Wrye Bash compatibility

Post » Sat May 28, 2011 9:25 am

Hi there.


I've seen that quite a few mods require Wrye Bash, and was just wondering if this was compatible with OMOD, as I think they both basically do the same thing? I'm reading through the "manual" for Bash, but I can't find ANY mention of OMOD on there (as a lot of mods require OMOD to work as well).

Thanks for the help
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darnell waddington
 
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Post » Sat May 28, 2011 7:40 am

I've seen that quite a few mods require Wrye Bash, and was just wondering if this was compatible with OMOD, as I think they both basically do the same thing? I'm reading through the "manual" for Bash, but I can't find ANY mention of OMOD on there (as a lot of mods require OMOD to work as well).

There are no mods that require Wrye Bash in order to work (or even install)... except maybe FCOM, to get it working properly. Not sure, even then. Perhaps Wrye Bash simply makes that easier. Not that I'm willing to put that to the test, however. :)

OBMM is a different application, that installs and/or organises mods in a different way. You don't need that either, except for mods that are only available as OMOD files (literally, "file_name.omod".)

OBMM is much easier to use, but you can do much more with Wrye Bash. Using both is quite OK as well, and not at all uncommon.

edit: A very common setup is using OBMM for installing and organising to begin with, and Wrye Bash for patching, debugging and tweaking. BAIN (Wrye Bash's installation section) can be used in place of OBMM, and is overall much better in many ways, but requires some reading and learning. So Wrye Bash can be the one and only of its kind - this is how I like things, since I started becoming familiar with BAIN. YMMV.
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Nomee
 
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Post » Sat May 28, 2011 9:47 am

No mods Require any form of program to install. Edit( unless packaged as OMOD then you just need to extract to a folder)

With that said It is an entirely different thing to actually USE the mod in the Game. All mods could be installed by hand. BUT to get them all playing nice together in the same game is another thing. that is why we use programs to control the Files that are overwriting each other.

FCOM can NOT be done without BASH. Even says this in the readme....
WARNING: FCOM is not for the faint of heart. It may chew your game up into tiny bits and spit it back in your face! Yes, Wrye Bash really is required.
"Required"...not sugested

Not actually a readme per say but the Official thread is all we have to go by ...lol

Mixing the 2 programs together for the same install.....not good. (Unless just using OBMM to do shaders and INI installs.) \\

Edit to the Edit above...I have over 40 mods that are either "Merged" "Imported" of "Filtered" in Bash...OBMM if opened has No clue about what to do with these mods. IF I were to try to make changes in OBMM things would just not work out...lol
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CYCO JO-NATE
 
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Post » Sat May 28, 2011 2:45 pm

FCOM can NOT be done without BASH. Even says this in the readme.... "Required"...not sugested


Yep, that was why I was asking about OBMM and Bash running together. I'm not really too good with the technical side of computing, which is why I'm a bit like AAHHHH WHATS THIS lol :)
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Smokey
 
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Post » Sat May 28, 2011 1:27 pm

Yep, that was why I was asking about OBMM and Bash running together. I'm not really too good with the technical side of computing, which is why I'm a bit like AAHHHH WHATS THIS lol :)

Then, to be honest, FCOM might not be the best idea at the moment. While not some elitist thing that actively seeks to exclude "newbies" (in fact, there is a lot of help and advice freely given, along with up-to-date guides that are easy to locate) FCOM does require an understanding of mods in general, and (to some extent) of Wrye Bash as well.

An OOO install, on the other hand, is a bit more complex than most other types, but nowhere near as challenging to the unfamiliar, or as potentially frustrating. Just a thought. I am not looking to dissuade or discourage, and besides, I too have a lot to learn. :)
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Micah Judaeah
 
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Post » Sat May 28, 2011 1:01 pm



Mixing the 2 programs together for the same install.....not good. (Unless just using OBMM to do shaders and INI installs.) \\



Nonsense.

Why on earth would there be OMOD scripts for FCOM and MMM, if you couldn't use both?

There is nothing wrong with using both for the same install; I do, and did for FCOM + MMM.

I use Wrye for save profile managers, espifying/esmifying, etc. etc. May eventually get round to packaging everything BAIN wise, but for now I use OBMM to install, then bash out a patch with Wrye Bash
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Vicky Keeler
 
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Post » Sat May 28, 2011 10:37 am

Nonsense.

Why on earth would there be OMOD scripts for FCOM and MMM, if you couldn't use both?

There is nothing wrong with using both for the same install; I do, and did for FCOM + MMM.

I use Wrye for save profile managers, espifying/esmifying, etc. etc. May eventually get round to packaging everything BAIN wise, but for now I use OBMM to install, then bash out a patch with Wrye Bash



So then what do you do with the overwrites that OBMM would do that Bash cant now controll? I was referring to NEW users It is way to easy to get lost in the overwrites . OBMM offeres NO way to go back. Try a 100% BAIN install. I see things this time around that I would have had no clue about with OBMM.
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Bones47
 
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Post » Sat May 28, 2011 11:05 pm

For actually installing the mods, as in BAIN or OMOD, one or the other for each mod otherwise it would get silly, but from you're post it sounds like you're saying "only use Wrye Bash or OBMM," when in fact you can use both, i.e. use OBMM to change the load order instead of Bash, or to use it to explore some BSAs, for example.

Either way, I use both, for different purposes :D
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Bryanna Vacchiano
 
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Post » Sat May 28, 2011 8:04 pm

Yep, that was why I was asking about OBMM and Bash running together. I'm not really too good with the technical side of computing, which is why I'm a bit like AAHHHH WHATS THIS lol :)

Easy answer to that is just read. Sometimes forget that, at one point I had no clue what the letters stood for. OBMM OBSE MMM OOO FCOM UFCOM BASH BOSS UOP Takes a TON of reading to get acquainted even a LITTLE bit with each one. Take your time try to Play some too....
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David Chambers
 
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Post » Sat May 28, 2011 5:10 pm

I install BAIN packages and OMODs side by side... it's not really a big deal :shrug:
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Marnesia Steele
 
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Post » Sat May 28, 2011 10:07 am

Installing ESPs that conflict with other ESPs in your data folder with OBMM = not fun, especially if you are as anol as I am... If you are going to use both, do not install files with conflicts with OBMM, at least, that is the simplest and least troublesome method to use. I say stick to BAIN unless you do not feel up to repackaging a very complex mod. This guide goes through both install tracks for FCOM, though I think you are still too new to try that one yet: http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide. I think you should read the intros and mod preparation pages instead. Then read "installing" mods, and then start downloading what you want...

http://sites.google.com/site/oblivionpoinfo/index <-- If you find BAIN intimidating, that is the worth mindset with which to approach it. Stick to OBMM for now, and try BAIN out later...
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Isabella X
 
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