» Tue May 17, 2011 9:50 am
I've downloaded but haven't installed this yet--was waiting to see if a more "final" version would be forthcoming. But I like the idea of the mod, it certainly sounds interesting and sounds like thought went into how she works and reacts to things. And I will say, without knowing what dialog fable2 is specifically referring to, that I like the idea of a companion who doesn't always give "cues." I think it adds character, that sometimes someone is just unreasonably irritable, and takes something you say the absolute wrong way. Part of the appeal of companion mods, to me at least, is that you can't always predict what they're going to do or say--dealing with them, just like dealing with real people, isn't always easy, isn't always something you control. In a game that does otherwise tend to revolve around you, that's an important element. That said, it's always nice when there is a payoff to this sort of behavior--if the companion at some point apologises for being irritable, and/or is in an unreasonably good mood at some other time, and you get a random disposition boost, as a point of contrast. I don't want to feel like my companions are easy to understand and control, but I also wouldn't journey far with a companion who I did not have some element of simpatico with.