2: do we need a hidden (seen,caution,danger) icon? isnt it more terrifying to pickpocket that guy who will decimate you if you dont have a hidden/seen thing completely breaking immersion?
3: npcs realy shouldent talk to themselves like they have schizophrenia every time they hear something. i would prefer it greatly if they only talked to their comrades and you while trying to find you.
stage 0: unaware
stage 2: unsure.
stage 3: suspicious - may talk to friend , may become fidgety (if its a non hostile npc and you are seen, they might ask what you are doing)
stage 4: alert: shouts to friends, tells you to come out (or makes animal noises like barking). may cast spells like detect life or light, might draw a torch if its dark. adopts a defensive stance
optional stage 4- scared of the unseen force. might run away.
optional stage 4- if they saw you cloak/ think you are invisible they should try to swing with their weapons in the air to where they think you might be
then after that they become aggressive. (with more stages concerning moral and anger, but that has nothing to do with stealth)
4: add new spells
dark- snufs out lights
sound- creates a sound to distract opponents
summon scamp runt- a tiny scamp runs away as a distraction
no sound- a spell to stop communication, and to quieting footsteps
a lock spell, so you can lock the door behind you
WALLWALKING
also edit...
light to have high magnitudes turn into a blinding flare spell
chameleon needs a cap- and it should not stop sound
invisibility should not stop sound
5: LOCKPICKING (cause i have to ruin this with opinions)
lockpicking should have the different quality picks back. but the pciks should snap rather than disappearing after a certain amount of uses. this way novices will want to be carefull of using a highly desirable grandmaster pick.
skeleton key should not be ingame. or at least be nerfed
i want the option to break doors and chests that i cant unlock. like in deus ex (infact- dues ex, for those people who have not played it had a fantastic lock system- you could find the key,lockpick the door,hack the panel,blow up everything or find the code. although some doors had restriction on how to bypass them)
lockpicking should be in real time- the lockpicker should have the ability to look behind them as they pick and hear footsteps and voices. (i want one of those scary moments when you are unlocking the chest and a vampire sneaks up on you and whispers in your ear)
lockpicking should not be limeted by 25,50,75 or 100. locks should have any random number, like 69.
i liked "find the angle" so much better than "do the tumblers" - but i am hoping for more than one lockpick minigame
it would be insane if a lockpicking overlay DIDN'T pop up on screen and the player instead found the lock on the object, went down to it and started lock picking on the model