under siege by bandits/Daedra/whatever and if you don't let him go immediately, they will all certainly be slaughtered. But if you do let him go, you will fail your quest.

I like the idea of moral quandaries of that nature a lot more than a simple "just say no to quid pro quo." Especially because it showcases the ruthless nature required of an Ordinator.


I look forward to your armor suggestion. Excellent ideas too! I intend to showcase the ruthlessness of a High Ordinator. Ive been reading lots of Warhammer 40K novels recently and i think its uncanny how similar the Space Marines are to the Ordinators. Flowing from that, i intend to make sure the player is well aware of how beautifically violent and unstoppably obediant the Ordinators are meant to be.

For the ordinator armor, I don't mind retexing it if you tell me what color scheme you want? It's really simple to just change it from like gold to silver to red or whatever. It would look the exact same except red instead of gold, in the case red was the color you chose. Shoot me an email at slaaneshthecorruptor@gmail.com and tell me what you need and i'll tell you if I can do it.


Ah thank you for the offer. Obviously its difficult to take the ideas from my head and expertly convey them to someone else to do, so im inclined to try and learn myself [he types as he downloads paint.net] but i will definately hold that favor in reserve ;) I intend to retexture it so that the base material looks the same, but maybe give it a slightly different hue, change the drappings colour, etc. I want it to appear the same at a glance, but be obviously different upon closer inspection. Maybe a green/blue/turquoise hue or something. Well if you have some free time, see if you can knock some quick example up of something that matches that description. Would be much appreciated mate ;)

What about something like http://img197.imageshack.us/img197/1410/indoriltest.jpg The paint markings are actually a detail map overlaid over the base texture, so it would use whatever texture replacer for the Ordinator armor a person used.


An interesting example, i might decide to include some sort of markings on the new one, but i dont want them to look too tribal and/or 6th House-ish. Where did you get that picture from? Your own work?

Thanks for the excellent ideas guys, great work!
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Mel E
 
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Post » Tue May 17, 2011 4:29 am

I have a idea for quest rewarding that maybe do you want to hear or include.

As an ordinator, you will have to perform a lmany quest without "material" rewarding. Ordinators are not mercenaries.

Sio, in order to motive the player, keep the feeling, and give the main character special powers, I suggest a "Spiritual developing system". When you join to some important rank, you will be given a new ability( like the race abilitties, a pasive one) wich will symbolize your preogress through faith and "karma" I give you examples:

You are sent to a daedric ruin in order to punish the heretics and kill the monsters. At the end, you find a young witch who is very worried, she begins to cry and begs you for pity.

If you kill her, you will evolve like this.

From Spiritual Development 0 (fortify faitgue 1 constant) to Spiritual Development I - Punisher (fortify attack 2pt constant

If you forbid her:

From Spiritual Development 0 (fortify fatigue 1 constant) to Spiritual Development I - Savior (Sanctuary 2pt constant)

These are examples and schemes. Maybe Spiritual development should not be depending on "karma" or "good or bad". Simply reflex spiritual progress, as a warrior monk.
So, the other option, would be make a single Spiritual way of development, and then, choose between different "packs" of skills and powers (Savior Ordinator, Punisher Ordinator, Judge Ordinator, Commander Ordinator, Zealot Ordinator...)
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Angela Woods
 
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Post » Tue May 17, 2011 3:20 am

Ah thank you for the offer. Obviously its difficult to take the ideas from my head and expertly convey them to someone else to do, so im inclined to try and learn myself [he types as he downloads paint.net] but i will definately hold that favor in reserve ;) I intend to retexture it so that the base material looks the same, but maybe give it a slightly different hue, change the drappings colour, etc. I want it to appear the same at a glance, but be obviously different upon closer inspection. Maybe a green/blue/turquoise hue or something. Well if you have some free time, see if you can knock some quick example up of something that matches that description. Would be much appreciated mate ;)



So i knocked this up in a couple minutes, going on a blue and turqoise scheme. It's just the helmet, and can be recolored in any way pretty much. Just tell me if you want me to do it, prefereably send me a PM or Email incase I forget to check this.

http://i1142.photobucket.com/albums/n620/slaaneshthecorruptor/Retextured%20Indoril/sideveiw.jpg
http://i1142.photobucket.com/albums/n620/slaaneshthecorruptor/Retextured%20Indoril/frontveiw.jpg


ALSO, if you like the paint markings from that picture, I can tag those in there to, it's not to complicated. Just tell me.
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James Rhead
 
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Post » Tue May 17, 2011 11:24 am

Yeah, the helmet is mine :) The image itself was really more of a proof-of-concept, I could go for a more refined look. Also, doing it with this method, I can recolor the armor to any color you want and since it uses the vanilla texture under the detail map, it will still match up with Darknut's or whatever replacer you use.

