REQ Automove inventory item activator

Post » Tue May 17, 2011 8:20 am

Looking for an inventory item that toggles automove on / off. If someone knows how to make this I would greatly appreciate it.
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Ebony Lawson
 
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Joined: Fri Feb 16, 2007 11:00 am

Post » Tue May 17, 2011 6:17 am

Looking for an inventory item that toggles automove on / off. If someone knows how to make this I would greatly appreciate it.


There's already a control to do that. Just map it to whatever key you want. I have mine set to "z".
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Ally Chimienti
 
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Joined: Fri Jan 19, 2007 6:53 am

Post » Tue May 17, 2011 7:45 am

Yes but not when using the 360 controller ( for PC ). The only way would be to create an inventory item that toggles automove.
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Eibe Novy
 
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Joined: Fri Apr 27, 2007 1:32 am

Post » Tue May 17, 2011 10:05 am

Yes but not when using the 360 controller ( for PC ). The only way would be to create an inventory item that toggles automove.


Ah, well you didn't say that. That changes the whole scope of what you're trying to accomplish.

Okay, so do you want to work EXACTLY like normal auto-run: If you press a "move" button it stops?
OR... Do you want it to always run until you unequip the item?

I'll be done in 10 minutes... just need to know that bit of info :wink_smile:

[EDIT] Wow, so... I don't know what's going on with this script, but it's not working as expected. I have to go though, and I wont be able to work on this again until tomorrow. Maybe someone else can fix / build off of what I have here.

BTW - This script is using FOSE.
scn 000462x360AutoRun 	short DoOnceref rControlCodeBegin GameMode	If (DoOnce == 0)		set rControlCode to GetControl 0		set DoOnce to 1	EndIfEndBegin OnEquip	HoldKey rControlCode EndBegin OnUnEquip	ReleaseKey rControlCode      ;This line crashes the game in 1st/3rd POV, and Kills the PC in pipboy - wtf, lol!End


I attach this to a slave collar with a Blank Model (leave the world model)
Set the attach point to Bip 03 or whatever... something not used.
Create a Quest to give the item to the player at the start.

Good luck, hopefully someone can get it to work before tomorrow. :deal:
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phillip crookes
 
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