float zcord 4614Begin GameModeIf (GetStage PLArmouryQst ==100)Set zcord to (zcord - 0.1)Set zcord to (zcord - 0.1)FireBallRock1REF.SetPos z, zcordFireBallFlame1REF.SetPos z, zcordendifend
The condition "GetStage PLArmouryQst ==100" becomes true when I exit a door. I start off outside, I can see the boulder floating in the sky, I got inside and then outside (making GetStage PLArmouryQst ==100 true) and the boulder and flame are gone. Why doesn't this work? Surely a decay of 0.1 on the zcord wouldn't make it disappear in a flash (it is really really high up).
Any ideas?