Staggering: Will it be toned down?

Post » Sat May 28, 2011 11:41 pm

So what you're saying is a battle-hardened warrior who's trained himself in the coldest of climate will be knocked around like a punching bag unable to attack.

...huh...

...makes no sense.


You make no sense.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Sat May 28, 2011 3:06 pm

Do you remember when you tried your dang hardest to try and fight a REALLY tough boss in oblivion, only to be knocked around like a punching bag?

What I mean is, when you got hit, you staggered, and you were unable to attack.

I REALLY hope this is toned down in Skyrim, your a battle-hardened warrior for god's sake! you shouldn't be knocked around!

Anyone else agree?


I'm hoping it is just gone all together. The stagger/recoil effects in Ob were terrible.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sat May 28, 2011 11:03 pm

Battle hardened warriors are subject to the laws of physics just like everyone else.


Yes my character who pushes the human limits of strength (100 Str) wearing full plate armor, a huge deadric shield, and giant longsword bouncing around like a drunken sailor after attacking a shirtless thug blocking with a spoon is totally realistic combat.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sat May 28, 2011 9:09 am

100 STR Nord is pushed around by a Wood Elf bandit. I'd hope they tied it to the opposing strengths somehow.


Its always been related to agility and whether or not you go in there swing like a crazy or if you actually time your blocks and strikes.
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sat May 28, 2011 5:01 pm

I like the concept of staggering, but the implementation with a couple of enemies was absurd in Oblivion, namely Clannfear and Ogres. Those two could 'stagger-lock' you, staggering before you were out of the first stagger and leaving you absolutely defenseless. I had a level 54 character fall, from 100% HP to death, because of this insanity, all because the foe managed to get one damn hit in. Occasionally I'd get staggered an annoying amount of times while taking on a pile of guard archers, but I suppose that's what I get for deciding to off entire towns, eh?

Other than the locking, I liked it for the most part. I only hope the chances of this are slim to none in Skyrim, as nearly 80% of my encounters with Clannfear have been ridiculous bouts of being staggered to death or near death before I could get a hit in or spell off to kill the stupid thing. Ogres are towers of muscle, so I kinda justify that as such, but Clannfear's staggering ability and insane lunge distance made them simply a pain to fight. There was no fun at all in battling them, and I can't say that for anything else in Oblivion.

So that's my two cents, take it or leave it. Moral of the story, kids: I friggin' hate Clannfear.

Oh yeah, the stagger locking was awful. Mountain lions liked to spam the pounce attack too, which usually led to a death by stagger lock. =P
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat May 28, 2011 3:21 pm

By the way I'm not saying that it should be removed, I'm saying it shouldn't happen every single hit shield blocked or not.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Previous

Return to V - Skyrim