Nifskope prob and schematic qeustion

Post » Sat May 28, 2011 6:21 pm

Hello, im trying to create a mod to add many new schematics to the wastes, I made a set of blades attachted to some brass knuckles from using the mover blade model, i combined all the blades to 1 nif, and when i duplicated the branch for the knuckles in nifskope, i copied the trishapedata over the dupe branches NiTriShapeData, but it seems to overwrite the other branches as well.

Also anyone have a tut on making schematics compatible with craft. Also how do i add them to a vendors list w/o conflicts to other things such as fwe?
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James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sat May 28, 2011 8:09 pm

Download a CRAFT mod and see how they work. Basically you make a dialog entry to the CRAFT workbench quest. I think CRAFT itself even has a tutorial.

To add stuff to a vendor, make a Quest that starts game enabled. In the quest script, add the item(s) to the vendor's container. Then do a stopquest on the quest.


Edit: here's the CRAFT tutorial
http://www.gamesas.com/?showtopic=961763
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James Shaw
 
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Joined: Sun Jul 08, 2007 11:23 pm

Post » Sat May 28, 2011 2:29 pm

Download a CRAFT mod and see how they work. Basically you make a dialog entry to the CRAFT workbench quest. I think CRAFT itself even has a tutorial.

To add stuff to a vendor, make a Quest that starts game enabled. In the quest script, add the item(s) to the vendor's container. Then do a stopquest on the quest.


Edit: here's the CRAFT tutorial
http://www.gamesas.com/?showtopic=961763


ok, thank you, you know i expected to have to wait till mornin so double thx.
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Danger Mouse
 
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Joined: Sat Oct 07, 2006 9:55 am


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