Item deletion/replacement

Post » Sat May 28, 2011 11:45 pm

Hello everyone, I'm asking for help on a project I'm doing that is actually tremendously huge. What I want to do is take every single item (except for some useless misc items) from the game world, both static and in containers, and place them in convenient locations right outside Vault 101.

To elaborate, I want to take every weapon, food, aid, ammo, tool, and some other items from the game world, clear them from their location and send them into containers outside Vault 101. I assume that there are different steps for moving static items and those found in containers around the game world (ammo boxes, cabinets, toolboxes, fridges, enclave boxes, etc). In short, I'm planning to clear up the clutter from the whole game and transport them into specific containers.

If this is too complex, them I'm also willing to simply delete all of the items from the game and just obtain a count of each item so I can add them later through console, which hopefully is much more manageable because I want to take the easiest way.

I'm relatively new at the GECK, and I'm mainly browsing through the features, but if somebody could please help me with a tutorial on this, then I would be most incredibly grateful.

Thank you.
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P PoLlo
 
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Post » Sat May 28, 2011 11:55 pm

Actually, your idea is the most feasible since to remove a reference from the game world you would have to "be" in the same cell that that reference is in. As you said, you can write down the item count and then delete the item references from the cells. Although, if you don't mind me asking, why would you ever want to do that?
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Bad News Rogers
 
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Post » Sat May 28, 2011 4:54 pm

This would actually be an incredible ammount of work. You may want to try the GECK for some other things first. And just out of curiousity, what do you want to do this for?

The issue here is, you cannot actually tell exactly how many items of a certain type are in the game world. Many containers randomly spawn items such as food, meds, ammo, etc. So you cant tell how many of what of these objects there will be. The closest you could get is look at how many references of an item are laying around in the world, or used in a formlist or something, then remove all of those, and add them to your character manually ingame, or just put that many in a container. But you will have to do this over and over.

Again, what is this for?
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Rob
 
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Post » Sat May 28, 2011 12:34 pm

That would be one incredibly big junk pile.
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BRAD MONTGOMERY
 
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Post » Sat May 28, 2011 12:31 pm

Well, the reason I want to do this is to avoid the hassle of going through the entire game again to turn over every rock to find every item. My second 250 hour (yes, second) file is corrupted from a series of unexplainable glitches, and coupled with the fact that I'm a gaming perfectionist makes having to worry about any item I missed frustrating. All I want to do is just go through the game again, do every quest, and run through every location with the satisfied feeling that I don't have to start looting the massive wasteland as much. Also my game performance isn't so great even on the low settings, so clearing up a lot of the clutter (especially the scattered tin cans) would be quite helpful to me. I just think of it as a justified crutch for having to restart yet another game.

I would work any way to achieve this, although deleting the items and getting a count seems to be the simplest to me.

However, now I'm a bit worried about the scripted containers because of their random generation of items...
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Lisa
 
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Post » Sat May 28, 2011 9:57 am

It would also involve changing every single cell in the game. That alone would scare me off because of it would make the game unstable and more prone to crash.
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c.o.s.m.o
 
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Post » Sat May 28, 2011 11:06 pm

I'm actually willing to pull through with this seemingly huge project.

To make everything as simple as possible, I'm only looking to delete most of the game items, and just get a count of what I need to re-add. In addition I'm still trying to figure out how to handle the containers. I am considering the huge possibility of the game becoming unstable if I do this, but I'd rather know the true effects.

Now, the containers seem to be similar to the static items in terms of information. Their locations and count are there, but a problem is that there are a LOT of different containers which is confusing with figuring out which ones I'm trying to alter. I do acknowledge that each container generates a random item or amount, so just to make everything as easy as possible, I would rather go along and delete everything in those containers, if absolutely necessary, and make an estimated count of what I would need to re-add from those containers.

Though I'm still confused with how to go through with all this.

EDIT: Nevermind, I think I may have figured out how to do all this. I'll just take every container and delete the contents in edit, since the editor has it act as the "master data" for the containers. As for the static items, I assume either I can: 1. Find their counts through the use info tab and then go through each cell and delete the items, or 2. Take the counts and then delete the objects from the object window.
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jessica Villacis
 
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Post » Sat May 28, 2011 11:53 am

This really is a bad idea for any number of reasons as anything more then a test or joke, I would implore you to stop if you're intending to try and start a new game or something and continue on. If you can't handle starting a new character for whatever reason I'd just say cut your losses and wait for NV, it's just around the corner.

And out of curiosity I don't understand why you would want to remove every single item from the game world. Okay you have clinically ill levels of OCD and collect literally everything known to man, but I would think outside of Skill Books/Unique Items/Bobbleheads that you would want to regrab that stuff again or something, I don't know. Why do you even have one save thats 250+ hours, how did you not become extremely bored with that character days ago? And throughout that entire process you never once made backups? And you somehow never got a corrupt save until now?

This whole thread just boggles the mind.
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Ray
 
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Post » Sat May 28, 2011 11:10 am

Anyhow, I'd second that you could easily put the important items in your containers (skillbooks, maybe unique guns etc) and just leave the rest alone, collecting only if you feel like it :)
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CArla HOlbert
 
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Post » Sat May 28, 2011 2:12 pm

Anyhow, I'd second that you could easily put the important items in your containers (skillbooks, maybe unique guns etc) and just leave the rest alone, collecting only if you feel like it :)


Well, you can try of making copy of every item, like creating new, same item, but with other ID, and deleting all items with old IDs and then you could put all those "new" items with new IDs to container outside Vault 101. But I don't know if it will make any crashes or glitches.
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Kortknee Bell
 
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