Capturing command posts?

Post » Sat May 28, 2011 10:45 pm

Each Engineer can only have one turret up at a time. They don't have a time limit on them, but they can be destroyed and hacked. There's nothing stopping a team of Engineers from putting all of their turrets around a command post. It would, however, be a pretty bad use for them, especially since a single EMP grenade would disable all of them at once. Yeah, the enemy is going to have a tough time taking that CP, but that leaves a lot of other objectives, including the main one, less protected.

There are already invincible turrets that protect the spawn points.
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xx_Jess_xx
 
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Post » Sat May 28, 2011 10:17 am

You set up 5 turrets and a minefield.

Our Light Operative parkours his way over and behind the mines (because he can see them even when his teammates can't), and hacks your turrets, then shoots the mines. to clear a path for his teammates, captures the CP, and Firewalls it. So even if you find a way past the turrets that used to be yours, the CP takes longer for you to hack than normal, giving our forces time to reinforce the position.

Also, we don't know what (if any) limitations there will be on setting turrets - it's likely you won't be able to have more than one out at a time per Engineer. So to set those 5 turrets, you probably need 5 Engineers.

It's been implied there's a maximum limit to the number of mines a single Engineer can set (because there's an ability which increase the number listed on the Brink Wiki)
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matt oneil
 
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Post » Sat May 28, 2011 10:08 pm

So what keeps 5 engineers from setting up 5 turrets +mines over a CP and just wrecking anyone from coming in?

In Killzone 2 they had this feature that only allowed a team 4 turrets on the map at any time. Killzone 3 has it so that if an engineer puts down another Turret, his old one disappears and they also do this after a certain amount of time anyway.


Operatives, in a word. Also if they are all guarding the CP they aren't doing/defending objective so haha.

Each Engineer can only have one turret up at a time. They don't have a time limit on them, but they can be destroyed and hacked. There's nothing stopping a team of Engineers from putting all of their turrets around a command post. It would, however, be a pretty bad use for them, especially since a single EMP grenade would disable all of them at once. Yeah, the enemy is going to have a tough time taking that CP, but that leaves a lot of other objectives, including the main one, less protected.

There are already invincible turrets that protect the spawn points.

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Taylah Haines
 
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Post » Sat May 28, 2011 11:50 pm

So what keeps 5 engineers from setting up 5 turrets +mines over a CP and just wrecking anyone from coming in?


The fact that it's a losing strategy. If that were to happen, I'd simply concentrate on the main objective, which would be more vulnerable because of this.
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Chris Ellis
 
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Post » Sat May 28, 2011 8:36 am

The fact that it's a losing strategy. If that were to happen, I'd simply concentrate on the main objective, which would be more vulnerable because of this.


Yup you can't attack/defend everything by yourself, that's why you need a good team.
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Robert
 
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Post » Sat May 28, 2011 6:31 pm

No, with your trusty objective wheel you can always win! See, the objective wheel is the most godlike if beings in all of the Ark.

Without our objective wheel we have no hope.... Wait i went totally off topic there, damn i go crazy when i'm tired... or is that all the time, i'm not even sure any more.

back on topic - Placing 5 sentries around one command post seems to be a big waste of time imo :P
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RAww DInsaww
 
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Post » Sat May 28, 2011 5:56 pm

You gain a spawn point, they lose a spawn point. Kinda like a checkpoint I guess. Also it's a place where you change your class.

You don't gain a spawn point.Spawn locations are static, and change only as the match progresses. Each team will always ever have 1 spawn point.

Command Posts are useful because capturing them can increase your teams health or supply meter. They are also the only spots where you can change your class/loadouts - their is no menu option to do so.

Each team will always have a CP at their spawn, that cannot be captured by the enemy.
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Latino HeaT
 
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