Lets address some things.

Post » Sat May 28, 2011 1:01 pm

THERE ARE NO BIRTHSIGNS. I am 99 % sure of this. Instead, whichever constellation fits your character more will be the one that shows up in the night sky (after your perks in that area have been chosen) I think this is elegant and a cool new take on Birthsigns. Once again, it lets you basically define your character over time rather than right at the beginning of the game. But yeah. There are no birthsigns to pick at the beginning.

Secondly, I believe the "favorites" menu will only bring up a list of often used individual items, not sets of equipment... While this is somewhat dissappointing at first, I think it will work out in the long run, as it lets you create new combinations of your favorite spells/weapons on the fly.

As far as attributes. They are not entirely gone. Beth has said in several interviews that they are going to make the races "feel different" which means that there WILL be underlying attributes governing each race such as Intelligence, Strength, Speed, and Agility. Otherwise whats the difference between a Breton and Imperial? Think about it. They will still be in the game, just under the hood.

I think we need to trust Bethesda. Oblivion was their first next-gen excursion so we can allow them the few mistakes that were made. Fallout 3 was a MUCH better game in my opinion and proof that the developer still has its talent. Now that they are back to TES they understand that we want a deeper experience, and I believe they are going to give us an amazing one.
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courtnay
 
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Post » Sun May 29, 2011 12:05 am

THERE ARE NO BIRTHSIGNS. I am 99 % sure of this. Instead, whichever constellation fits your character more will be the one that shows up in the night sky (after your perks in that area have been chosen) I think this is elegant and a cool new take on Birthsigns. Once again, it lets you basically define your character over time rather than right at the beginning of the game. But yeah. There are no birthsigns to pick at the beginning.

That is not confirmed, for all you know birthsigns could be initial perks.

Secondly, I believe the "favorites" menu will only bring up a list of often used individual items, not sets of equipment... While this is somewhat dissappointing at first, I think it will work out in the long run, as it lets you create new combinations of your favorite spells/weapons on the fly.


There could still be hotkeys, they only said what the up button does, and in Fallout NV, the up button switched ammo types and the rest were hotkeys. Edit: I need to read better, but yeah it's individual items and not sets of equipment.

As far as attributes. They are not entirely gone. Beth has said in several interviews that they are going to make the races "feel different" which means that there WILL be underlying attributes governing each race such as Intelligence, Strength, Speed, and Agility. Otherwise whats the difference between a Breton and Imperial? Think about it. They will still be in the game, just under the hood.

Once again not confirmed.

I think we need to trust Bethesda. Oblivion was their first next-gen excursion so we can allow them the few mistakes that were made. Fallout 3 was a MUCH better game in my opinion and proof that the developer still has its talent. Now that they are back to TES they understand that we want a deeper experience, and I believe they are going to give us an amazing one.

I agree. :thumbsup:
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Jhenna lee Lizama
 
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Post » Sat May 28, 2011 12:43 pm

Totally agree. Oblivion was a huge step and I think they did amazingly well. It wasn't perfect, but no game is. Have faith in Bethesda, I think they know what they're doing.

At the same time, though, I think we shouldn't tell people not to complain or anything like that. Improvements can be made. Skyrim will not be the perfect game, so as long as it's constructive criticism, then that's fine. Discussion is a good thing.
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James Smart
 
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Post » Sat May 28, 2011 11:44 am

yea i agree.except Oblivion is better than fallout3
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Ebony Lawson
 
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Post » Sat May 28, 2011 12:17 pm

A lot of the stuff i said isnt exactly "confirmed", i was making a VERY educated guess. I just think its not useful to keep thinking there are determinable attributes and birthsigns until Beth comes out and tells you straight that they arent in the game.
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cassy
 
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Post » Sat May 28, 2011 1:51 pm

I'm not convinced that Birthsigns are out.

The reason for removing classes was because the major skills you chose at the beginning of the game had a massive effect on gameplay for the rest of the game, because of the way they influenced levelling; however, it was very difficult for people to know how their major skills would affect their gameplay over the course of 200 hours.

Birthsigns, by contrast, do not have such large effects on gameplay over the course of the entire game. They could provide to your starting character: 1) small bonuses to skills; 2) a few perks; 3) once-a-day special abilities; 4) attribute bonuses (if attributes are in)...
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Sophie Morrell
 
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Post » Sat May 28, 2011 9:19 am

It's great to hear some positivity on this board. Thanks!
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chinadoll
 
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Post » Sat May 28, 2011 8:55 pm

I'll address something, we havent seen any gameplay videos and very few screen shots and only limited concept art, the game is several months away, lets not jump to conclusions.
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Gracie Dugdale
 
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Post » Sat May 28, 2011 8:20 pm

THERE ARE BIRTHSIGNS. I'll let http://www.gamesas.com/index.php?/topic/1162902-gi-hub-update-ui-2/page__view__findpost__p__17082064 from Orzorn explain.

http://www.gamesas.com/index.php?/topic/1162902-gi-hub-update-ui-2/page__view__findpost__p__17082467
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Lisa
 
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