But then I get to a spot where, top-most .esp has created an activator of its own, and, placed a ref of that type into the worldspace of DLC02.
I think I am fudging the activator itself well enough by dropping its script off (temporarily, you know) and merging it that way, and then I expect to reapply the script once its set.
But that ref in the DLC02 worldspace is being trouble. I can't figure out how to make that go. It is, expectedly, complaining that that I need to add top-most .esp as a master. I understand why (I think) but I don't know how to overcome it. It needs to copy it into the worldspace in a way to where it understands that the ref being placed is an activator that is sourced from lower-most .esp.
..... How does one go about this?
I could be making this harder than it really is. I'm kinda newbie to FO3edit.