Campaign/multiplayer question

Post » Tue May 17, 2011 12:55 pm

When playing through the campaign is it going to be commonly played through co-operatively online or by yourself?

And is there online multiplayer modes like team deathmatch and capture the flag?

Can anyone explain this whole concept thoroughly to me?
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JD bernal
 
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Post » Tue May 17, 2011 4:28 pm

There are 3 ways to play.
Singleplayer: You alone vs bots
Co-Op: You and friends against bots
Multiplayer: You with and against other players

There are 3 game modes
Campaign: When you win you go to the next part of the story, when you lose you restart that level again. You can play campaign online if you choose. In this case the same rules still apply.

Freeplay: It's like your basic multiplayer FPS. Wether you win or lose you go to the next map and don't have to go in order or deal with cutscenes like Campaign.

Stopwatch: You try to complete all objectives with a faster time than your enemy.

The entire game is attackers vs defenders type gameplay. There are no game modes such as TDM or domination. BUT all game modes have multiple challenges for you to complete which makes it feel like you are playing other game modes. You can capture command posts(Domination), Soldiers can place explosives to get further in the level(Sabotage) and there might be a game mode where you have to capture intel from the enemy(CTF) but I'm not sure.

I hope this answered you questions. Here's a turtle :turtle:
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lydia nekongo
 
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Post » Tue May 17, 2011 2:16 am

Basically, there's the option of playing solo or going online. Either way, you're playing the same missions, and following the same storyline. When you're online, you can play cooperatively with up to 7 other people, against an equal-sized team of other players and/or bots, playing the same mission from the opposite perspective.

At this stage, I don't think anyone can tell you whether single- or multi-player will be the preferred option, but given Splash Damage's past titles, I think the main developer-following interest will be from multi-player gamers. To balance that, though, they're also drawing a lot of Mirror's Edge fans in with the SMART system, who are mostly single-player gamers.

Multiplayer is either following the campaign (when your team wins, you move on to the next level in sequence, when they lose, you stay behind to try again), or single battles (where you choose the map/mission you're going to play and stick with it). Players choose which option they want, then are paired with teammates and opponents. Whichever option you take, the multiplayer has full drop-in drop-out support, so as long as a match has at least one player, that player can carry on, and any shortage of numbers below the 8 vs 8 requirement will be made up for with AI-controlled bots.

"Standard" game modes like TDM and CTF aren't in, but the game focuses on teamwork and objective-based gameplay - to the point where KDR and other common stats multiplayer gamers usually care about won't show up on the leaderboard - it's all about XP, which is mostly earned by making yourself useful to your teammates - completing objectives, healing/buffing allies, capturing and reinforcing Command Posts, etc. TDM doesn't fit what brink is trying to achieve, CTF and other similar things are incorporated in the sense that there are objectives in certain missions which may as well be CTF, King of the Hill, etc.
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WTW
 
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Post » Tue May 17, 2011 11:29 am

Basically, there's the option of playing solo or going online. Either way, you're playing the same missions, and following the same storyline. When you're online, you can play cooperatively with up to 7 other people, against an equal-sized team of other players and/or bots, playing the same mission from the opposite perspective.

At this stage, I don't think anyone can tell you whether single- or multi-player will be the preferred option, but given Splash Damage's past titles, I think the main developer-following interest will be from multi-player gamers. To balance that, though, they're also drawing a lot of Mirror's Edge fans in with the SMART system, who are mostly single-player gamers.

Multiplayer is either following the campaign (when your team wins, you move on to the next level in sequence, when they lose, you stay behind to try again), or single battles (where you choose the map/mission you're going to play and stick with it). Players choose which option they want, then are paired with teammates and opponents. Whichever option you take, the multiplayer has full drop-in drop-out support, so as long as a match has at least one player, that player can carry on, and any shortage of numbers below the 8 vs 8 requirement will be made up for with AI-controlled bots.

"Standard" game modes like TDM and CTF aren't in, but the game focuses on teamwork and objective-based gameplay - to the point where KDR and other common stats multiplayer gamers usually care about won't show up on the leaderboard - it's all about XP, which is mostly earned by making yourself useful to your teammates - completing objectives, healing/buffing allies, capturing and reinforcing Command Posts, etc. TDM doesn't fit what brink is trying to achieve, CTF and other similar things are incorporated in the sense that there are objectives in certain missions which may as well be CTF, King of the Hill, etc.


:ninja: d lol jk you explained some aspects better than I did. Cake? :cake:
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Sheila Reyes
 
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Post » Tue May 17, 2011 10:14 am

:ninja: d lol jk you explained some aspects better than I did. Cake? :cake:

You successfully wraithed me, yes.

I would have edited a comment in about that, but it was about the time my fire alarm went off, so I've been gone for a few minutes. (Fire department's been and gone, but the alarm won't SHUT THE *&$@ UP!!!!)

And we both covered some areas better, and skimmed over others. Between us, I think we covered most of it though.
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Blaine
 
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Post » Tue May 17, 2011 6:22 am

You successfully wraithed me, yes.

I would have edited a comment in about that, but it was about the time my fire alarm went off, so I've been gone for a few minutes. (Fire department's been and gone, but the alarm won't SHUT THE *&$@ UP!!!!)

And we both covered some areas better, and skimmed over others. Between us, I think we covered most of it though.


Haw Yeeyah! Unintended teamwork FTW! *high five*
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Gracie Dugdale
 
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Post » Tue May 17, 2011 4:00 pm

Ehh, still a bit confused but I guess I'll figure it out when I buy the game
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Nicholas C
 
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Post » Tue May 17, 2011 1:37 pm

Just read the Bible Wraith has in his Signature then you know everything you need i think.

I dont have the Link here so search for wraith in another Thread he is posting everywhere^^
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Lifee Mccaslin
 
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Post » Tue May 17, 2011 3:22 pm

I dont have the Link here so search for wraith in another Thread he is posting everywhere^^

By now googling "Brink compendium" does actually list the http://www.fragworld.org/frag/brink/the-fragworld-brink-compendium.html as first entry.
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IsAiah AkA figgy
 
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Post » Tue May 17, 2011 12:25 pm

I'm curious though, I'm thinking there would be an option to let others know your on playing the game or not, I specifically remember Richard Ham, stating that your friends can see you playing a game and can drop into your game seamlessly thus game is no longer single
player on the fly.

Brink is unique in that the entire game is multiplayer and single player at the same time. Say you’re playing a level by yourself and a friend comes home from work and fires up his copy of Brink. He’ll be able to hop right into your game, seamlessly changing it from a single player to a cooperative experience. Brink supports up to eight players playing cooperatively like that.
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Olga Xx
 
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Post » Tue May 17, 2011 4:12 am

Just read the Bible Wraith has in his Signature then you know everything you need i think.

I dont have the Link here so search for wraith in another Thread he is posting everywhere^^

While it's an awesome work and explanation, it is also very nice when folks try to welcome new members and supply the information for them here on the forum. Linking it as a way to offer more info is great but I think The Zero and obliviondoll did a wonderful job of answering the questions at hand.

Far too often folks in this section refer folks to "the bible" and don't seem nice enough to just answer the question. Remember that new folks coming through may not want to read that whole thing. We want to keep them interested and encourage more players. We can do that by just politely and patiently answering questions.
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David John Hunter
 
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