EDIT: http://img18.imageshack.us/img18/8692/indoriltest2.jpg another one that's just a simple recolor, using the same method.
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victoria gillis
 
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Post » Tue May 17, 2011 1:04 am

Yeah, the helmet is mine :) The image itself was really more of a proof-of-concept, I could go for a more refined look. Also, doing it with this method, I can recolor the armor to any color you want and since it uses the vanilla texture under the detail map, it will still match up with Darknut's or whatever replacer you use.

EDIT: http://img18.imageshack.us/img18/8692/indoriltest2.jpg another one that's just a simple recolor, using the same method.

I don't think he wants to replace the original, just add another set, but that's still really cool that you can do that =p
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claire ley
 
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Post » Tue May 17, 2011 3:04 am

Oh, I know he doesn't want to replace the original. This would be an entirely different set of meshes that he can use for his armor set, leaving the original armor untouched. My point was only that it would use the original textures in addition to the detail map.
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Stace
 
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Post » Tue May 17, 2011 6:29 am

Oh, I know he doesn't want to replace the original. This would be an entirely different set of meshes that he can use for his armor set, leaving the original armor untouched. My point was only that it would use the original textures in addition to the detail map.

Ohh I see, that's pretty cool :D
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Chris Jones
 
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Post » Tue May 17, 2011 8:41 am

-snip-


Ah an interesting idea. For the High Ordinator missions, a couple have choice aspects, so in theory you can 'fail' then and will carry a curse for a while, etc. Think this is the simplest way of doing it without making things too complex. Ive definately considered moral choices though, rather than just linear missions ;)

So i knocked this up in a couple minutes, going on a blue and turqoise scheme. It's just the helmet, and can be recolored in any way pretty much. Just tell me if you want me to do it, prefereably send me a PM or Email incase I forget to check this.

http://i1142.photobucket.com/albums/n620/slaaneshthecorruptor/Retextured%20Indoril/sideveiw.jpg
http://i1142.photobucket.com/albums/n620/slaaneshthecorruptor/Retextured%20Indoril/frontveiw.jpg


Mmm this is probably tooo coloured. I want it to just be a subtle hue. Like they've dipped their armor in a barrel of dye or something. So the bluedye is faint, but more pronounced in the recesses where the liquid would naturally have concentrated, and the natural colour of the bonemold is still there.

I imagine the blue would be coloured something like http://www.dollsofindia.com/dollsofindiaimages/finger-rings/light-blue-stone-setting-ring-JR22_l.jpg. Let me show a half real life example using warhammer painting. http://lh6.ggpht.com/_-HZLorI1B0w/TS5cT63wCnI/AAAAAAAAMtc/0j76vgwnCSQ/glowing%20powerfist%20tutorial%20first%20highlight.jpg is an example of painting some blue armor, notice the fingers are solid blue which is like what youve put together. What i need is something more like http://lh4.ggpht.com/_-HZLorI1B0w/TS5cTuJvY8I/AAAAAAAAMtY/wre5t8AvBQI/glowing%20powerfist%20tutorial%20final%20highlight.jpg where the blue has dried into the corners of the armor, leaving the natural colour from beneath to show (yes in this picture they have simply painted the white back over, but in the armor's case just simply dont colour the middle bonemold more than a little %.

Hope that describes what im after ;) I tried to do some retexturing myself, but my creative talents do not currently extend to competancy with drawing tools. Gg
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Anna Watts
 
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Post » Tue May 17, 2011 3:25 pm

Well I could apply a transparent brush to the texture and it would like like paint, I made a set of red ordinator armor for my own mod last night and used the brush, I'll post a screenshot later today and show what I mean.
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Big mike
 
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Post » Tue May 17, 2011 7:24 am

Here is some pics of my version of the outcast armor:

http://img808.imageshack.us/f/screenshot0qi.png/
http://img862.imageshack.us/f/screenshot1ak.png/
http://img717.imageshack.us/f/screenshot2pkn.png/

Kalamestari_69
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Elle H
 
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Post » Tue May 17, 2011 7:01 am

Here is some pics of my version of the outcast armor:

http://img808.imageshack.us/f/screenshot0qi.png/
http://img862.imageshack.us/f/screenshot1ak.png/
http://img717.imageshack.us/f/screenshot2pkn.png/

Kalamestari_69

That's pretty neat =p did you just paint those on there with a transparent brush?
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kat no x
 
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Post » Tue May 17, 2011 11:42 am

That's pretty neat =p did you just paint those on there with a transparent brush?


I just copied and pasted some red splatter images to the textures and made them transparent.

Kalamestari_69
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Nikki Morse
 
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Post » Tue May 17, 2011 10:29 am

For the armour, is http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/mods/2525/1134437459_fullres.jpg too much? 'Cos it is awesome: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2525
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Ridhwan Hemsome
 
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Post » Tue May 17, 2011 12:47 am

I just copied and pasted some red splatter images to the textures and made them transparent.

Kalamestari_69

Haha how simple. Never thought of doing that. Thanks for the idea ;D
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Mr.Broom30
 
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