New Engine?

Post » Fri May 27, 2011 5:36 pm

As I've said already, id Tech 5 is not an engine for "closed-world" games.


It′s true. Rage is huge...
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rebecca moody
 
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Post » Fri May 27, 2011 6:44 am

http://twitter.com/nickbreckon/status/14059634595729408

I hope this does not negatively affect moddability, I'd rather stick with the janky Gamebryo if a new engine meant a loss in moddability.
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AnDres MeZa
 
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Post » Fri May 27, 2011 2:16 pm

http://twitter.com/nickbreckon/status/14059634595729408

I hope this does not negatively affect moddability, I'd rather stick with the janky Gamebryo if a new engine meant a loss in moddability.


Agree
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 12:15 pm

This quote from an interview from August 2010 makes me think otherwise:



'Inspired' by the technology we have? Fallout 3 tech is the starting point? Sounds more like an engine upgrade to me than a really new engine. Probably a lot of the code used for the Oblivion/FO3 engine was already theirs. They only needed to exchange the basic framework with their own code and now they can call it a new engine. Personally I expect a heavily pimped FO3 engine, but nothing that makes your jaw drop to the floor.



EVERY ONE OF YOU GUYS IS THINKING TO HARD INTO THIS, I'm a computer science major and I've taken animation courses as well. I also have experience with the UDK too. A new engine is a new engine. Since they gamebyro engine company has collapsed they will not have that tech available to them. It'll be a brand new engine. Starting point means were the technology previously was at. If it's a giant step up, it's a giant step up.
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DeeD
 
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Post » Fri May 27, 2011 2:17 am

Like I say BEFORE: Perhaps is a mixture between the Gamebryo and some things of the Tech 5
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Nancy RIP
 
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Post » Fri May 27, 2011 1:15 pm

Post limit.
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kasia
 
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