AHA ! I KNEW IT ! lol
Thanks miax. I knew it could be done, but I didn't know the how.
But a few more newb questions. When I save the fragments of my items. Are those going to need a plugin for blender/gimp etc, to save to....um, what do I save them as? Least resource taxing while keeping textures and everything.
You don't need GIMP for this entire process fortunately, as you wont be changing any of the textures (unless you want to). You do need the Blender NIF Scripts, which will all your copy of Blender to Import/Export NIF files. Very easy plug-in to install, my Blender/GIMP tutorial will give you both the URLs and instructions on how to install it (link is in my Sig).
Once you create the individual fragment objects, you will Export them as NIFs. Again my tutorial will show you the export process. My tutorial is dated in one way - you no longer need NifSkope to take a basic object from Blender to Fallout3, the latest Blender NIF Scripts save in the exact right Nif format for Fallout3 (Many thanks to Amorilla and their team!). So when you export from Blender, you can go right into the GECK and define a new object and it will work. The key point to remember when exporting your Nif is to make Sure that "Use bsFadeNode as root" is checked. The default options will work for basic objects as long as you check that box when exporting.
Oh, and on topic of textures-
When saving. Are they (the objects) going to retain the vanilla textures and maps and all that when I'm done messing with them? Do I need to change the textures because now they are in fragments of the original?
No you may not need to change Anything on the textures. What your doing is taking an existing object and simply hacking it down to something smaller. In that respect the textures and UV mapping of those textures over your model will not change except in one way - the break points. An example would be a dumbell / lifting weight. Imagine hacking that into three pieces - two end weights and a middle bar. Now imagine the break points where the bar attaches to each weight, and you'll realize that when you break them, the model will have open ends at each end of the bar and open holes on each weight where the bar attached. It is these break points that you may need to add a new face or two to each fragment to cover the break points (as needed). You may need to do some quick UV mapping to make sure that the new faces use the right part of your texture. If you have not done this, then reference our Blender/GIMP tutorial on UV mapping - I have a chapter on that in the guide as well, which was taught to me by Echonite - who also makes some fine tutorials that you can find on Nexus.
To make things simpler at first however, I recommend you not even bother with the break points. First I would focus on breaking the model into fragments and getting those 5 or so fragments successfully imported into the GECK. Once you complete that process it will very likely give you alot of encouragement and you can go deeper to fix the little details like break points later on. This way you can simply focus on breaking it, exporting it from Blender, importing into GECK as a new object and add the objects to the destruction stage of your main GECK model.
The impressive little mod that inspired my idea- http://www.fallout3nexus.com/downloads/file.php?id=6093
http://www.fallout3nexus.com/downloads/file.php?id=12978 mod is the one that I learned this from, he made some models for my mod that are exactly along these lines.
Incidentally both Gimp and Blender come now in portable versions, for anyone interested. Google it ^_^
I almost forgot. Is there a way to make the esp effect the whole world of vanilla(+option esp for dlc's) items I change to react to my blowing them up? I think there must be, but.....not certain of that.
Be careful with the Blender versions - the latest, greatest Blender is not yet supported by the Blender NIF Scripts, so make sure to check that link for the Blender NIF Scripts and get the right version of Blender. Eventually the Nif Scripts will support the current Blender, but I do not think this is done yet - so be careful here. The latest GIMP is fine.
Your ESP can do this for any DLC item as long as you have the DLC as a master file for your ESP.
Luck!!
Miax