Issues with GECK? Door Gaps

Post » Tue May 17, 2011 10:25 am

So I was running along in my mod checking everything out, when I noticed there's a gap in my doorway after I open the door.

http://yfrog.com/m9exitmissing000j

I went back into the GECK to investigate and found this.

http://yfrog.com/n3exitmissing111j

http://yfrog.com/j3exitmissing222j

You'll notice that there is something missing.... I would think.. from those pieces.

The pieces on the other side of them have a black cover..

Thoughts?
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Kayla Bee
 
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Post » Tue May 17, 2011 9:26 am

I can't see the first image, its too-dark. It looks like you don't have the doorways positioned correctly to eliminate any gaps.

If you can see the gap in-game, then my recommendation is to:

1. In the GECK select one of the hall/doorway pieces as the Snap Reference (hold down shift and Q together, the cursor will turn into a white cross-hairs. Double-click that on any reference you want to be the main snap reference against which all other objects will snap).

2. Make sure Snap is turned on (hold down control and hit Q, or select the snap to reference icon at the top-left).

3. Grab the door with the mouse and move it slightly, the snap should force it into the exact right alignment with the doorway. Move the door a bit if you need, but there should be a perfect-fit as long as the doorway/hall piece is your snap reference.

That should solve any gap issue you have as long as the pieces your snapping go together normally in-game.

Luck!

Miax
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Dawn Farrell
 
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Post » Tue May 17, 2011 11:55 am

Everything is lined up perfectly.. I even went to different vaults inside the game and it's the same thing..

a few more examples... some exits are fine.. some are missing the black part underneath to cover the gap


Here you will see the gap on the left side - http://img228.imageshack.us/f/missing55.jpg/

Here you will see a exit/doorway piece that doesn't have the gap - http://img10.imageshack.us/f/missing66.jpg/ (in game) and http://img801.imageshack.us/f/missing44.jpg/ (In GECK)

once again compare to http://img831.imageshack.us/f/exitmissing111.jpg/
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Cartoon
 
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Post » Tue May 17, 2011 3:18 pm

Everything is lined up perfectly.. I even went to different vaults inside the game and it's the same thing..

a few more examples... some exits are fine.. some are missing the black part underneath to cover the gap


Here you will see the gap on the left side - http://img228.imageshack.us/f/missing55.jpg/

Here you will see a exit/doorway piece that doesn't have the gap - http://img10.imageshack.us/f/missing66.jpg/ (in game) and http://img801.imageshack.us/f/missing44.jpg/ (In GECK)

once again compare to http://img831.imageshack.us/f/exitmissing111.jpg/


And to clear things up.. It's not the door - so I moved them to show you

Gap - http://img831.imageshack.us/f/adoorgap1.jpg/ (Piece on the left is VRmWallExSmR01) (Piece on the right is VHallSmEndExSmR01)

No Gap - http://img839.imageshack.us/f/adoorgap2.jpg/ (Both pieces are VRmWallExSmR01)
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Christie Mitchell
 
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Post » Tue May 17, 2011 8:37 am

Thanks for sharing. :)

Generally speaking, if you have two pieces that are properly snapped together in the GECK and yet still have an open gap, it means that those two pieces were never meant to go together (or have not been put together in-game in the same way that you are). Your options are:

1. Keep looking for other models in the GECK that do fill the space correctly.

2. Overlap the pieces so that there is no gap (which you can do, but shouldn't use Snap for, as you don't want the textures fighting over which one displays).

3. Modify the door (or better) the doorway in a 3d modelling tool to remove the gap.

4. Replace the doorways with another that has a fitting door.

Within the kit pieces, you will find no gaps if your properly snapping the pieces together. If your using pieces from different kits, then they might not exactly snap right and you'll have to find a way around the problem.

Last observation in looking at it again is that the gap your seeing may be the space where the Door goes. I.e. when you place a standard vault door in there, it also has "sides" (the depth/thickness of the door) that will exactly fit into the door gap and leave you with no open spots. I think that's what you have here - your using doorway pieces that were meant to have a door in there, and without it your seeing the gap at the side where the door would normally fill it.

Luck!

Miax
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Stephanie Nieves
 
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Post » Tue May 17, 2011 5:56 am

I personally would take the free standing rusted column and tilt it on its side. Then place it under the door to 'block' the see through area.

If you look in the game, the piece you are having trouble with (VHallSmEndExSmR01) is ONLY used as an 'end' piece to to teleport door. Never as a passageway door the player would go through.
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Evaa
 
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Post » Tue May 17, 2011 12:59 pm

Well I'm quite sure that's what they wanted me to use during the tutorial... and also I went to Vault108b in game and found gaps in the doorways.... :/

*Maybe a reinstall? Do you guys see this in your editors or in game?
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Mandy Muir
 
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Post » Tue May 17, 2011 10:30 am

Well I'm quite sure that's what they wanted me to use during the tutorial... and also I went to Vault108b in game and found gaps in the doorways.... :/

*Maybe a reinstall? Do you guys see this in your editors or in game?


Actually I would not allow such a small thing to deter you in the least. This is what I would consider a Very Minor problem, and you will run into many such issues as you build out areas and add further complexity. Your game is fine, the tutorial may be recommending the wrong pieces. But as WillieSea and I have said, there are half a dozen ways around this little gap, a few of them will take only a minute or two and you'll be past it and moving on.

The important things to learn from this are how to snap items together correctly and how to improvise if you run into gaps or other similar challenges with the cells. Its always fine to post questions here, we love to help. :) For this one though WillieSea's method of adding a small bar will work great, or even easier use a different doorway - one that you see used with other doorways in vault cells that have a opening/closing door.

Luck!

Miax
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GPMG
 
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Post » Tue May 17, 2011 4:13 am

Another interesting thing I found -- take a gander at this :P

VURmWallExSmR01 - http://img825.imageshack.us/f/bdoorgap3.jpg/

VURmWallExSm01 - http://img831.imageshack.us/f/bdoorgap4.jpg/

Same pieces, except the rusted one has the black part missing. Note that these are not "end" pieces. So did the developers forget something here? xD >:-D
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Paula Ramos
 
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Post » Tue May 17, 2011 8:10 am

Probably.

If your worried about it, all you have to do is take the textures from the rusted piece and place them on the unrusted piece. And use your 'new' rusted piece.
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Melanie
 
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Post » Tue May 17, 2011 11:27 am

It's ok. I can live with it. :-)

Can't believe this is the first time I noticed, out of all this time playing Fallout 3. I suppose when you decide to make your own dungeon, and you check everything in game for cracks/gaps w/o clutter and lighting to distract you --- it really stands out :-D

Thanks for all the replies and suggestions! :-D
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leigh stewart
 
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