Crafting Spells

Post » Tue May 17, 2011 4:35 am

Hi Again,

I just got into the University and visited the Praxigraphological thingy for the first time.
I notice that the best spells I can create max out at magnitude 100, duration 120 (even effects like Feather and Detect Life).
As my caster is currently only level 5, will these sliders go higher as my skills increase?
Thanks.

-WSCraft

PS: Also, how do I remove unwanted spells from my spellbook?
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stevie trent
 
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Post » Tue May 17, 2011 1:12 pm

I play a custom Mage Class myself and I'm afraid to say that the Magnitude and Duration don't infact change. The only suggestion to get round this I can think of at the moment is to prehaps enchant your gear with Feather or Detect Life if those are two spells that you are after. I use two rings of Feather at the moment myself but apart from that I can only suggest that you do prehaps try coming back at a later level. I made 3 spells there a fair while ago now and haven't had to make anymore since so I wouldn't be to sure if it does level up with you. (I made my spells at level 9 and am now level 28 so.)

As for your other question regarding your spellbook I also afraid that to the best of my knowledge you can't remove spells. I have made my own spells for ones that I use on a regular basis such as my Destruction spell and Invisabilty spell. My main Conjuration spell I use I brought in Chorrol and I use the best heal spell I have in my spell book. Apart from that I can get by with only using 4-5 spells max.
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R.I.p MOmmy
 
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Post » Tue May 17, 2011 3:57 am

You might be able to make those max magnitude spells, but casting them is a wholly different story. At level 5, I doubt you can actually cast them. Make spells that you can cast, and when you have reached a higher level in the associated magic skill, then make the uber spells.
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Sasha Brown
 
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Post » Tue May 17, 2011 3:53 pm

You might be able to make those max magnitude spells, but casting them is a wholly different story. At level 5, I doubt you can actually cast them. Make spells that you can cast, and when you have reached a higher level in the associated magic skill, then make the uber spells.



Oh, for sure, I don't expect to be able to cast them at max duration now.
I am very surprised that duration can't increase past 2 mins. I suppose recasting has to be the solution here.
I'm sure I've seen other spells (and maybe scrolls) with durations longer than 120 though.

As far as removing spells, can someone else confirm or deny this?
Not being able to remove spells was also an issue in Morrowind as I recall and, again, I'll be surprised if Beth didn't fix it in Oblivion.
Maybe there's a mod, or save-game editor somewhere? Surely someone has to have thought of it.

-WSCraft
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Rinceoir
 
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Post » Tue May 17, 2011 1:05 pm

Oh, for sure, I don't expect to be able to cast them at max duration now.
I am very surprised that duration can't increase past 2 mins. I suppose recasting has to be the solution here.
I'm sure I've seen other spells (and maybe scrolls) with durations longer than 120 though.

As far as removing spells, can someone else confirm or deny this?
Not being able to remove spells was also an issue in Morrowind as I recall and, again, I'll be surprised if Beth didn't fix it in Oblivion.
Maybe there's a mod, or save-game editor somewhere? Surely someone has to have thought of it.

-WSCraft


Consider it confirmed. The game does not allow for the removal of spells when played as designed.

Spells can be removed via the Command Console. http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Player.RemoveSpell_BaseID
Deleting custom spells is harder, but addressed also in the link

I'm sure there are mods that allow fo the deletion of spells. I, and many others simply use the tiny extra feature of Wrye Bash (mod) to easily do this.

Although not directly addressing the question, spells are sorted in your spell book alphanumerically. It is therefore easy to name your custom spells to all fit at the top of your spell book if desired. One way is to simply preceded them with a character like + at the beginning of their name.
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Lily
 
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Post » Tue May 17, 2011 1:15 am

As far as removing spells, can someone else confirm or deny this?
Not being able to remove spells was also an issue in Morrowind as I recall -WSCraft

I don′t know if it′s part of a mod I have, but removing spells is possible in Morrowind. Deleting saves however would have to be done outside the game. So in Oblivion they swapped it. Why not simply have both? Too complicated? :shrug:
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DarkGypsy
 
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Post » Tue May 17, 2011 11:08 am

Can't remove spells on 360. However, if you click on the top part of your spell list, at least on the 360, you can switch the display order from A to Z, to Z to A. I find this easier to get to the ones I use the most... but then again, the spells I use the most are usually hot-keyed.
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Adrian Powers
 
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Post » Tue May 17, 2011 3:08 pm

I often visit the Plexi-glass centre of the guild, remember that stacking effects (as far as damage is concerned) is the solution to an ample increase. I don't really have a workaround concerning the duration of spells but some potions (i,e feather) concocted by a master alchemist have a far longer duration. Spell deletion techniques sound good to me and I shall try them. :thumbsup:
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*Chloe*
 
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Post » Tue May 17, 2011 10:38 am

I use a mod called http://www.tesnexus.com/downloads/file.php?id=20159 which has proven itself invaluable. I don′t know if I use this version, but I recommend trying it out. However it requires the http://obse.silverlock.org/download/obse_0020.zip so download that first if you plan on using Spell Delete

It works like this
Click on the spell you want to remove to select it. Then hold down SHIFT while pressing delete on your keyboard. You′ll hear a distinct sound confirming the removal but you may have to select another spell in order for the deleted one do visibly disappear.

If you have any question you can PM me directly
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chinadoll
 
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