Excuse me? I would argue that Speechcraft is potentially the most powerful skill in the whole set, definitely not a misc one. In most societies neither the "warriors" (i.e. soldiers) nor the "mages" (i.e. savants) are in charge, but charismatic leaders who aren't really that powerful by themselves - they extend their power with words, gestures, charisma. You can't possibly overestimate the power of oratory, leadership or proper persuasion.
Can you become a leader in TES? Yes, But you never actually use any charismatic powers. This is actually starting to sound hypocritical.
One could become a Fishing tycoon if thats what they worked for. Thats power. You also have power over fish lives.
In a real society, yeah speechcraft is useful, so is fishing. One gets you influence, the other gets you food.
BUT we are not debating real life. We are debating TES, and therefore, Speechcraft is not powerful.
Same could be said about Mercantile, but maybe to lesser extent. Let's call it a money-maker - a reason why there are many fat merchants with money and poor warriors without any.
In the case that you can become a merchant(not in TES). The only time Mercantile is useful is when you sell items that you stole or got from dungeons.
Sorry, but I can't understand what you meant by that. Care to explain?
Your Character levels up, by leveling up Ten skills. Now if there was a Misc skill that encompased all Misc skills(fishing, CRAFTING) And if that Misc Skill leveled up by leveling up Misc skills. This sound confusing so forget it.
New Idea.
How about you have a Combat level and Non-Combat Level.
Edit: To elaborate a bit, your combat level determines the Level of enemies you fight, and aquiring weapons and stuff like it always did.
Your non-combat level effect whats for sale and prices, interaction with other citisens, the value of certain loot in dungeons, etc.
I could probably put more things in but I only just thought of the idea.