[WIPz/RELz]NazoX9's Morrowind Bestiary

Post » Sat May 28, 2011 1:04 pm

Still at a loss as far as the saints go. I would really like to have a better looking saint, that drops armor, but I don't really see that happening anytime soon. I've PM'd Westly about the saint armor he made a while back, but after almost two weeks, I'm assuming the answer is no. I think that for now, I'm just going to do the ranks and levels, and I can expand on the saints later.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sat May 28, 2011 8:13 pm

PM him again >.> xD Saints should be beautiful! :D
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat May 28, 2011 10:15 pm

PM him again >.> xD Saints should be beautiful! :D


lol I know, I've been looking for armor and such that could be recolored and still work well, but there wasn't anything I liked. I don't want to keep bothering him either, since I was fairly sure he would say no anyways.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat May 28, 2011 10:47 am

Have you seen Psymoniser's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5030 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6695 by Arcimaestro Antares? Permissions unknown.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sat May 28, 2011 10:33 pm

Have you seen Psymoniser's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5030 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6695 by Arcimaestro Antares? Permissions unknown.


I've made a saint with antares armor, and pmd him about it.

Edit: I got the reply, allowing me to use the saint armor. Here are a few shots of my new saints.

http://i624.photobucket.com/albums/tt325/NazoX9/NX9_saint.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/NX9_saint2.jpg
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Sat May 28, 2011 4:23 pm

Not bad at all :)
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Sat May 28, 2011 6:26 pm

Not bad at all :)


Yup, that looks quite good indeed :D
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat May 28, 2011 4:46 pm

I'm going to see what I can do about sharpening up the textures.
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Sat May 28, 2011 11:48 am

Here we go, three new things to post here.

Update to Ogrim/Twilight

Update to Daedra Additions

Golden Saints released.

Going to work on finishing up that Dremora update, and then We'll be in business to release the merged Daedra.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sat May 28, 2011 8:20 pm

GREAT additions! The new Daedra especially sound fantastic, I really wish I could find some time to play the game now. Seriously, your work is very high quality. Thank you for sharing it with us. :^)

Here are some small ideas I've had since discovering your work that I probably will never have the time or skill to work on myself. I love your new ghosts, but honestly they don't really look undead to me. That sounds like a silly thing to say even to me (and I just said it!) but I just mean I think they might be improved if their looks were differentiated a bit more from regular NPCs. For example, I wonder if there are any resources of old tattered-looking clothes that could be used or if their flesh could be made to look withered or rotting.

One thing that comes to mind is an old resource by an early brilliant modder Sirius Snape, she released some textures that could be applied to faces to make them look pretty disgusting, I wonder if that's still around... Sure enough! http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3053

Anyway, what do you think? Could the ghosts' appearance be improved? Is it worth the effort? Are you interested in doing it?
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sat May 28, 2011 10:47 pm

Definitely a possibility. I've been trying to focus on one point at a time, so once I get the Dremora update out, (and it's a big one) I will be doing undead.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat May 28, 2011 6:18 pm

Everything in due course, I didn't mean to sound like I was trying to get you to shift your focus back to ghosts right now, I hope that's not how it came across. :^)

So it's been awhile since I've heard your plans for the Dremora, are you still using the same general model put forth in Oblivion or are there any cool new updates/changes to the plan?
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Sat May 28, 2011 10:32 am

Everything in due course, I didn't mean to sound like I was trying to get you to shift your focus back to ghosts right now, I hope that's not how it came across. :^)

So it's been awhile since I've heard your plans for the Dremora, are you still using the same general model put forth in Oblivion or are there any cool new updates/changes to the plan?


No not at all lol. I like the feedback, don't worry. The plan is the same with the Dremora, but more fleshed out this time through. Now that I've seen that leveled lists will work inside other leveled lists I'm going to be including different types of Dremora. Archers, mages, warriors, etc.. Each rank will have it's own type of armor and weapons. So, when you're fighting the Churls, you're getting a relatively weak piece of armor (slightly better than iron I believe it was.) if it drops. The armor and weapons will become more powerful, with the dremora. I also am thinking about possibly redoing the models, and seeing if I can come up with heads and such that I'm a bit more comfortable with.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat May 28, 2011 10:10 pm

I want to see when the zombies get done! Hopefully we can summon one too!
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat May 28, 2011 10:49 am

I want to see when the zombies get done! Hopefully we can summon one too!


I was considering adding in scripted summons once I have things a bit more fleshed out. :D
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sat May 28, 2011 5:58 pm

Good to be back! Forums looked a bit different last time I was around here.

Anyways, after a brief time away, because of a huge situation change in my life, I'm happy to say I'm back here to begin work on this again. Hopefully I'll have a bit more time here now to get things done on this.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sat May 28, 2011 11:26 pm

So, I've been putting a lot of thought into this one lately, and I really want to begin work on this again. I'm about to start things up again, but with a slightly different approach. Thinking about starting on a much smaller scale, and gradually building it up through updates. Hopefully all goes well.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Sat May 28, 2011 8:19 pm

Just a tiny little bump. Such an awesome project!
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Previous

Return to III - Morrowind

cron