Enchanting mod cost skip..

Post » Sat May 28, 2011 8:56 pm

Ok. I'll make it simple.
I love enchanting....but i don't like to pay, namely when there's no one around to help me inside Frostcrag spire. Who am I paying..?
I love dungeon raiding for enchanted items. what do i do with the ones i cannot use? sell them.
i am using a COMPLETE unlocker mod that makes all enchants free. guess what? the gear isn't worth more.
3 parts: lets me enchant Restore health, skip paying on enchanting, AND doesnt affect the price/value of items with enchantment.

i'm greedy. yes. i know. but if anyone knows how to make this mod, even just tell me so i can do it, i'd be grateful...
easiest thing i can think is to skip the part where it loads the price, and checks the price, even leaving it displaying the cost...just not taking or checking how much you have. but what do i know? i'm begging others for this mod >.<
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Jaylene Brower
 
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Post » Sat May 28, 2011 12:12 pm

Ok. I'll make it simple.
I love enchanting....but i don't like to pay, namely when there's no one around to help me inside Frostcrag spire. Who am I paying..?
I love dungeon raiding for enchanted items. what do i do with the ones i cannot use? sell them.
i am using a COMPLETE unlocker mod that makes all enchants free. guess what? the gear isn't worth more.
3 parts: lets me enchant Restore health, skip paying on enchanting, AND doesnt affect the price/value of items with enchantment.

i'm greedy. yes. i know. but if anyone knows how to make this mod, even just tell me so i can do it, i'd be grateful...
easiest thing i can think is to skip the part where it loads the price, and checks the price, even leaving it displaying the cost...just not taking or checking how much you have. but what do i know? i'm begging others for this mod >.<
The engine auto-calculates the cost of enchanted items from the value of the base item + the cost of the enchantment. So if the enchantment cost is zero, it will not add to the cost of the enchanted item either. So it's not easy to make such a mod - but it can be done by changing the cost of all enchantments back and forth between zero (when enchanting) and non-zero (when not enchanting).

You can actually achieve what you want by installing Enhanced Economy. It has the option to control value of enchanted items. It was made with the opposite reason (to make enchanting expensive without making all the loot you find too expensive), but should work for you as well. Just keep the mod that makes enchanting free, and install EE with the following settings in its ini file:

; ================== Settings to control value of enchanted items =====================; Enables or disables adjustment of barter values for enhanted non-weapon itemsset tnoEE.adjustMagicValue to 1; Set whether value of items with constant magic effects are calculated from vanilla cost (0), from the current, modded values in your game (1), or the lowest of the two (2)set tnoEE.baseMagicValue to 0; Set exponent used to in a magicValue^exp calculation. 1 means no exponential change in value.set tnoEE.magicEffectPow to 1; Set the multiplier for value from constant magic effectsset tnoEE.magicEffectMult to 1


The first enables the feature. The second option is the most important one. Setting it to 0 means that the value of enchanted items will be as if enchanting cost the same as in the unmodded game, without touching the actual cost of enchanting in your game (free in your case).
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Klaire
 
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Post » Sat May 28, 2011 2:23 pm

Thanks. I only had to change the top of the four settings; the others were how you described them. Thank you; now to test it out =)


edit: odd. it still leaves everything's item cost, not enchant, if set to 0 or 1... i load it..after or before the free enchant mod?
and i made it an OMOD. habit. hopefully i can figure this out.

edit 2: it always asks to 'give away' all items. all of them. some items i do give away and get nothing, namely enchanted clothes. however weapons..it says 'merchant does not have enough gold'
i'm lost.
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TRIsha FEnnesse
 
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Post » Sat May 28, 2011 10:48 pm

Thanks. I only had to change the top of the four settings; the others were how you described them. Thank you; now to test it out =)


edit: odd. it still leaves everything's item cost, not enchant, if set to 0 or 1... i load it..after or before the free enchant mod?
and i made it an OMOD. habit. hopefully i can figure this out.

edit 2: it always asks to 'give away' all items. all of them. some items i do give away and get nothing, namely enchanted clothes. however weapons..it says 'merchant does not have enough gold'
i'm lost.

"Give away" means receive nothing. The merchant has no funds to offer. Maybe the weapons say give away because of the total cost. Either way, you have merchants without money. Isn't there a way to reset merchants' gold or something?
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Kayla Keizer
 
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Post » Sat May 28, 2011 7:34 pm

edit: odd. it still leaves everything's item cost, not enchant, if set to 0 or 1... i load it..after or before the free enchant mod?
Not sure what you meant here. Can you explain? The load order doesn't matter, btw.

edit 2: it always asks to 'give away' all items. all of them. some items i do give away and get nothing, namely enchanted clothes. however weapons..it says 'merchant does not have enough gold'
i'm lost.
One of the main features of EE is that if a merchant has 1200 gold and buy something from you for 1200 gold, he has no gold left. Quite logical actually ;)

However, if you don't like it too much, you can increase the base amount of gold merchant have, or shorten their gold replenishment time, or reset their gold every time you activate them. But please take it in http://www.gamesas.com/index.php?/topic/1077019-relz-enhanced-economy/ if you want help with that.
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rebecca moody
 
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Post » Sat May 28, 2011 11:42 am

Fixed the first part. Problem now is...
I bought 20 hammers at 30 gold each. That's 600 Gold he now has. However, when I go to sell a piece of light armor(this is to Maro Rufus, for reference), he says it's too much. The piece of armor sells for 1 gold and it prompts to give away, but still doesn't give away >.<
Even then he had 800 gold, I sold one item worth 5 gold to him, he lost it ALL. That's confusing; how does a payment of 5 gold decimate a triple digit...?
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Karen anwyn Green
 
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Post » Sat May 28, 2011 10:48 pm

I'd also look into Advanced Magecraft.(http://www.tesnexus.com/downloads/file.php?id=15587) I'm almost positive there's an option to make the enchantments free, as well as stacking multiple enchantments upon one another. The system is a little clunky, but once you get used to it, it's very easy.
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Adam Baumgartner
 
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Post » Sat May 28, 2011 8:37 pm

I'd also look into Advanced Magecraft.(http://www.tesnexus.com/downloads/file.php?id=15587) I'm almost positive there's an option to make the enchantments free, as well as stacking multiple enchantments upon one another. The system is a little clunky, but once you get used to it, it's very easy.


found it, thanks
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kasia
 
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Post » Sat May 28, 2011 11:06 pm

Fixed the first part. Problem now is...
I bought 20 hammers at 30 gold each. That's 600 Gold he now has. However, when I go to sell a piece of light armor(this is to Maro Rufus, for reference), he says it's too much.
There's one catch when installing EE into a running game and enabling auto-haggle: Merchants that you have traded with before installing EE may have the haggle settings slightly out of sync, thus the merchant may react as he normally does when you have the haggle slider too much to the right. Click on the "Details" button (formerly known as "Haggle" button) and close it again, and the haggle should be synced. It needs to be done only once per merchant, and only for those who you've traded with before installing EE.

The piece of armor sells for 1 gold and it prompts to give away, but still doesn't give away >.<
Even then he had 800 gold, I sold one item worth 5 gold to him, he lost it ALL. That's confusing; how does a payment of 5 gold decimate a triple digit...?
Do you have OBSE 18 installed? If so, it sounds like a conflict. You don't have Living Economy installed? If you have OBSE 18 installed and not LE, you could enable debug in EE's ini file, and the post what's written to the console.
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Ebou Suso
 
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