No Point Lookout Place

Post » Sat May 28, 2011 8:28 pm

So, I am trying to play point lookout but there is just no boat there.. hence I can't get to the place.

here is my mod order, hope anyone finds the faulty mod. And yes, i know that Fook and FWE don't work well together but they do work for me.


Anchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.ESMUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espDarNifiedUIF3.espSeducedDLC03.espMaxLevelWorkaround-BS.espCRAFT - Activation Perk.espWastelandMastery.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espTailor Maid.espTailor Maid Anchorage.espTailor Maid PITT.espTailor Maid Brokensteel.espTailor Maid ZETA.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espOwned!.espFellout-Full.esp  . Conflicts with: Fellout-SOTD.espBashed Patch, 0.espUnknown mod file: SeducingWomen.esmUnknown mod file: Companion Core.esmUnknown mod file: RobCo Certified v2.esmUnknown mod file: Companion Core DLC Addon.espUnknown mod file: RobCo Certified v2 Zeta Addon.espUnknown mod file: YearlingsGlasses.espUnknown mod file: Containers Respawn.espUnknown mod file: FOOK2 Main [Hotfix].espUnknown mod file: FOOK2 DIK [Hotfix].espUnknown mod file: SeducingWomen_-_override.espUnknown mod file: Tom Bookseller ENG.espUnknown mod file: Merged Patch.esp

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Chad Holloway
 
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Post » Sat May 28, 2011 1:55 pm

Your problem is caused by using FWE and FOOK2 together (surprise), because both make edits to the quest that dont work particularly well together.

We're not kidding when we say those mods aren't compatible. In anyway, it *might* work if you disable the FOOK2 - [DIK] DLC Improvement Kit .esm and .esp (but really can't say for sure)
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Gwen
 
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Joined: Sun Apr 01, 2007 3:34 am

Post » Sat May 28, 2011 1:27 pm

Will test that. Thanks.

Heh, all the other DLC's did work perfectly fine.
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Sarah Kim
 
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Joined: Tue Aug 29, 2006 2:24 pm

Post » Sat May 28, 2011 8:08 am

Will test that. Thanks.

Heh, all the other DLC's did work perfectly fine.
Provided FOOK2's DIK .esp isn't overridden, you can get the Dutchess to show up by either force starting PL from the FOOK DLC sub-menu or by
Spoiler
speaking with Catherine in the Muddy Rudder
Kai's right though, and until FOOK2 v1.1 is finalized and an FWE CP can be put together, one can expect certain things to clash.
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Kill Bill
 
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Joined: Wed Aug 30, 2006 2:22 am

Post » Sat May 28, 2011 12:02 pm

I don't think my description was correct...

I don't think I'd have any troubles starting the quest, the problem is that the riverboat landing place is not there. At least not on the map, no map marker, anything.

edit: nevermind that, forcing the quest to start added the ferry! Hooray!
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James Baldwin
 
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Joined: Tue Jun 05, 2007 11:11 am


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