1) When importing the base skeleton.nif and a corresponding keyframe file (.kf), I get some strange results. I can't really describe it, but some of the body parts stretch off into the background. Here's a screenshot:
http://i156.photobucket.com/albums/t29/Redsand_01/BlenderAnimation01.png
What is causing this? Is it a problem with the mesh/skeleton/animation file? Or the way I'm importing them? Here's a screen of the nifscripts settings I'm using when importing:
http://i156.photobucket.com/albums/t29/Redsand_01/BlenderAnimation03.png
2) On a somewhat unrelated note, but still animation related, I noticed that some of the animation files have different/additional data in the Text Editor than just ?/start & ?/end. Again, a screen (red circle) of what I'm refering to:
http://i156.photobucket.com/albums/t29/Redsand_01/BlenderAnimation02.png
What is the additional data, and do I need it if I'm going to make my own custom moving/combat animations?
Thanks.