A couple of bugs

Post » Sat May 28, 2011 8:51 am

Hello i seem to be suffering from two bugs in the game:
1: Forever playing flamethrower sounds.
2: door to the sacred bog glitches up real bad in point lookout.

Load order.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Main File.esm
Companion Core.esm
RobCo Certified v2.esm
Enhanced Weather - Rain and Snow.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
CRAFT - Activation Perk.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE with WeaponModKits.esp
Dogmeat Leather Armor - CRAFT.esp
RobCo Certified v2 Zeta Addon.esp
Companion Core DLC Addon.esp
Armor_Customization.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Sneak Bonus during Storms.esp

The bog door prob makes point lookout un-finishible i need help!
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Sat May 28, 2011 11:35 pm

Hello i seem to be suffering from two bugs in the game:
1: Forever playing flamethrower sounds.
...


http://www.fallout3nexus.com/downloads/file.php?id=10095 (damn it I'm being censored, lol) should fix your flamer sound problem (I made a similar one for http://www.fallout3nexus.com/downloads/file.php?id=13053). Not sure about your Point Lookout problem. :shrug:

~Xeph'
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Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sat May 28, 2011 6:22 pm

Is a follower trying to go through the door with you? That's when it glitched out for me. Try making them wait.
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OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Sat May 28, 2011 3:35 pm

There is also a mod called http://www.fallout3nexus.com/downloads/file.php?id=7278, though I haven't had to use it for a while. Maybe another mod I use (like FWE) fixes it. Like the above post I just tell my followers to wait outside.
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Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat May 28, 2011 12:39 pm

Well i reloaded an auto save and suddenly the sacred bog glitch was gone. Thx for the help i dl'ed the Please continue, my good sir. mod.

EDIT: lol $TFU turned into plz continue my good sir.
RE-EDIT: the $tfu doesnt work, atleast for rl-3's flamer.
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Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sat May 28, 2011 3:16 pm

Well i reloaded an auto save and suddenly the sacred bog glitch was gone. Thx for the help i dl'ed the Please continue, my good sir. mod.

EDIT: lol $TFU turned into plz continue my good sir.
RE-EDIT: the $tfu doesnt work, atleast for rl-3's flamer.


lol, that's exactly what it was doing! xD

Anyway, try loading it later in your load order, it needs to override/disable the idle sound of the weapon.

:D

Edit: Oh wait, rl-3's flamer. Not sure about that, the fix only works on the standard flamer weapon, I believe.
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Trevi
 
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Joined: Fri Apr 06, 2007 8:26 pm


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