I never understood this...

Post » Sat May 28, 2011 11:47 pm

^^^^
That basically sums up that statement. A very small percentage of players will play the game after the main quest, and these players are generally the ones who register on the forums.

Yea I would have to whole heartedly disagree with that.You have absolutely nothing to back it up do you?

Just from about a dozen of people I know, I can say that your wrong.These people who are not big gamers by any standards have played plenty of the side quests.
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Curveballs On Phoenix
 
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Post » Sat May 28, 2011 7:45 pm

Yea I would have to whole heartedly disagree with that.You have absolutely nothing to back it up do you?

Just from about a dozen of people I know, I can say that your wrong.These people who are not big gamers by any standards have played plenty of the side quests.

I'm pretty sure that Todd Howard said something about this in an interview. Also, I do recall seeing some graph or something in one of my Game Informer magazines about either Oblivion or some other game saying that less than half of people who bought the game actually beat it.

Also, I do know that most people who bought Oblivion aren't RPG players and don't invest hundreds of hours into single player games. That's common sense. And there's a big different between playing a few side quests and playing for 100 hours. Hell, I bet at least 15% of people who bought the game didn't even complete the main quest.
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Taylah Illies
 
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Post » Sat May 28, 2011 9:26 am

I'm pretty sure that Todd Howard said something about this in an interview. Also, I do recall seeing some graph or something in one of my Game Informer magazines about either Oblivion or some other game saying that less than half of people who bought the game actually beat it.

Also, I do know that most people who bought Oblivion aren't RPG players and don't invest hundreds of hours into single player games. That's common sense. And there's a big different between playing a few side quests and playing for 100 hours. Hell, I bet at least 15% of people who bought the game didn't even complete the main quest.

So you have nothing?

Yea not everyone who bought Oblvion is a big RPG fan but not everyone that buys a video game is a gamer.So 15% of millions of people did not beat the main quest? You can probably say that about most games.
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sexy zara
 
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Post » Sat May 28, 2011 1:42 pm

So you have nothing?

Yea not everyone who bought Oblvion is a big RPG fan but not everyone that buys a video game is a gamer.So 15% of millions of people did not beat the main quest? You can probably say that about most games.

I know about 10 or 11 of my friends bought the game. Of them, I think maybe 4 of them beat the main quest and traded it in, one of them couldn't get out of the starting dungeon, and the rest quit playing about 4 or 5 hours in.

However, my friends don't represent the gaming population as a whole, and neither do yours'. You are making an overgeneralization that just because all of your friends have played the game for over 50 hours, that everybody has.

I do know that only a small percentage of players of any game will register on the forums, and these are generally the players who put hundreds of hours into the game. That is my proof.
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Matthew Aaron Evans
 
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Post » Sat May 28, 2011 4:07 pm

I'd rather have quality play time of up to or around 50 hours than a repetitive chore of 150 hours. I don't have that much extra time on my hands.
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CORY
 
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Post » Sat May 28, 2011 8:41 pm

I agree that 150 hours is a long time for a single campaign or character or whatever, but I'd rather have a game that lasts longer than that. Replayability is largely ignored by developers (especially of RPGs) and that svcks.

That said, I do think Oblivion and Fallout 3 were too short. Neither lasted me anywhere near 150 hours. Morrowind lasted me years of my life. Partly because it was so fun to play and replay - there'd always be stuff to do - and partly because I had obsessive character creation disorder...

Oblivion and FO3 lasted me well over 150 hours over many files. Did you just do the main quest and stop, or what? I can't even use mods (360), and I still find it ludicrous that you got so little out of them.

OT: The quality of gameplay is what really matters to me. Like a few others have said, a lot of Oblivion and FO3's longevity was due to often-mundane wandering around the map. For an RPG, I'd rather have 50-100 hours of flashingly brilliant, intense, open gameplay than a dull sandbox that will svck untold hours of my life away. I'm not saying that TES4 and FO3 were completely dull timesvcks, only that that's what they were for a lot of gametime.
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Michelle Chau
 
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Post » Sat May 28, 2011 8:59 am

I know about 10 or 11 of my friends bought the game. Of them, I think maybe 4 of them beat the main quest and traded it in, one of them couldn't get out of the starting dungeon, and the rest quit playing about 4 or 5 hours in.However, my friends don't represent the gaming population as a whole, and neither do yours'. You are making an overgeneralization that just because all of your friends have played the game for over 50 hours, that everybody has.I do know that only a small percentage of players of any game will register on the forums, and these are generally the players who put hundreds of hours into the game. That is my proof.

When did I say my friends made up more than a small group? I was just giving an example.
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BEl J
 
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Post » Sat May 28, 2011 7:41 pm

When did I say my friends made up more than a small group? I was just giving an example.

You are telling me that I have no proof of any claims I've made, yet you yourself are making claims without proof.
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Krystina Proietti
 
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Post » Sat May 28, 2011 3:11 pm

I played very little of Oblivion. I did beat the main quest.
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Emily Rose
 
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Post » Sat May 28, 2011 7:54 am

You are telling me that I have no proof of any claims I've made, yet you yourself are making claims without proof.

I think you need to reread my post, I never claimed any facts besides the one about a small group of friends.
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Jessie Rae Brouillette
 
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Post » Sat May 28, 2011 11:21 am

24 hours is my magic number that I measure how short a game is. If it's shorter or equal to 24 hours then it's too short. If it's 25-50 that's about average, 50-72 is above average and anything above 72 hours is considered long and 200+ hours is in the crazy ridiculous catagory (Which isn't a bad thing).
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jessica sonny
 
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Post » Sat May 28, 2011 9:37 pm

Someday I hope to find a game whose main storyline is approximately 100 hours by itself to complete, as long as it's neither overly repetitive, and remains interesting the whole way throughout. Then, I'd like that same game to have about 200 hours worth of sidequests and mini-storylines as well, with at least one or two mini-storylines about 30 hours or so by themselves.

That would be my absolute ideal game, and I would be more then willing to shell out 100-150 bucks for a game that met those requirements.
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James Wilson
 
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Post » Sat May 28, 2011 11:05 am

Here's something else to consider. Portal was no more than a 10 hour game (at best) but still one of the best games in recent memory. It's not just hours, but quality hours that matter. It's of course different with RPGs, but the idea is the same: quality hours.
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Nikki Hype
 
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Post » Sat May 28, 2011 11:37 pm

Here's something else to consider. Portal was no more than a 10 hour game (at best) but still one of the best games in recent memory. It's not just hours, but quality hours that matter. It's of course different with RPGs, but the idea is the same: quality hours.

Quality over quantity.
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Steven Hardman
 
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Post » Sat May 28, 2011 7:09 pm

Here's something else to consider. Portal was no more than a 10 hour game (at best) but still one of the best games in recent memory. It's not just hours, but quality hours that matter. It's of course different with RPGs, but the idea is the same: quality hours.

Portal was 3 hours at best. Actually I'm kind of afraid that Portal 2 will be a letdown...
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how solid
 
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