Script Command for showing Level Up Menu

Post » Sat May 28, 2011 2:56 pm

Hello, I'm trying to make Trait mod, but I can't find any script command for GECK which let me open Level Up Menu. I want it to show me Level Up menu with perks so you can easily check all Traits/Perks and choose one. Is there anything like that?
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Emily Martell
 
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Post » Sat May 28, 2011 12:05 pm

Don't think so.

But, you can use my mod that has a terminal that allows you to choose any perk you want to give yourself.
http://www.fallout3nexus.com/downloads/file.php?id=13632
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 9:59 am

I'd expect http://geck.gamesas.com/index.php/AdvancePCLevel to do that, although this would obviously also cause the player's level to increase.

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Sammie LM
 
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Post » Sat May 28, 2011 12:17 pm

could you not make the script set the pc level to level - 1 then trigger the AdvancePcLevel function.

Thanks Persidon
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NEGRO
 
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Post » Sat May 28, 2011 2:17 pm

Well, I was thinking about doing something like adding level, but with out front page (that with your skills) and then setting level to 1 again. Thanks guys, I'll check it out.
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Leticia Hernandez
 
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Post » Sat May 28, 2011 7:38 pm

You will not be able to pick 'all' the perks, since their availablility is based on your current level. This will also increase the players health and probably other stats as well that you would have to take into account. Thats why I did not suggest AdvancePCLevel.

You can script picking a perk like I did on my terminal in the mod I linked to above.
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Laura
 
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Post » Sat May 28, 2011 11:39 pm

You will not be able to pick 'all' the perks, since their availablility is based on your current level. This will also increase the players health and probably other stats as well that you would have to take into account. Thats why I did not suggest AdvancePCLevel.

You can script picking a perk like I did on my terminal in the mod I linked to above.


That's what I've done :D Added terminal near the exit of Vault 101, you can choose if you want to read their info or to take them. The only problem is that I want to limit it to 2 traits (now you can take every trait with out limit, all 15 of them). Is that possible to block terminal after taking trait from it?
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Wayne Cole
 
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Post » Sat May 28, 2011 1:19 pm

Yes.

You can set up a global variable, and when a perk is choosen, add one to the global. Make sure the 'redraw' check boxes are set. It will recalculate if the menu should show up or not on each selection.

You can make the menu's have a condition that the global is less than 3 to show up. You can also add a menu when the global is 2, saying no more are allowed. You can also forceTerminalBack to close the terminal.
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Pawel Platek
 
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Post » Sat May 28, 2011 5:16 pm

Big thanks, everything works as intended, I'm really greatful, thanks again :D

Edit: ForceTerminalBack moves back screen only 1 time, not closes the terminal.
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Catherine Harte
 
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Post » Sat May 28, 2011 10:29 pm

Use several ForceTerminalBack in a row, depending on how deep in the terminals you are. It WILL close the terminal if you perform it on the master terminal.

So, if you are three terminals deep, do this in the result script box:

ForceTerminalBackForceTerminalBackForceTerminalBack


The terminal will close.
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CHangohh BOyy
 
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